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<blockquote data-quote="Hamburger Mary" data-source="post: 1475129" data-attributes="member: 17363"><p>*shrug* To me, the <em>apparatus</em> is much sillier, especially when you add in the transforming aspect. I've never been a fan of all the gnomish goofiness (gnomish ATMs? Sheesh!). But the train doesn't really bother me, primarily because I don't see it intruding on my campaign. If the players have an <em>apparatus</em>, they are cruising around in their very own transforming tank/submarine. It's smacking me in the face all the time. With the train, it's simply a means to get from place to place. It's a few sentences in the story that allow me to move on to the more exciting next act, unless I actually wanted the game to occur on the train for some reason. It lets me have one adventure in the arctic wilds and then wisk the party off to the desert, and I like that sort of flexibility. </p><p></p><p>Obviously, you could get the same thing from a series of teleportation gates, and my impression is that you would find that to be more acceptable. But that implies a *very* high level of magic industrialization -- having wizards powerful enough to create such gates in the first place, and then spread them across the world. I like the fact that in Eberron <em>teleport</em> *is* something impressive, that a wizard who can cast the spell is a remarkable individual, and that people don't just say "Teleport? I'll just take the portal."</p><p></p><p>As you say, YMMV. You use the <em>apparatus</em> as a gun platform for your mages, and I'll take a ride on the magical train.</p><p></p><p>(I will admit that the appearance of the engine is a little too modern for my tastes, especially when compared to the airships or even the warforged titan. But the idea of the train doesn't bother me, and I can easily get a friend to sketch a convoy vehicle that's more to my tastes.)</p></blockquote><p></p>
[QUOTE="Hamburger Mary, post: 1475129, member: 17363"] *shrug* To me, the [i]apparatus[/i] is much sillier, especially when you add in the transforming aspect. I've never been a fan of all the gnomish goofiness (gnomish ATMs? Sheesh!). But the train doesn't really bother me, primarily because I don't see it intruding on my campaign. If the players have an [i]apparatus[/i], they are cruising around in their very own transforming tank/submarine. It's smacking me in the face all the time. With the train, it's simply a means to get from place to place. It's a few sentences in the story that allow me to move on to the more exciting next act, unless I actually wanted the game to occur on the train for some reason. It lets me have one adventure in the arctic wilds and then wisk the party off to the desert, and I like that sort of flexibility. Obviously, you could get the same thing from a series of teleportation gates, and my impression is that you would find that to be more acceptable. But that implies a *very* high level of magic industrialization -- having wizards powerful enough to create such gates in the first place, and then spread them across the world. I like the fact that in Eberron [i]teleport[/i] *is* something impressive, that a wizard who can cast the spell is a remarkable individual, and that people don't just say "Teleport? I'll just take the portal." As you say, YMMV. You use the [i]apparatus[/i] as a gun platform for your mages, and I'll take a ride on the magical train. (I will admit that the appearance of the engine is a little too modern for my tastes, especially when compared to the airships or even the warforged titan. But the idea of the train doesn't bother me, and I can easily get a friend to sketch a convoy vehicle that's more to my tastes.) [/QUOTE]
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