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Eberron's Worth...
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<blockquote data-quote="PallidPatience" data-source="post: 3440174" data-attributes="member: 16932"><p>It appears to me that the majority of people who have problems with Eberron have problems with the two main concepts underlying Eberron:</p><p></p><p>Modernity in society:</p><p></p><p>Most people seem to prefer the more clearly "medieval fantasy" flavor of the Tolkienesque campaign settings. Though why that would apply to the FR, I honestly don't know. Greyhawk seems far more "medieval" to me, and FR seems only a step below Eberron in modernity, except for a few key points. Mainly, this has to do with the role of Faith in religion. Most settings have concrete gods. Those gods are actual entities that actually exist somewhere and actually communicate, actually affecting the Prime Material. Case in point, most of the history of the FR. Eberron's religions are based on faith, and gods may or may not exist, don't dictate what their followers should do, and don't show any evidence of existence. Similarly, the atmosphere following the end of the Last War in Eberron is one of cautious paranoia, wherein intrigue is far more integral a part. Likewise, the Dragonmarked houses operate in much the same way that corporations do in the real world. These things dictate the flavor of Eberron, and push people away who want no modernity in their game (or at least very little).</p><p></p><p>Magic as Technology:</p><p></p><p>This second tenet of Eberron I've seen denounced across the board. "Magic should be special!" "Magic should be rare!" "Magic should be hard to find, and harder to master!"</p><p></p><p>Personally, I don't really like that position, myself, but meh. I have no problem with people who do, however, prefer it. Eberron completely discards it.</p><p></p><p>This leads to things that make some people I know consider it "monty haul". Magic items are fairly common (among adventuring circles). There are well-established places for people to go buy them. People with money are capable of paying for travel via Lightning Rail, which is the magic equivalent of a train. People with more can charter a Lyrandar Airship, which is the magic equivalent of a zeppelin. People with even more could even afford an Heir of Orien with the appropriate Dragonmark to Greater Teleport them wherever. However, Eberron does not have guns (though the FR does). It does, however, have a magically created race of constructs which may or may not have souls, and has to face the problem of living among non-created races, many of whom hate, distrust, or only dislike them for being the main tool used in the Last War.</p><p></p><p>Honestly, those are the reasons that I LIKE Eberron.</p></blockquote><p></p>
[QUOTE="PallidPatience, post: 3440174, member: 16932"] It appears to me that the majority of people who have problems with Eberron have problems with the two main concepts underlying Eberron: Modernity in society: Most people seem to prefer the more clearly "medieval fantasy" flavor of the Tolkienesque campaign settings. Though why that would apply to the FR, I honestly don't know. Greyhawk seems far more "medieval" to me, and FR seems only a step below Eberron in modernity, except for a few key points. Mainly, this has to do with the role of Faith in religion. Most settings have concrete gods. Those gods are actual entities that actually exist somewhere and actually communicate, actually affecting the Prime Material. Case in point, most of the history of the FR. Eberron's religions are based on faith, and gods may or may not exist, don't dictate what their followers should do, and don't show any evidence of existence. Similarly, the atmosphere following the end of the Last War in Eberron is one of cautious paranoia, wherein intrigue is far more integral a part. Likewise, the Dragonmarked houses operate in much the same way that corporations do in the real world. These things dictate the flavor of Eberron, and push people away who want no modernity in their game (or at least very little). Magic as Technology: This second tenet of Eberron I've seen denounced across the board. "Magic should be special!" "Magic should be rare!" "Magic should be hard to find, and harder to master!" Personally, I don't really like that position, myself, but meh. I have no problem with people who do, however, prefer it. Eberron completely discards it. This leads to things that make some people I know consider it "monty haul". Magic items are fairly common (among adventuring circles). There are well-established places for people to go buy them. People with money are capable of paying for travel via Lightning Rail, which is the magic equivalent of a train. People with more can charter a Lyrandar Airship, which is the magic equivalent of a zeppelin. People with even more could even afford an Heir of Orien with the appropriate Dragonmark to Greater Teleport them wherever. However, Eberron does not have guns (though the FR does). It does, however, have a magically created race of constructs which may or may not have souls, and has to face the problem of living among non-created races, many of whom hate, distrust, or only dislike them for being the main tool used in the Last War. Honestly, those are the reasons that I LIKE Eberron. [/QUOTE]
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