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Eberron's Worth...
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<blockquote data-quote="Destil" data-source="post: 3441385" data-attributes="member: 1980"><p>Actually, I think this is about the single most misunderstood aspect of Ebberon. Is is not 'high' magic. It's broad magic. Anyone above 11th level is very rare, spellcasters more so. There's a lot more low level magic, because of artifactors, magewrights and dragonmarks (anyone else allow dragon spell like abilities marks to count towards item creation?). But anything above the ability of a 5th level wizard / cleric should be pretty uncommon. Anything above level 11-12 should be legendary.</p><p> Actually, everything I know about the middle ages goes against what I would consider a fun campaign setting to play in. A real, highly feudal society would be pretty culturally stifling, as far as I'm concerned. If I wanted to play something with some historical accuracy I'd most likely go back to the classical age, as that would suit adventuring a bit better. Most ignorance is willful <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Likewise love this. I've toned down hobbies, brought gobbies up to snuff and would allow a bugbear as LA+1, though I wish these were presented as playable races in the ECS.</p><p></p><p>Good one, Ari. That has me laughing still re-reading it. You should totally pitch the concept to Wizards / Dungeon as a what-if book / adventure.</p><p></p><p>One thing I like about Eberron that haven't been touched on yet: No metaplot ambitions! This one is huge for me, later sourcebooks rewriting stuff to cover times of trouble et cetera is a real pain.</p></blockquote><p></p>
[QUOTE="Destil, post: 3441385, member: 1980"] Actually, I think this is about the single most misunderstood aspect of Ebberon. Is is not 'high' magic. It's broad magic. Anyone above 11th level is very rare, spellcasters more so. There's a lot more low level magic, because of artifactors, magewrights and dragonmarks (anyone else allow dragon spell like abilities marks to count towards item creation?). But anything above the ability of a 5th level wizard / cleric should be pretty uncommon. Anything above level 11-12 should be legendary. Actually, everything I know about the middle ages goes against what I would consider a fun campaign setting to play in. A real, highly feudal society would be pretty culturally stifling, as far as I'm concerned. If I wanted to play something with some historical accuracy I'd most likely go back to the classical age, as that would suit adventuring a bit better. Most ignorance is willful ;) Likewise love this. I've toned down hobbies, brought gobbies up to snuff and would allow a bugbear as LA+1, though I wish these were presented as playable races in the ECS. Good one, Ari. That has me laughing still re-reading it. You should totally pitch the concept to Wizards / Dungeon as a what-if book / adventure. One thing I like about Eberron that haven't been touched on yet: No metaplot ambitions! This one is huge for me, later sourcebooks rewriting stuff to cover times of trouble et cetera is a real pain. [/QUOTE]
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