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EB's Random Princes of the Apocalypse - RG
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<blockquote data-quote="jmucchiello" data-source="post: 7303604" data-attributes="member: 813"><p>Should be complete. History could be better but I think Terry is a privileged noble girl who was indulged in her desire to "serve".</p><p></p><p>[TABLE="width: 100%, align: left"]</p><p>[TR]</p><p>[TD="width: 33%"]<strong>Name:</strong> Terry Golberth</p><p><strong>Race:</strong> Female Human</p><p><strong>Background:</strong> Soldier</p><p><strong>Class:</strong> Nature Cleric 2 of Eldath</p><p><strong>Alignment:</strong> Chaotic Good</p><p><strong>Proficiency Bonus:</strong> +2</p><p><strong>Inspiration:</strong> No</p><p><strong>Spent HD:</strong> none</p><p></p><p><strong>Strength:</strong> 12 (+1)</p><p style="margin-left: 20px">+Athlethics: +3</p><p></p><p><strong>Dexterity:</strong> 12 (+1)</p><p style="margin-left: 20px">Acrobatics: +1</p> <p style="margin-left: 20px">Sleight of Hand: +1</p> <p style="margin-left: 20px">Stealth: +1</p><p></p><p><strong>Constitution:</strong> 15 (+2)</p><p></p><p><strong>Charisma:</strong> 14 (+2)</p><p style="margin-left: 20px">Deception: +2</p> <p style="margin-left: 20px">+Intimidation: +4</p> <p style="margin-left: 20px">Performance: +2</p> <p style="margin-left: 20px">+Persuasion: +4</p><p>[/TD]</p><p>[TD="width: 33%"]<strong>Passive Perception:</strong> 13</p><p><strong>Passive Investigation:</strong> 10</p><p><strong>Initiative:</strong> +1</p><p><strong>AC:</strong> 16</p><p><strong>Speed:</strong> 30 ft </p><p><strong>Hit Dice:</strong> 2d8</p><p><strong>HP:</strong> 17/17</p><p></p><p></p><p><strong>Intelligence:</strong> 11 (+0)</p><p style="margin-left: 20px">Arcana: +0</p> <p style="margin-left: 20px">History: +0</p> <p style="margin-left: 20px">Investigation: +0</p> <p style="margin-left: 20px">Nature: +0</p> <p style="margin-left: 20px">Religion: +0</p><p></p><p><strong>Wisdom:</strong> 17 (+3)</p><p style="margin-left: 20px">Animal Handling: +3</p> <p style="margin-left: 20px">+Insight: +5</p> <p style="margin-left: 20px">Medicine: +3</p> <p style="margin-left: 20px">Perception: +3</p> <p style="margin-left: 20px">+Survival: +5</p><p></p><p>+Proficient</p><p>[/td][td="width: 33%"]</p><p>[ATTACH]92118[/ATTACH]</p><p>[/td]</p><p>[/tr][/table]</p><p>[sblock="COMBAT"]<strong>OFFENSE</strong> Initiative: +1[table="align: left"]</p><p>[tr][td]<strong>Weapon</strong></p><p>Shillelagh</p><p>Quarterstaff</p><p>Light Crossbow</p><p>SPELL[/td][td="align: center"]<strong>Range</strong></p><p></p><p></p><p>80/320</p><p>varies[/td][td="align: center"]<strong>To Hit</strong></p><p>+5</p><p>+3</p><p>+3</p><p>+5[/td][td]<strong>Damage</strong></p><p>1d8+3 (b)</p><p>1d6+1 (b)</p><p>1d8+1 (p)</p><p>varies[/td][td]<strong>Notes</strong></p><p>Counts as magic, uses wisdom for attack and damage bonuses</p><p>Versatile 1d8</p><p>Ammunition</p><p>varies, DC 13[/td]</p><p>[/tr]</p><p>[/table]</p><p><strong>DEFENSE</strong> <strong>AC:</strong> 16</p><p>[table="align: left"][tr][td]<strong>Strength:</strong> +1</p><p><strong>Intelligence:</strong> +0[/td][td]<strong>Dexterity:</strong> +1</p><p>+<strong>Wisdom:</strong> +5[/td][td]<strong>Constitution:</strong> +2</p><p>+<strong>Charisma:</strong> +4[/td][/tr]</p><p>[/table]</p><p><strong>EXPENDABLES</strong></p><p><strong>Channel Divinity:</strong> 1 (short/long)</p><p>[table="align: left"]</p><p>[tr][td]</p><p></p><p><strong>Spells Per Long Rest</strong></p><p><strong>Spells Cast</strong>[/td][td="align: center"]1st</p><p>3</p><p>0[/td][td="align: center"]2nd</p><p>-[/td][td="align: center"]3rd</p><p>-[/td][td="align: center"]4th</p><p>-[/td][td="align: center"]5th</p><p>-[/td][td="align: center"]6th</p><p>-[/td][td="align: center"]7th</p><p>-[/td][td="align: center"]8th</p><p>-[/td][td="align: center"]9th</p><p>-[/td][/tr][/table]<strong>Cantrips:</strong> Shillelagh#, Light, Spare the Dying, Toll of the Dead</p><p><strong>1st level:</strong> Animal Friendship!+#, Bless, Cure Wounds+, Detect Magic*, Guiding Bolt+, Shield of Faith#*, Speak with Animals!</p><p>! domain spell, + Spell benefits from higher casting level. * Spell requires concentration</p><p># Requires a spell focus or cheap material component. $ Requires a material component that costs money[/sblock][sblock="FEATURES AND TRAITS"]<strong>Proficiencies and Languages</strong><p style="margin-left: 20px"><strong>Languages:</strong> Common, Sylvan</p> <p style="margin-left: 20px"><strong>Armor:</strong> Light, Medium, and Heavy Armor, Shields</p> <p style="margin-left: 20px"><strong>Weapons:</strong> All Simple weapons</p> <p style="margin-left: 20px"><strong>Tools:</strong> Three Dragon Ante, Vehicles (land)</p><p><strong>Race:</strong> Human<p style="margin-left: 20px">+1 to all ability scores; <strong>Speed:</strong> 30 feet; <strong>Size:</strong> Medium; <strong>Livespan:</strong> less than 100 years</p><p><strong>Background:</strong> Soldier<p style="margin-left: 20px"><strong>Skills:</strong> Athletics, Intimidiation;</p> <p style="margin-left: 20px"><strong>Military Rank:</strong> Captain</p><p><strong>Feats:</strong> None</p><p><strong>Class:</strong> Cleric, Nature Domain<p style="margin-left: 20px"><strong>Spellcasting:</strong></p> <p style="margin-left: 20px"><strong>Domain:</strong> Nature</p><p style="margin-left: 20px"><strong>Domain Spells:</strong> Animal Friendship, Speak with Animals</p> <p style="margin-left: 20px"><strong>Acolyte of Nature:</strong> You know the druidic cantrip shillelagh. You gain proficiency in one of [-]Animal Handling[/-], [-]Nature[/-], or Survival.</p> <p style="margin-left: 20px"><strong>Bonus Proficiencies:</strong> You are proficient in heavy armor</p> <p style="margin-left: 20px"><strong>Channel Divinity:</strong> At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description. When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again. Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC. Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.</p><p style="margin-left: 20px"><strong>Turn Undead:</strong> As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.</p> <p style="margin-left: 20px"><strong>Charm Animals and Plants:</strong> As an action, you present your holy symbol and invoke the name of your deity. Each beast or plant creature that can see you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is charmed by you for 1 minute or until it takes damage. While it is charmed by you, it is friendly to you and other creatures you designate.</p> </p> </p><p>[/sblock][sblock="EQUIPMENT"]Chain Shirt(AC 13+Dex (max 2), 20#)</p><p>quarterstaff (4#)</p><p>light crossbow (5#)</p><p>shield (6#)</p><p>quarrels 20 (1#), in quiver next to backpack</p><p>Holy Symbol, amulet (1#), on neck</p><p>insignia of rank</p><p>waterskin</p><p>backpack<p style="margin-left: 20px">common clothes (3#)</p> <p style="margin-left: 20px">a blanket</p> <p style="margin-left: 20px">10 candles</p> <p style="margin-left: 20px">a tinderbox</p> <p style="margin-left: 20px">an alms box</p> <p style="margin-left: 20px">bedroll (7#)</p> <p style="margin-left: 20px">a three dragon ante card set</p> <p style="margin-left: 20px">prayer book (5#)</p> <p style="margin-left: 20px">2 blocks of incense</p> <p style="margin-left: 20px">censer</p> <p style="margin-left: 20px">vestiments</p> <p style="margin-left: 20px">2 days of rations</p> <p style="margin-left: 20px">mess kit (1#)</p> <p style="margin-left: 20px">sewing kit (1#)</p><p>belt pouch<p style="margin-left: 20px">51 gp</p> <p style="margin-left: 20px">12 sp</p> <p style="margin-left: 20px">20 cp</p><p></p><p>Equipment Weight: 53#</p><p>[sblock="Carrying Capacity"][table="align: left"][tr][td="align: center"]Encumbered</p><p>60[/td][td="align: center"]Heavily Encumbered</p><p>120[/td][td="align: center"]Carrying Capacity</p><p>180[/td][td="align: center"]Push, Drag, Lift</p><p>360[/td][/tr][/table][/sblock][/sblock][sblock="DESCRIPTION and HISTORY"]<strong>HISTORY:</strong> Beatrice "Terry" Golberth was born to a military family but longed for the forest. As a fifth child she was indulged by her caregivers and allowed to spend time with a local druid learning the ways of the forest.</p><p>[table="width: 100%, align: left"][tr][td="width: 33%"]<strong>Race:</strong> Human</p><p><strong>Gender:</strong> Female</p><p><strong>Age:</strong> 25</p><p><strong>Relationship:</strong> None[/td]</p><p>[td="width: 33%"]<strong>Height:</strong> 5' 8"</p><p><strong>Weight:</strong> 145#</p><p><strong>Complexion:</strong> smooth, a few scars</p><p><strong>Skin:</strong> light[/td]</p><p>[td="width: 33%"]<strong>Hair:</strong> black, short cropped</p><p><strong>Eyes:</strong> gray</p><p><strong>Face Structure:</strong> strong jaw, high cheeks</p><p>[/td][/tr][/table]</p><p><strong>APPEARANCE:</strong> Terry wears loose fitting blue tunics. She is tall and of average build. She has a pleasant smile and is good at getting people to listen to her, whether through the carrot or the stick.</p><p></p><p><strong>PERSONALITY:</strong> Terry is an outgoing person who doesn't like to be told "no". She can be headstrong but she will listen to people she respects.</p><p></p><p><em>Traits:</em> I like trees and plants. Animals not so much.</p><p><em>Traits:</em> I will follow the chain of command as long as they are doing what I feel is right.</p><p><em>Ideal:</em> War is never the answer.</p><p><em>Bond:</em> My group is mine to protect.</p><p><em>Flaw:</em> I have no idea how privileged my life has been.</p><p>[/sblock][sblock=Jorleen's Story]</p><p>Talking to Miss Hanadroum after your bath about anyone in town who could do some light maid service, the older woman tells you of poor Jorleen Splinder. She was married and her husband disappeared and is believed dead, Jorleen is so young no one in town calls her Widow Splinder. Her husband of three years was in a plowing accident and lost his arm. Unable to farm properly, or at least well enough on his own, Jorleen's husband tried his hand at adventuring locally. He has not been heard of in over a year so is believed to be dead.</p><p></p><p>Jorleen was going to try and join the Mirabar caravan and see if she could work her way to Waterdeep, and employment. Terry's offer is a relief to the young lady who doesn't wish to have to leave her hometown, for a city full of strangers.</p><p></p><p>From <a href="https://www.enworld.org/index.php?posts/7420134/" target="_blank">https://www.enworld.org/index.php?posts/7420134/</a>[/sblock]</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 7303604, member: 813"] Should be complete. History could be better but I think Terry is a privileged noble girl who was indulged in her desire to "serve". [TABLE="width: 100%, align: left"] [TR] [TD="width: 33%"][B]Name:[/B] Terry Golberth [B]Race:[/B] Female Human [B]Background:[/B] Soldier [B]Class:[/B] Nature Cleric 2 of Eldath [B]Alignment:[/B] Chaotic Good [B]Proficiency Bonus:[/B] +2 [B]Inspiration:[/B] No [b]Spent HD:[/b] none [b]Strength:[/b] 12 (+1) [indent]+Athlethics: +3[/indent] [b]Dexterity:[/b] 12 (+1) [indent]Acrobatics: +1 Sleight of Hand: +1 Stealth: +1[/indent] [b]Constitution:[/b] 15 (+2) [b]Charisma:[/b] 14 (+2) [indent]Deception: +2 +Intimidation: +4 Performance: +2 +Persuasion: +4[/indent][/TD] [TD="width: 33%"][B]Passive Perception:[/B] 13 [B]Passive Investigation:[/B] 10 [B]Initiative:[/B] +1 [B]AC:[/B] 16 [B]Speed:[/B] 30 ft [B]Hit Dice:[/B] 2d8 [B]HP:[/B] 17/17 [b]Intelligence:[/b] 11 (+0) [indent]Arcana: +0 History: +0 Investigation: +0 Nature: +0 Religion: +0[/indent] [b]Wisdom:[/b] 17 (+3) [indent]Animal Handling: +3 +Insight: +5 Medicine: +3 Perception: +3 +Survival: +5[/indent] +Proficient [/td][td="width: 33%"] [ATTACH=CONFIG]92118._xfImport[/ATTACH] [/td] [/tr][/table] [sblock="COMBAT"][B]OFFENSE[/B] Initiative: +1[table="align: left"] [tr][td][b]Weapon[/b] Shillelagh Quarterstaff Light Crossbow SPELL[/td][td="align: center"][b]Range[/b] 80/320 varies[/td][td="align: center"][b]To Hit[/b] +5 +3 +3 +5[/td][td][b]Damage[/b] 1d8+3 (b) 1d6+1 (b) 1d8+1 (p) varies[/td][td][b]Notes[/b] Counts as magic, uses wisdom for attack and damage bonuses Versatile 1d8 Ammunition varies, DC 13[/td] [/tr] [/table] [B]DEFENSE[/B] [B]AC:[/B] 16 [table="align: left"][tr][td][B]Strength:[/B] +1 [B]Intelligence:[/B] +0[/td][td][B]Dexterity:[/B] +1 +[B]Wisdom:[/B] +5[/td][td][B]Constitution:[/B] +2 +[B]Charisma:[/B] +4[/td][/tr] [/table] [B]EXPENDABLES[/B] [b]Channel Divinity:[/b] 1 (short/long) [table="align: left"] [tr][td] [b]Spells Per Long Rest[/b] [b]Spells Cast[/b][/td][td="align: center"]1st 3 0[/td][td="align: center"]2nd -[/td][td="align: center"]3rd -[/td][td="align: center"]4th -[/td][td="align: center"]5th -[/td][td="align: center"]6th -[/td][td="align: center"]7th -[/td][td="align: center"]8th -[/td][td="align: center"]9th -[/td][/tr][/table][b]Cantrips:[/b] Shillelagh#, Light, Spare the Dying, Toll of the Dead [b]1st level:[/b] Animal Friendship!+#, Bless, Cure Wounds+, Detect Magic*, Guiding Bolt+, Shield of Faith#*, Speak with Animals! ! domain spell, + Spell benefits from higher casting level. * Spell requires concentration # Requires a spell focus or cheap material component. $ Requires a material component that costs money[/sblock][sblock="FEATURES AND TRAITS"][B]Proficiencies and Languages[/B][INDENT][B]Languages:[/B] Common, Sylvan [B]Armor:[/B] Light, Medium, and Heavy Armor, Shields [B]Weapons:[/B] All Simple weapons [B]Tools:[/B] Three Dragon Ante, Vehicles (land)[/INDENT] [B]Race:[/B] Human[INDENT]+1 to all ability scores; [b]Speed:[/b] 30 feet; [b]Size:[/b] Medium; [b]Livespan:[/b] less than 100 years[/INDENT] [B]Background:[/B] Soldier[INDENT][B]Skills:[/B] Athletics, Intimidiation; [B]Military Rank:[/B] Captain[/INDENT] [B]Feats:[/B] None [B]Class:[/B] Cleric, Nature Domain[INDENT][b]Spellcasting:[/b] [b]Domain:[/b] Nature [indent][b]Domain Spells:[/b] Animal Friendship, Speak with Animals [b]Acolyte of Nature:[/b] You know the druidic cantrip shillelagh. You gain proficiency in one of [-]Animal Handling[/-], [-]Nature[/-], or Survival. [b]Bonus Proficiencies:[/b] You are proficient in heavy armor [b]Channel Divinity:[/b] At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description. When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again. Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC. Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses. [indent][b]Turn Undead:[/b] As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action. [b]Charm Animals and Plants:[/b] As an action, you present your holy symbol and invoke the name of your deity. Each beast or plant creature that can see you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is charmed by you for 1 minute or until it takes damage. While it is charmed by you, it is friendly to you and other creatures you designate.[/indent] [/indent] [/indent][/sblock][sblock="EQUIPMENT"]Chain Shirt(AC 13+Dex (max 2), 20#) quarterstaff (4#) light crossbow (5#) shield (6#) quarrels 20 (1#), in quiver next to backpack Holy Symbol, amulet (1#), on neck insignia of rank waterskin backpack[indent]common clothes (3#) a blanket 10 candles a tinderbox an alms box bedroll (7#) a three dragon ante card set prayer book (5#) 2 blocks of incense censer vestiments 2 days of rations mess kit (1#) sewing kit (1#)[/indent]belt pouch[indent]51 gp 12 sp 20 cp[/indent] Equipment Weight: 53# [sblock="Carrying Capacity"][table="align: left"][tr][td="align: center"]Encumbered 60[/td][td="align: center"]Heavily Encumbered 120[/td][td="align: center"]Carrying Capacity 180[/td][td="align: center"]Push, Drag, Lift 360[/td][/tr][/table][/sblock][/sblock][sblock="DESCRIPTION and HISTORY"][b]HISTORY:[/b] Beatrice "Terry" Golberth was born to a military family but longed for the forest. As a fifth child she was indulged by her caregivers and allowed to spend time with a local druid learning the ways of the forest. [table="width: 100%, align: left"][tr][td="width: 33%"][b]Race:[/b] Human [b]Gender:[/b] Female [b]Age:[/b] 25 [b]Relationship:[/b] None[/td] [td="width: 33%"][b]Height:[/b] 5' 8" [b]Weight:[/b] 145# [b]Complexion:[/b] smooth, a few scars [b]Skin:[/b] light[/td] [td="width: 33%"][b]Hair:[/b] black, short cropped [b]Eyes:[/b] gray [b]Face Structure:[/b] strong jaw, high cheeks [/td][/tr][/table] [B]APPEARANCE:[/B] Terry wears loose fitting blue tunics. She is tall and of average build. She has a pleasant smile and is good at getting people to listen to her, whether through the carrot or the stick. [B]PERSONALITY:[/B] Terry is an outgoing person who doesn't like to be told "no". She can be headstrong but she will listen to people she respects. [i]Traits:[/i] I like trees and plants. Animals not so much. [i]Traits:[/i] I will follow the chain of command as long as they are doing what I feel is right. [i]Ideal:[/i] War is never the answer. [i]Bond:[/i] My group is mine to protect. [i]Flaw:[/i] I have no idea how privileged my life has been. [/sblock][sblock=Jorleen's Story] Talking to Miss Hanadroum after your bath about anyone in town who could do some light maid service, the older woman tells you of poor Jorleen Splinder. She was married and her husband disappeared and is believed dead, Jorleen is so young no one in town calls her Widow Splinder. Her husband of three years was in a plowing accident and lost his arm. Unable to farm properly, or at least well enough on his own, Jorleen's husband tried his hand at adventuring locally. He has not been heard of in over a year so is believed to be dead. Jorleen was going to try and join the Mirabar caravan and see if she could work her way to Waterdeep, and employment. Terry's offer is a relief to the young lady who doesn't wish to have to leave her hometown, for a city full of strangers. From [URL]https://www.enworld.org/index.php?posts/7420134/[/URL][/sblock] [/QUOTE]
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