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EB's Campaign Craziness (One Shot - Interest Check)
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<blockquote data-quote="jonathonhawke" data-source="post: 7303506" data-attributes="member: 6810779"><p>Draft #1</p><p></p><p>[TABLE="width: 100%, align: left"]</p><p>[TR]</p><p>[TD="width: 33%"]<strong>Name:</strong> Niklos of Lyra</p><p><strong>Race:</strong> Male Stout Halfling</p><p><strong>Background:</strong> Outlander</p><p><strong>Class:</strong> Cleric 1 of Life</p><p><strong>Alignment:</strong> Lawful Good</p><p><strong>Proficiency Bonus:</strong> +2</p><p><strong>Inspiration:</strong> No</p><p><strong>Spent HD:</strong> none</p><p></p><p><strong>Strength:</strong> 10 (+0)</p><p style="margin-left: 20px">+Athlethics: +2</p><p></p><p><strong>Dexterity:</strong> 16 (+3)</p><p style="margin-left: 20px">Acrobatics: +3</p> <p style="margin-left: 20px">Sleight of Hand: +3</p> <p style="margin-left: 20px">Stealth: +3</p><p></p><p><strong>Constitution:</strong> 14 (+2)</p><p></p><p><strong>Charisma:</strong> 11 (+0)</p><p style="margin-left: 20px">Deception: +0</p> <p style="margin-left: 20px">Intimidation: +0</p> <p style="margin-left: 20px">Performance: +0</p> <p style="margin-left: 20px">+Persuasion: +2</p><p>[/TD]</p><p>[TD="width: 33%"]<strong>Passive Perception:</strong> 13</p><p><strong>Passive Investigation:</strong> 10</p><p><strong>Initiative:</strong> +3</p><p><strong>AC:</strong> 14</p><p><strong>Speed:</strong> 25 ft </p><p><strong>Hit Dice:</strong> 1d8</p><p><strong>HP:</strong> 10/10</p><p></p><p></p><p><strong>Intelligence:</strong> 11 (+0)</p><p style="margin-left: 20px">Arcana: +0</p> <p style="margin-left: 20px">History: +0</p> <p style="margin-left: 20px">Investigation: +0</p> <p style="margin-left: 20px">Nature: +0</p> <p style="margin-left: 20px">+Religion: +2</p><p></p><p><strong>Wisdom:</strong> 16 (+3)</p><p style="margin-left: 20px">Animal Handling: +3</p> <p style="margin-left: 20px">Insight: +3</p> <p style="margin-left: 20px">Medicine: +3</p> <p style="margin-left: 20px">Perception: +3</p> <p style="margin-left: 20px">+Survival: +5</p><p></p><p>+Proficient, !Disadvantage</p><p>[/td][td="width: 33%"]</p><p></p><p>[/td]</p><p>[/tr][/table]</p><p>[sblock="COMBAT"]<strong>OFFENSE</strong> Initiative: +3[table="align: left"]</p><p>[tr][td]<strong>Weapon</strong></p><p>Handaxe</p><p>Light Crossbow</p><p>Unarmed strike</p><p>Guiding Bolt</p><p>Sacred Flame</p><p>Word of Radiance[/td][td="align: center"]<strong>Range</strong></p><p>20/60</p><p>80/320</p><p></p><p>120</p><p>60</p><p>5 (radius)[/td][td="align: center"]<strong>To Hit</strong></p><p>+2</p><p>+5</p><p>+2</p><p>+5</p><p>+5[/td][td]<strong>Damage</strong></p><p>1d6 (s)</p><p>1d8+3 (p)</p><p>1 (b)</p><p>4d6 (radiant)</p><p>1d8 (radiant)</p><p>1d6 (radiant)[/td][td]<strong>Notes</strong></p><p>Light, Thrown</p><p>Ammunition, Loading, Two-handed</p><p></p><p>next attack against target has advantage</p><p></p><p>CON save (DC 13) for no damage[/td]</p><p>[/tr]</p><p>[/table]</p><p><strong>DEFENSE</strong> <strong>AC:</strong> 14</p><p>[table="align: left"][tr][td]<strong>Strength:</strong> +0</p><p><strong>Intelligence:</strong> +0[/td][td]<strong>Dexterity:</strong> +3</p><p>+<strong>Wisdom:</strong> +5[/td][td]<strong>Constitution:</strong> +2</p><p>+<strong>Charisma:</strong> +2[/td][/tr]</p><p>[/table]</p><p><strong>EXPENDABLES</strong></p><p>[-] 2nd level<strong>Channel Divinity:</strong> 1 (short/long)[/-]</p><p>[table="align: left"]</p><p>[tr][td]</p><p></p><p><strong>Spells Per Long Rest</strong></p><p><strong>Spells Cast</strong>[/td][td="align: center"]1st</p><p>2</p><p>0[/td][td="align: center"]2nd</p><p>-[/td][td="align: center"]3rd</p><p>-[/td][td="align: center"]4th</p><p>-[/td][td="align: center"]5th</p><p>-[/td][td="align: center"]6th</p><p>-[/td][td="align: center"]7th</p><p>-[/td][td="align: center"]8th</p><p>-[/td][td="align: center"]9th</p><p>-[/td][/tr][/table]<strong>Cantrips:</strong> Guidance*, Sacred Flame, Word of Radiance#</p><p><strong>1st level:</strong> Bless+*#, Cure Wounds+, Guiding Bolt+, Purify Food and Drink^, Sanctuary#, Shield of Faith*#</p><p>+ Spell benefits from higher casting level. * Spell requires concentration. ^ Spell can be cast as a ritual.</p><p># Requires a spell focus or cheap material component. $ Requires a material component that costs money[/sblock][sblock="FEATURES AND TRAITS"]<strong>Proficiencies and Languages</strong><p style="margin-left: 20px"><strong>Languages:</strong> Common, Halfling, Gnomish</p> <p style="margin-left: 20px"><strong>Armor:</strong> Light, Medium, Heavy Armor, and Shields</p> <p style="margin-left: 20px"><strong>Weapons:</strong> All Simple weapons</p> <p style="margin-left: 20px"><strong>Tools:</strong> Lute</p><p><strong>Race:</strong> Halfling, Stout<p style="margin-left: 20px">+2 to Dexterity, +1 to Constitution</p> <p style="margin-left: 20px"><strong>Speed:</strong> 25 feet</p> <p style="margin-left: 20px"><strong>Size:</strong> Small;</p> <p style="margin-left: 20px"><strong>Lifespan:</strong> generally lives into the middle of his or her second century.</p> <p style="margin-left: 20px"><strong>Lucky:</strong> Reroll 1s on Attacks, Checks and Saves.</p> <p style="margin-left: 20px"><strong>Brave:</strong> You have advantage on saving throws against being frightened.</p> <p style="margin-left: 20px"><strong>Halfling Nimbleness:</strong> You can move through the space of any creature that is of a size larger than yours.</p> <p style="margin-left: 20px"><strong>Stout Resilience:</strong> You have advantage on saving throws against poison, and you have resistance against poison damage. </p><p><strong>Background:</strong> Outlander<p style="margin-left: 20px"><strong>Skills:</strong> Athletics, Survival</p> <p style="margin-left: 20px"><strong>Wanderer</strong> You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.</p><p><strong>Feats:</strong> None</p><p><strong>Class:</strong> Cleric, Life Domain<p style="margin-left: 20px"><strong>Spellcasting:</strong></p> <p style="margin-left: 20px"><strong>Domain:</strong> Life</p><p style="margin-left: 20px"><strong>Domain Spells:</strong> Bless, Cure Wounds</p> <p style="margin-left: 20px"><strong>Disciple of Life:</strong> Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level. </p> <p style="margin-left: 20px"><strong>Bonus Proficiencies:</strong> You are proficient in heavy armor</p> <p style="margin-left: 20px"></p> </p><p>[/sblock][sblock="EQUIPMENT"]Leather Armor(AC 14, 10#)</p><p>handaxe (4#), belt</p><p>staff (walking stick) (#1), hand</p><p>light crossbow (5#), back</p><p>quarrels 20 (2.5#), in case on belt</p><p>Holy Symbol, amulet (1), neck</p><p>traveler's clothes (fur) (4#)</p><p>belt pouch (1#)<p style="margin-left: 20px">36 gp, 5 sp, 4 cp</p> <p style="margin-left: 20px">tinderbox (1#)</p> <p style="margin-left: 20px">trinket (pipe that blows bubbles)</p><p>backpack (5#)<p style="margin-left: 20px">torches, 2 (2#)</p> <p style="margin-left: 20px">rations, 2 days (4#)</p> <p style="margin-left: 20px">waterskin (5#)</p> <p style="margin-left: 20px">mess kit (1#)</p> <p style="margin-left: 20px">sack (.5#)<p style="margin-left: 20px">small presents (5#)</p> </p><p></p><p>Equipment Weight: 50#</p><p>[sblock="Carrying Capacity"][table="align: left"][tr][td="align: center"]Encumbered</p><p>50[/td][td="align: center"]Heavily Encumbered</p><p>150[/td][td="align: center"]Carrying Capacity</p><p>150[/td][td="align: center"]Push, Drag, Lift</p><p>300[/td][/tr][/table][/sblock][/sblock][sblock="DESCRIPTION and HISTORY"]</p><p>[table="width: 100%, align: left"][tr][td="width: 33%"]<strong>Race:</strong> Halfling, Stout</p><p><strong>Gender:</strong> Male</p><p><strong>Age:</strong> 70</p><p><strong>Relationship:</strong> None[/td]</p><p>[td="width: 33%"]<strong>Height:</strong> 3' </p><p><strong>Weight:</strong> 45#</p><p><strong>Skin:</strong> ruddy[/td]</p><p>[td="width: 33%"]<strong>Hair:</strong> white, long, curly</p><p><strong>Eyes:</strong> blue</p><p><strong>Face Structure:</strong> broad</p><p>[/td][/tr][/table]</p><p><strong>APPEARANCE:</strong> </p><p></p><p>Jolly and plump.</p><p>Dressed all in fur, from his head to his foot.</p><p>He has a broad face, and a round little belly, which shakes when he laughs like a bowl full of jelly.</p><p>The stump of a pipe he holds tight in his teeth, and bubbles from it encircle his head like a wreath.</p><p></p><p><strong>PERSONALITY:</strong></p><p></p><p><em>Traits:</em> I spend much of my money on small presents, which I give to the children I meet.</p><p><em>Traits:</em> </p><p><em>Ideal:</em> Greater Good. It is each person’s responsibility to make the most happiness for everyone. (Good)</p><p><em>Bond:</em> An injury to a child is an injury to me.</p><p><em>Flaw:</em> I am too enamored of ale, wine, eggnog, and other intoxicants.</p><p></p><p><strong>HISTORY:</strong> </p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="jonathonhawke, post: 7303506, member: 6810779"] Draft #1 [TABLE="width: 100%, align: left"] [TR] [TD="width: 33%"][B]Name:[/B] Niklos of Lyra [B]Race:[/B] Male Stout Halfling [B]Background:[/B] Outlander [B]Class:[/B] Cleric 1 of Life [B]Alignment:[/B] Lawful Good [B]Proficiency Bonus:[/B] +2 [B]Inspiration:[/B] No [b]Spent HD:[/b] none [b]Strength:[/b] 10 (+0) [indent]+Athlethics: +2[/indent] [b]Dexterity:[/b] 16 (+3) [indent]Acrobatics: +3 Sleight of Hand: +3 Stealth: +3[/indent] [b]Constitution:[/b] 14 (+2) [b]Charisma:[/b] 11 (+0) [indent]Deception: +0 Intimidation: +0 Performance: +0 +Persuasion: +2[/indent][/TD] [TD="width: 33%"][B]Passive Perception:[/B] 13 [B]Passive Investigation:[/B] 10 [B]Initiative:[/B] +3 [B]AC:[/B] 14 [B]Speed:[/B] 25 ft [B]Hit Dice:[/B] 1d8 [B]HP:[/B] 10/10 [b]Intelligence:[/b] 11 (+0) [indent]Arcana: +0 History: +0 Investigation: +0 Nature: +0 +Religion: +2[/indent] [b]Wisdom:[/b] 16 (+3) [indent]Animal Handling: +3 Insight: +3 Medicine: +3 Perception: +3 +Survival: +5[/indent] +Proficient, !Disadvantage [/td][td="width: 33%"] [/td] [/tr][/table] [sblock="COMBAT"][B]OFFENSE[/B] Initiative: +3[table="align: left"] [tr][td][b]Weapon[/b] Handaxe Light Crossbow Unarmed strike Guiding Bolt Sacred Flame Word of Radiance[/td][td="align: center"][b]Range[/b] 20/60 80/320 120 60 5 (radius)[/td][td="align: center"][b]To Hit[/b] +2 +5 +2 +5 +5[/td][td][b]Damage[/b] 1d6 (s) 1d8+3 (p) 1 (b) 4d6 (radiant) 1d8 (radiant) 1d6 (radiant)[/td][td][b]Notes[/b] Light, Thrown Ammunition, Loading, Two-handed next attack against target has advantage CON save (DC 13) for no damage[/td] [/tr] [/table] [B]DEFENSE[/B] [B]AC:[/B] 14 [table="align: left"][tr][td][B]Strength:[/B] +0 [B]Intelligence:[/B] +0[/td][td][B]Dexterity:[/B] +3 +[B]Wisdom:[/B] +5[/td][td][B]Constitution:[/B] +2 +[B]Charisma:[/B] +2[/td][/tr] [/table] [B]EXPENDABLES[/B] [-] 2nd level[b]Channel Divinity:[/b] 1 (short/long)[/-] [table="align: left"] [tr][td] [b]Spells Per Long Rest[/b] [b]Spells Cast[/b][/td][td="align: center"]1st 2 0[/td][td="align: center"]2nd -[/td][td="align: center"]3rd -[/td][td="align: center"]4th -[/td][td="align: center"]5th -[/td][td="align: center"]6th -[/td][td="align: center"]7th -[/td][td="align: center"]8th -[/td][td="align: center"]9th -[/td][/tr][/table][b]Cantrips:[/b] Guidance*, Sacred Flame, Word of Radiance# [b]1st level:[/b] Bless+*#, Cure Wounds+, Guiding Bolt+, Purify Food and Drink^, Sanctuary#, Shield of Faith*# + Spell benefits from higher casting level. * Spell requires concentration. ^ Spell can be cast as a ritual. # Requires a spell focus or cheap material component. $ Requires a material component that costs money[/sblock][sblock="FEATURES AND TRAITS"][B]Proficiencies and Languages[/B][INDENT][B]Languages:[/B] Common, Halfling, Gnomish [B]Armor:[/B] Light, Medium, Heavy Armor, and Shields [B]Weapons:[/B] All Simple weapons [B]Tools:[/B] Lute[/INDENT] [B]Race:[/B] Halfling, Stout[INDENT]+2 to Dexterity, +1 to Constitution [b]Speed:[/b] 25 feet [b]Size:[/b] Small; [b]Lifespan:[/b] generally lives into the middle of his or her second century. [b]Lucky:[/b] Reroll 1s on Attacks, Checks and Saves. [b]Brave:[/b] You have advantage on saving throws against being frightened. [b]Halfling Nimbleness:[/b] You can move through the space of any creature that is of a size larger than yours. [b]Stout Resilience:[/b] You have advantage on saving throws against poison, and you have resistance against poison damage. [/INDENT] [B]Background:[/B] Outlander[INDENT][B]Skills:[/B] Athletics, Survival [B]Wanderer[/B] You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.[/INDENT] [B]Feats:[/B] None [B]Class:[/B] Cleric, Life Domain[INDENT][b]Spellcasting:[/b] [b]Domain:[/b] Life [indent][b]Domain Spells:[/b] Bless, Cure Wounds [b]Disciple of Life:[/b] Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level. [b]Bonus Proficiencies:[/b] You are proficient in heavy armor [/indent] [/indent][/sblock][sblock="EQUIPMENT"]Leather Armor(AC 14, 10#) handaxe (4#), belt staff (walking stick) (#1), hand light crossbow (5#), back quarrels 20 (2.5#), in case on belt Holy Symbol, amulet (1), neck traveler's clothes (fur) (4#) belt pouch (1#)[indent]36 gp, 5 sp, 4 cp tinderbox (1#) trinket (pipe that blows bubbles)[/indent] backpack (5#)[indent]torches, 2 (2#) rations, 2 days (4#) waterskin (5#) mess kit (1#) sack (.5#)[indent]small presents (5#)[/indent][/indent] Equipment Weight: 50# [sblock="Carrying Capacity"][table="align: left"][tr][td="align: center"]Encumbered 50[/td][td="align: center"]Heavily Encumbered 150[/td][td="align: center"]Carrying Capacity 150[/td][td="align: center"]Push, Drag, Lift 300[/td][/tr][/table][/sblock][/sblock][sblock="DESCRIPTION and HISTORY"] [table="width: 100%, align: left"][tr][td="width: 33%"][b]Race:[/b] Halfling, Stout [b]Gender:[/b] Male [b]Age:[/b] 70 [b]Relationship:[/b] None[/td] [td="width: 33%"][b]Height:[/b] 3' [b]Weight:[/b] 45# [b]Skin:[/b] ruddy[/td] [td="width: 33%"][b]Hair:[/b] white, long, curly [b]Eyes:[/b] blue [b]Face Structure:[/b] broad [/td][/tr][/table] [B]APPEARANCE:[/B] Jolly and plump. Dressed all in fur, from his head to his foot. He has a broad face, and a round little belly, which shakes when he laughs like a bowl full of jelly. The stump of a pipe he holds tight in his teeth, and bubbles from it encircle his head like a wreath. [B]PERSONALITY:[/B] [i]Traits:[/i] I spend much of my money on small presents, which I give to the children I meet. [i]Traits:[/i] [i]Ideal:[/i] Greater Good. It is each person’s responsibility to make the most happiness for everyone. (Good) [i]Bond:[/i] An injury to a child is an injury to me. [i]Flaw:[/i] I am too enamored of ale, wine, eggnog, and other intoxicants. [b]HISTORY:[/b] [/sblock] [/QUOTE]
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