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<blockquote data-quote="rounser" data-source="post: 1476912" data-attributes="member: 1106"><p>To be clear, it was a question, I'm not implying it's wrong. (In fact, the NPC level demographics for a world are something that every DM would be severely tempted if not encouraged to tweak, but at least the DMG provides a baseline.)</p><p></p><p>It's just a mild surprise because I thought Eberron being congruent with the core rules in many other ways (i.e. every monster, spell and race having a place) the same would have extended to DMG demographics, but that was just an assumption on my part.</p><p></p><p>Fair enough, it's probably hard to keep up. It's still hard for Kings to stay dead though. E.g. In FR, making sure Azoun wasn't coming back... And you have the problem of stockpiles of <em>cure disease</em> magic items (potions, scrolls, wands, whatever) that would get created for a rainy day. The cap is that you couldn't do this for everything because it would bankrupt everyone, but nevertheless, "emergency rescue squad" clerics setting off to a known plague village (they have to start somewhere) with stockpiles of such items is a distinct possibility if you want to explore that avenue...</p><p></p><p>It's not that I want to ignore them, common sense says you should explore their implications because it'll improve verisimilitude.</p><p></p><p>The problem is that in this case I think common sense is wrong, because going a bit down this path opens up a Pandora's Box of other implications that you won't want to explore because they're genre destroying, but our new shade of verisimilitude that isn't built on a foundation of genre assumptions and idioms (because it's too busy compromising them with logical implications) has no brakes, in terms of suspension of disbelief...</p><p></p><p>Put more simply, sword & sorcery fantasy is a backless maiden. Don't even take a peek unless you're prepared to find out she's totally hollow.</p></blockquote><p></p>
[QUOTE="rounser, post: 1476912, member: 1106"] To be clear, it was a question, I'm not implying it's wrong. (In fact, the NPC level demographics for a world are something that every DM would be severely tempted if not encouraged to tweak, but at least the DMG provides a baseline.) It's just a mild surprise because I thought Eberron being congruent with the core rules in many other ways (i.e. every monster, spell and race having a place) the same would have extended to DMG demographics, but that was just an assumption on my part. Fair enough, it's probably hard to keep up. It's still hard for Kings to stay dead though. E.g. In FR, making sure Azoun wasn't coming back... And you have the problem of stockpiles of [i]cure disease[/i] magic items (potions, scrolls, wands, whatever) that would get created for a rainy day. The cap is that you couldn't do this for everything because it would bankrupt everyone, but nevertheless, "emergency rescue squad" clerics setting off to a known plague village (they have to start somewhere) with stockpiles of such items is a distinct possibility if you want to explore that avenue... It's not that I want to ignore them, common sense says you should explore their implications because it'll improve verisimilitude. The problem is that in this case I think common sense is wrong, because going a bit down this path opens up a Pandora's Box of other implications that you won't want to explore because they're genre destroying, but our new shade of verisimilitude that isn't built on a foundation of genre assumptions and idioms (because it's too busy compromising them with logical implications) has no brakes, in terms of suspension of disbelief... Put more simply, sword & sorcery fantasy is a backless maiden. Don't even take a peek unless you're prepared to find out she's totally hollow. [/QUOTE]
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