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EB's Random Princes of the Apocalypse - RG
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<blockquote data-quote="jonathonhawke" data-source="post: 7303655" data-attributes="member: 6810779"><p>[TABLE="width: 100%, align: left"]</p><p>[TR]</p><p>[TD="width: 33%"]<strong>Name:</strong> Niklos of Lyra</p><p><strong>Race:</strong> Male Stout Halfling</p><p><strong>Background:</strong> Outlander</p><p><strong>Class:</strong> Cleric 2 of Life</p><p><strong>Alignment:</strong> Lawful Good</p><p><strong>Proficiency Bonus:</strong> +2</p><p><strong>Inspiration:</strong> No</p><p><strong>Spent HD:</strong> none[/TD]</p><p>[TD="width: 33%"]<strong>Passive Perception:</strong> 13</p><p><strong>Passive Investigation:</strong> 10</p><p><strong>Initiative:</strong> +3</p><p><strong>AC:</strong> 14</p><p><strong>Speed:</strong> 25 ft </p><p><strong>Hit Dice:</strong> 2d8</p><p><strong>HP:</strong> 17/17[/TD]</p><p>[TD="width: 33%"][/TD]</p><p>[/TR]</p><p>[/TABLE]</p><p>[TABLE="width: 100%, align: left"]</p><p>[TR]</p><p>[TD="width: 33%"]<strong>Strength:</strong> 10 (+0)<p style="margin-left: 20px">+Athlethics: +2</p><p>[/TD]</p><p>[TD="width: 33%"]<strong>Dexterity:</strong> 16 (+3)<p style="margin-left: 20px">Acrobatics: +3</p> <p style="margin-left: 20px">Sleight of Hand: +3</p> <p style="margin-left: 20px">Stealth: +3</p><p>[/TD]</p><p>[TD="width: 33%"]<strong>Constitution:</strong> 14 (+2)[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD="width: 33%"]<strong>Intelligence:</strong> 11 (+0)<p style="margin-left: 20px">Arcana: +0</p> <p style="margin-left: 20px">History: +0</p> <p style="margin-left: 20px">Investigation: +0</p> <p style="margin-left: 20px">Nature: +0</p> <p style="margin-left: 20px">+Religion: +2</p><p>[/TD]</p><p>[TD="width: 33%"]<strong>Wisdom:</strong> 16 (+3)<p style="margin-left: 20px">Animal Handling: +3</p> <p style="margin-left: 20px">Insight: +3</p> <p style="margin-left: 20px">Medicine: +3</p> <p style="margin-left: 20px">Perception: +3</p> <p style="margin-left: 20px">+Survival: +5</p><p>[/TD]</p><p>[TD="width: 33%"]<strong>Charisma:</strong> 11 (+0)<p style="margin-left: 20px">Deception: +0</p> <p style="margin-left: 20px">Intimidation: +0</p> <p style="margin-left: 20px">Performance: +0</p> <p style="margin-left: 20px">+Persuasion: +2</p><p>[/TD]</p><p>[/TR]</p><p>[/TABLE]</p><p>+Proficient, !Disadvantage</p><p>[sblock="COMBAT"]<strong>OFFENSE</strong> Initiative: +3[TABLE="align: left"]</p><p>[TR]</p><p>[TD]<strong>Weapon</strong>[/TD]</p><p>[TD="align: center"]<strong>Range</strong>[/TD]</p><p>[TD="align: center"]<strong>To Hit</strong>[/TD]</p><p>[TD]<strong>Damage</strong>[/TD]</p><p>[TD]<strong>Notes</strong>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]Handaxe[/TD]</p><p>[TD="align: center"]20/60[/TD]</p><p>[TD="align: center"]+2[/TD]</p><p>[TD]1d6 (s)[/TD]</p><p>[TD]Light, Thrown[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]Light Crossbow[/TD]</p><p>[TD="align: center"]80/320[/TD]</p><p>[TD="align: center"]+5[/TD]</p><p>[TD]1d8+3 (p)[/TD]</p><p>[TD]Ammunition, Loading, Two-handed[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]Unarmed strike[/TD]</p><p>[TD="align: center"][/TD]</p><p>[TD="align: center"]+2[/TD]</p><p>[TD]1 (b)[/TD]</p><p>[TD][/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]Guiding Bolt[/TD]</p><p>[TD="align: center"]120[/TD]</p><p>[TD="align: center"]+5[/TD]</p><p>[TD]4d6 (radiant)[/TD]</p><p>[TD]next attack against target has advantage[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]Sacred Flame[/TD]</p><p>[TD="align: center"]60[/TD]</p><p>[TD="align: center"][/TD]</p><p>[TD]1d8 (radiant)[/TD]</p><p>[TD]DEX save (DC 13) for no damage[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]Word of Radiance[/TD]</p><p>[TD="align: center"]5 (radius)[/TD]</p><p>[TD="align: center"][/TD]</p><p>[TD]1d6 (radiant)[/TD]</p><p>[TD]CON save (DC 13) for no damage[/TD]</p><p>[/TR]</p><p>[/TABLE]</p><p><strong>DEFENSE</strong> <strong>AC:</strong> 14</p><p><strong>SAVING THROWS</strong></p><p>[TABLE="align: left"]</p><p>[TR]</p><p>[TD]<strong>Strength:</strong> +0</p><p><strong>Intelligence:</strong> +0[/TD]</p><p>[TD]<strong>Dexterity:</strong> +3</p><p>+<strong>Wisdom:</strong> +5[/TD]</p><p>[TD]<strong>Constitution:</strong> +2</p><p>+<strong>Charisma:</strong> +2[/TD]</p><p>[/TR]</p><p>[/TABLE]</p><p><strong>EXPENDABLES</strong></p><p>[TABLE="align: left"]</p><p>[TR]</p><p>[TD]<strong>Channel Divinity Per Short Rest</strong>[/TD]</p><p>[TD="align: center"]1[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<strong>Channel Divinity used</strong>[/TD]</p><p>[TD="align: center"]0[/TD]</p><p>[/TR]</p><p>[/TABLE]</p><p>[TABLE="align: left"]</p><p>[TR]</p><p>[TD][/TD]</p><p>[TD="align: center"]1st[/TD]</p><p>[TD="align: center"]2nd[/TD]</p><p>[TD="align: center"]3rd[/TD]</p><p>[TD="align: center"]4th[/TD]</p><p>[TD="align: center"]5th[/TD]</p><p>[TD="align: center"]6th[/TD]</p><p>[TD="align: center"]7th[/TD]</p><p>[TD="align: center"]8th[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<strong>Spells Per Long Rest</strong>[/TD]</p><p>[TD="align: center"]3[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<strong>Spells Cast</strong>[/TD]</p><p>[TD="align: center"]0[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[TD="align: center"]-[/TD]</p><p>[/TR]</p><p>[/TABLE]</p><p>[/sblock][sblock="SPELLS"]<strong>Cantrips:</strong><p style="margin-left: 20px">Sacred Flame</p> <p style="margin-left: 20px">Spare the Dying</p> <p style="margin-left: 20px">Word of Radiance#</p><p><strong>1st level:</strong><p style="margin-left: 20px">Bless+*#d</p> <p style="margin-left: 20px">Cure Wounds+d</p> <p style="margin-left: 20px">Guiding Bolt+</p> <p style="margin-left: 20px">Healing Word+</p> <p style="margin-left: 20px">Purify Food and Drink^</p> <p style="margin-left: 20px">Sanctuary#</p> <p style="margin-left: 20px">Shield of Faith*#</p><p>+ Spell benefits from higher casting level. * Spell requires concentration. ^ Spell can be cast as a ritual.</p><p># Requires a spell focus or cheap material component. $ Requires a material component that costs money. d Domain spell.[/sblock][sblock="FEATURES AND TRAITS"]<strong>Proficiencies and Languages</strong><p style="margin-left: 20px"><strong>Languages:</strong> Common, Halfling, Gnomish</p> <p style="margin-left: 20px"><strong>Armor:</strong> Light, Medium, Heavy Armor, and Shields</p> <p style="margin-left: 20px"><strong>Weapons:</strong> All Simple weapons</p> <p style="margin-left: 20px"><strong>Tools:</strong> Woodcarver's tools</p><p><strong>Race:</strong> Halfling, Stout<p style="margin-left: 20px">+2 to Dexterity, +1 to Constitution</p> <p style="margin-left: 20px"><strong>Speed:</strong> 25 feet</p> <p style="margin-left: 20px"><strong>Size:</strong> Small;</p> <p style="margin-left: 20px"><strong>Lifespan:</strong> generally lives into the middle of his or her second century.</p> <p style="margin-left: 20px"><strong>Lucky:</strong> Reroll 1s on Attacks, Checks and Saves.</p> <p style="margin-left: 20px"><strong>Brave:</strong> You have advantage on saving throws against being frightened.</p> <p style="margin-left: 20px"><strong>Halfling Nimbleness:</strong> You can move through the space of any creature that is of a size larger than yours.</p> <p style="margin-left: 20px"><strong>Stout Resilience:</strong> You have advantage on saving throws against poison, and you have resistance against poison damage. </p><p><strong>Background:</strong> Outlander<p style="margin-left: 20px"><strong>Skills:</strong> Athletics, Survival</p> <p style="margin-left: 20px"><strong>Wanderer</strong> You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.</p><p><strong>Feats:</strong> None</p><p><strong>Class:</strong> Cleric, Life Domain<p style="margin-left: 20px"><strong>Spellcasting:</strong><p style="margin-left: 20px"><strong>Spellcasting Ability:</strong> Wisdom</p> <p style="margin-left: 20px"><strong>Ritual Casting:</strong> Prepared spells</p> <p style="margin-left: 20px"><strong>Spellcasting Focus:</strong> Holy Symbol</p></p> <p style="margin-left: 20px"><strong>Domain:</strong> Life<p style="margin-left: 20px"><strong>Domain Spells:</strong> Bless, Cure Wounds</p> <p style="margin-left: 20px"><strong>Disciple of Life:</strong> Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level. </p> <p style="margin-left: 20px"><strong>Bonus Proficiencies:</strong> You are proficient in heavy armor.</p></p> <p style="margin-left: 20px"><strong>Channel Divinity:</strong> You gain the ability to channel divine energy directly from your deity to fuel magical effects. You start with two such effects. </p> <p style="margin-left: 20px">When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.</p> <p style="margin-left: 20px">Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.</p> <p style="margin-left: 20px">Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.<p style="margin-left: 20px"><strong>Turn Undead:</strong> As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.</p> <p style="margin-left: 20px">A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.</p> <p style="margin-left: 20px"><strong>Preserve Life:</strong> As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can't use this feature on an undead or a construct.</p> </p><p>[/sblock][sblock="EQUIPMENT"]Leather Armor(AC 14, 10#)</p><p>handaxe (4#), belt</p><p>staff (walking stick) (#1), hand</p><p>light crossbow (5#), back</p><p>quarrels 20 (2.5#), in case on belt</p><p>Holy Symbol, amulet (1#), neck</p><p>traveler's clothes (fur, including wolfskin cloak) (4#)</p><p>belt pouch (1#)<p style="margin-left: 20px">48 gp, 20 sp, 24 cp</p> <p style="margin-left: 20px">tinderbox (1#)</p> <p style="margin-left: 20px">trinket (pipe that blows bubbles)</p><p>backpack (5#)<p style="margin-left: 20px">torches, 2 (2#)</p> <p style="margin-left: 20px">rations, 2 days (4#)</p> <p style="margin-left: 20px">waterskin (5#)</p> <p style="margin-left: 20px">mess kit (1#)</p> <p style="margin-left: 20px">sack (.5#)<p style="margin-left: 20px">small presents (3#)</p> </p><p></p><p></p><p>Equipment Weight: 50#</p><p>[sblock="Carrying Capacity"][TABLE="align: left"]</p><p>[TR]</p><p>[TD="align: center"]Encumbered</p><p>50[/TD]</p><p>[TD="align: center"]Heavily Encumbered</p><p>150[/TD]</p><p>[TD="align: center"]Carrying Capacity</p><p>150[/TD]</p><p>[TD="align: center"]Push, Drag, Lift</p><p>300[/TD]</p><p>[/TR]</p><p>[/TABLE]</p><p>[/sblock][/sblock][sblock="DESCRIPTION and HISTORY"]</p><p>[TABLE="width: 100%, align: left"]</p><p>[TR]</p><p>[TD="width: 33%"]<strong>Race:</strong> Halfling, Stout</p><p><strong>Gender:</strong> Male</p><p><strong>Age:</strong> 70</p><p><strong>Relationship:</strong> None[/TD]</p><p>[TD="width: 33%"]<strong>Height:</strong> 3' </p><p><strong>Weight:</strong> 45#</p><p><strong>Skin:</strong> ruddy[/TD]</p><p>[TD="width: 33%"]<strong>Hair:</strong> white, long, curly</p><p><strong>Eyes:</strong> blue</p><p><strong>Face Structure:</strong> broad[/TD]</p><p>[/TR]</p><p>[/TABLE]</p><p><strong>APPEARANCE:</strong> </p><p>Jolly and plump.</p><p>Dressed all in fur, from his head to his foot.</p><p>He has a broad face, and a round little belly, which shakes when he laughs like a bowl full of jelly.</p><p>The stump of a pipe he holds tight in his teeth, and bubbles from it encircle his head like a wreath.</p><p></p><p></p><p><strong>PERSONALITY:</strong></p><p><em>Traits:</em> I spend much of my spare time and money on small presents, which I give to the children I meet.</p><p><em>Traits:</em> I love to laugh, long and loud and clear.</p><p><em>Ideal:</em> Greater Good. It is each person’s responsibility to make the most happiness for everyone. (Good)</p><p><em>Bond:</em> An injury to a child is an injury to me.</p><p><em>Flaw:</em> I am too enamored of ale, wine, eggnog, milk, cookies, and other intoxicants.</p><p></p><p></p><p><strong>HISTORY:</strong> </p><p>Niklos hails from the far North...</p><p>He was raised near a clan of rock gnomes. It was from them that he learned about making toys. He always got on well with everyone in the community, but he especially loved the children.</p><p>When he was about 33, he woke to Yondalla's call, beckoning him south where there were children in need of protection.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="jonathonhawke, post: 7303655, member: 6810779"] [TABLE="width: 100%, align: left"] [TR] [TD="width: 33%"][B]Name:[/B] Niklos of Lyra [B]Race:[/B] Male Stout Halfling [B]Background:[/B] Outlander [B]Class:[/B] Cleric 2 of Life [B]Alignment:[/B] Lawful Good [B]Proficiency Bonus:[/B] +2 [B]Inspiration:[/B] No [B]Spent HD:[/B] none[/TD] [TD="width: 33%"][B]Passive Perception:[/B] 13 [B]Passive Investigation:[/B] 10 [B]Initiative:[/B] +3 [B]AC:[/B] 14 [B]Speed:[/B] 25 ft [B]Hit Dice:[/B] 2d8 [B]HP:[/B] 17/17[/TD] [TD="width: 33%"][/TD] [/TR] [/TABLE] [TABLE="width: 100%, align: left"] [TR] [TD="width: 33%"][B]Strength:[/B] 10 (+0)[INDENT]+Athlethics: +2[/INDENT] [/TD] [TD="width: 33%"][B]Dexterity:[/B] 16 (+3)[INDENT]Acrobatics: +3 Sleight of Hand: +3 Stealth: +3[/INDENT] [/TD] [TD="width: 33%"][B]Constitution:[/B] 14 (+2)[/TD] [/TR] [TR] [TD="width: 33%"][B]Intelligence:[/B] 11 (+0)[INDENT]Arcana: +0 History: +0 Investigation: +0 Nature: +0 +Religion: +2[/INDENT] [/TD] [TD="width: 33%"][B]Wisdom:[/B] 16 (+3)[INDENT]Animal Handling: +3 Insight: +3 Medicine: +3 Perception: +3 +Survival: +5[/INDENT] [/TD] [TD="width: 33%"][B]Charisma:[/B] 11 (+0)[INDENT]Deception: +0 Intimidation: +0 Performance: +0 +Persuasion: +2[/INDENT] [/TD] [/TR] [/TABLE] +Proficient, !Disadvantage [sblock="COMBAT"][B]OFFENSE[/B] Initiative: +3[TABLE="align: left"] [TR] [TD][B]Weapon[/B][/TD] [TD="align: center"][B]Range[/B][/TD] [TD="align: center"][B]To Hit[/B][/TD] [TD][B]Damage[/B][/TD] [TD][B]Notes[/B][/TD] [/TR] [TR] [TD]Handaxe[/TD] [TD="align: center"]20/60[/TD] [TD="align: center"]+2[/TD] [TD]1d6 (s)[/TD] [TD]Light, Thrown[/TD] [/TR] [TR] [TD]Light Crossbow[/TD] [TD="align: center"]80/320[/TD] [TD="align: center"]+5[/TD] [TD]1d8+3 (p)[/TD] [TD]Ammunition, Loading, Two-handed[/TD] [/TR] [TR] [TD]Unarmed strike[/TD] [TD="align: center"][/TD] [TD="align: center"]+2[/TD] [TD]1 (b)[/TD] [TD][/TD] [/TR] [TR] [TD]Guiding Bolt[/TD] [TD="align: center"]120[/TD] [TD="align: center"]+5[/TD] [TD]4d6 (radiant)[/TD] [TD]next attack against target has advantage[/TD] [/TR] [TR] [TD]Sacred Flame[/TD] [TD="align: center"]60[/TD] [TD="align: center"][/TD] [TD]1d8 (radiant)[/TD] [TD]DEX save (DC 13) for no damage[/TD] [/TR] [TR] [TD]Word of Radiance[/TD] [TD="align: center"]5 (radius)[/TD] [TD="align: center"][/TD] [TD]1d6 (radiant)[/TD] [TD]CON save (DC 13) for no damage[/TD] [/TR] [/TABLE] [B]DEFENSE[/B] [B]AC:[/B] 14 [B]SAVING THROWS[/B] [TABLE="align: left"] [TR] [TD][B]Strength:[/B] +0 [B]Intelligence:[/B] +0[/TD] [TD][B]Dexterity:[/B] +3 +[B]Wisdom:[/B] +5[/TD] [TD][B]Constitution:[/B] +2 +[B]Charisma:[/B] +2[/TD] [/TR] [/TABLE] [B]EXPENDABLES[/B] [TABLE="align: left"] [TR] [TD][B]Channel Divinity Per Short Rest[/B][/TD] [TD="align: center"]1[/TD] [/TR] [TR] [TD][B]Channel Divinity used[/B][/TD] [TD="align: center"]0[/TD] [/TR] [/TABLE] [TABLE="align: left"] [TR] [TD][/TD] [TD="align: center"]1st[/TD] [TD="align: center"]2nd[/TD] [TD="align: center"]3rd[/TD] [TD="align: center"]4th[/TD] [TD="align: center"]5th[/TD] [TD="align: center"]6th[/TD] [TD="align: center"]7th[/TD] [TD="align: center"]8th[/TD] [/TR] [TR] [TD][B]Spells Per Long Rest[/B][/TD] [TD="align: center"]3[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [/TR] [TR] [TD][B]Spells Cast[/B][/TD] [TD="align: center"]0[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [TD="align: center"]-[/TD] [/TR] [/TABLE] [/sblock][sblock="SPELLS"][B]Cantrips:[/B][INDENT]Sacred Flame Spare the Dying Word of Radiance#[/INDENT] [B]1st level:[/B][INDENT]Bless+*#d Cure Wounds+d Guiding Bolt+ Healing Word+ Purify Food and Drink^ Sanctuary# Shield of Faith*#[/INDENT] + Spell benefits from higher casting level. * Spell requires concentration. ^ Spell can be cast as a ritual. # Requires a spell focus or cheap material component. $ Requires a material component that costs money. d Domain spell.[/sblock][sblock="FEATURES AND TRAITS"][B]Proficiencies and Languages[/B][INDENT][B]Languages:[/B] Common, Halfling, Gnomish [B]Armor:[/B] Light, Medium, Heavy Armor, and Shields [B]Weapons:[/B] All Simple weapons [B]Tools:[/B] Woodcarver's tools[/INDENT] [B]Race:[/B] Halfling, Stout[INDENT]+2 to Dexterity, +1 to Constitution [B]Speed:[/B] 25 feet [B]Size:[/B] Small; [B]Lifespan:[/B] generally lives into the middle of his or her second century. [B]Lucky:[/B] Reroll 1s on Attacks, Checks and Saves. [B]Brave:[/B] You have advantage on saving throws against being frightened. [B]Halfling Nimbleness:[/B] You can move through the space of any creature that is of a size larger than yours. [B]Stout Resilience:[/B] You have advantage on saving throws against poison, and you have resistance against poison damage. [/INDENT] [B]Background:[/B] Outlander[INDENT][B]Skills:[/B] Athletics, Survival [B]Wanderer[/B] You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.[/INDENT] [B]Feats:[/B] None [B]Class:[/B] Cleric, Life Domain[INDENT][B]Spellcasting:[/B][INDENT][B]Spellcasting Ability:[/B] Wisdom [B]Ritual Casting:[/B] Prepared spells [B]Spellcasting Focus:[/B] Holy Symbol[/INDENT] [B]Domain:[/B] Life[INDENT][B]Domain Spells:[/B] Bless, Cure Wounds [B]Disciple of Life:[/B] Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level. [B]Bonus Proficiencies:[/B] You are proficient in heavy armor.[/INDENT] [B]Channel Divinity:[/B] You gain the ability to channel divine energy directly from your deity to fuel magical effects. You start with two such effects. When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again. Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC. Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.[INDENT][B]Turn Undead:[/B] As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action. [B]Preserve Life:[/B] As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can't use this feature on an undead or a construct.[/INDENT] [/INDENT] [/sblock][sblock="EQUIPMENT"]Leather Armor(AC 14, 10#) handaxe (4#), belt staff (walking stick) (#1), hand light crossbow (5#), back quarrels 20 (2.5#), in case on belt Holy Symbol, amulet (1#), neck traveler's clothes (fur, including wolfskin cloak) (4#) belt pouch (1#)[INDENT]48 gp, 20 sp, 24 cp tinderbox (1#) trinket (pipe that blows bubbles)[/INDENT] backpack (5#)[INDENT]torches, 2 (2#) rations, 2 days (4#) waterskin (5#) mess kit (1#) sack (.5#)[INDENT]small presents (3#)[/INDENT] [/INDENT] Equipment Weight: 50# [sblock="Carrying Capacity"][TABLE="align: left"] [TR] [TD="align: center"]Encumbered 50[/TD] [TD="align: center"]Heavily Encumbered 150[/TD] [TD="align: center"]Carrying Capacity 150[/TD] [TD="align: center"]Push, Drag, Lift 300[/TD] [/TR] [/TABLE] [/sblock][/sblock][sblock="DESCRIPTION and HISTORY"] [TABLE="width: 100%, align: left"] [TR] [TD="width: 33%"][B]Race:[/B] Halfling, Stout [B]Gender:[/B] Male [B]Age:[/B] 70 [B]Relationship:[/B] None[/TD] [TD="width: 33%"][B]Height:[/B] 3' [B]Weight:[/B] 45# [B]Skin:[/B] ruddy[/TD] [TD="width: 33%"][B]Hair:[/B] white, long, curly [B]Eyes:[/B] blue [B]Face Structure:[/B] broad[/TD] [/TR] [/TABLE] [B]APPEARANCE:[/B] Jolly and plump. Dressed all in fur, from his head to his foot. He has a broad face, and a round little belly, which shakes when he laughs like a bowl full of jelly. The stump of a pipe he holds tight in his teeth, and bubbles from it encircle his head like a wreath. [B]PERSONALITY:[/B] [I]Traits:[/I] I spend much of my spare time and money on small presents, which I give to the children I meet. [I]Traits:[/I] I love to laugh, long and loud and clear. [I]Ideal:[/I] Greater Good. It is each person’s responsibility to make the most happiness for everyone. (Good) [I]Bond:[/I] An injury to a child is an injury to me. [I]Flaw:[/I] I am too enamored of ale, wine, eggnog, milk, cookies, and other intoxicants. [B]HISTORY:[/B] Niklos hails from the far North... He was raised near a clan of rock gnomes. It was from them that he learned about making toys. He always got on well with everyone in the community, but he especially loved the children. When he was about 33, he woke to Yondalla's call, beckoning him south where there were children in need of protection. [/sblock] [/QUOTE]
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