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<blockquote data-quote="Hamburger Mary" data-source="post: 1476939" data-attributes="member: 17363"><p>True. Although if clerics who can cast <em>cure disease</em> are uncommon, how hard is it to find a cleric who can raise the dead? It's been said that the highest level good-aligned NPC cleric is 16th-level; if true, this puts <em>true resurrection</em> out of anyone's reach, at least until a player character reaches that level.</p><p></p><p>Of course, if one follows the idea that clerical magic is something that can only be paid for with faith as opposed to gold, you get a lot more questions about devout and just rulers. If the king does not support the faith in life, why should the Church aid him in death? Ditto for the plaguestruck village; if god visits a plague upon Sodom, what cleric is going to rush in to cure the sick (well, an evil one, I imagine). This would make a theocracy a powerful force, since there you would imagine the king would have healing at his side. </p><p></p><p>In general, I get the sense that divine magic is not treated in an industrial fashion as arcane magic is... that arcane magic is a science (component x + incantation y yields effect z), where divine magic is where you get that awe & wonder. Thus you can buy an arcane effect, but offering gold to a cleric is an insult. But again, this is largely conjecture. </p><p></p><p></p><p>I do see where you're coming from here. When I said "good for you", I meant it. I'm just in a different space. I can't believe in a world like FR because I *can't* get past the omnipresence of magic with lack of consequence. Middle Earth and Conan make sense to me, because magic *is* rare and wondrous. In FR, it's not; it's an everyday thing. In a big city you can't throw a stone without hitting a wizard (and do me a favor -- throw it hard). It sounds to me like Eberron is both reducing the omnipresence of magic and trying to consider some of the consequences of what magic there is. For me, this sounds like a good match. I understand that it's not for you, and I'm sure you're not alone in that. To each their own!</p><p></p><p></p><p>True, and I imagine that all races will be able to become psions in Eberron (though the warforged are an interesting question). My guess is that Dal Quor, being in some ways the collective unconscious (plane of dreams) is the source of psionic energy, thus the kalashtar and Inspireds' innate psionic powers. The existence of a psionic culture makes it easy to have teachers who can train any race in the use of these techniques. But few people in Khorvaire would bother... why should they when they have magic? Just having a solid basis for having psions and wizards in the same world is something I like, even if I don't plan on using psionics to any significant degree. </p><p></p><p>But with the Exile (there's no need to answer this, and better not to) -- what do the Tanu find when they perform genetic assays of Aiken and Mercy?</p></blockquote><p></p>
[QUOTE="Hamburger Mary, post: 1476939, member: 17363"] True. Although if clerics who can cast [i]cure disease[/i] are uncommon, how hard is it to find a cleric who can raise the dead? It's been said that the highest level good-aligned NPC cleric is 16th-level; if true, this puts [i]true resurrection[/i] out of anyone's reach, at least until a player character reaches that level. Of course, if one follows the idea that clerical magic is something that can only be paid for with faith as opposed to gold, you get a lot more questions about devout and just rulers. If the king does not support the faith in life, why should the Church aid him in death? Ditto for the plaguestruck village; if god visits a plague upon Sodom, what cleric is going to rush in to cure the sick (well, an evil one, I imagine). This would make a theocracy a powerful force, since there you would imagine the king would have healing at his side. In general, I get the sense that divine magic is not treated in an industrial fashion as arcane magic is... that arcane magic is a science (component x + incantation y yields effect z), where divine magic is where you get that awe & wonder. Thus you can buy an arcane effect, but offering gold to a cleric is an insult. But again, this is largely conjecture. I do see where you're coming from here. When I said "good for you", I meant it. I'm just in a different space. I can't believe in a world like FR because I *can't* get past the omnipresence of magic with lack of consequence. Middle Earth and Conan make sense to me, because magic *is* rare and wondrous. In FR, it's not; it's an everyday thing. In a big city you can't throw a stone without hitting a wizard (and do me a favor -- throw it hard). It sounds to me like Eberron is both reducing the omnipresence of magic and trying to consider some of the consequences of what magic there is. For me, this sounds like a good match. I understand that it's not for you, and I'm sure you're not alone in that. To each their own! True, and I imagine that all races will be able to become psions in Eberron (though the warforged are an interesting question). My guess is that Dal Quor, being in some ways the collective unconscious (plane of dreams) is the source of psionic energy, thus the kalashtar and Inspireds' innate psionic powers. The existence of a psionic culture makes it easy to have teachers who can train any race in the use of these techniques. But few people in Khorvaire would bother... why should they when they have magic? Just having a solid basis for having psions and wizards in the same world is something I like, even if I don't plan on using psionics to any significant degree. But with the Exile (there's no need to answer this, and better not to) -- what do the Tanu find when they perform genetic assays of Aiken and Mercy? [/QUOTE]
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