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EB's Random Princes of the Apocalypse - RG
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<blockquote data-quote="VLAD the Destroyer" data-source="post: 7304178" data-attributes="member: 6803188"><p>[TABLE="width: 100%, align: left"]</p><p>[TR]</p><p>[TD="width: 33%"]<strong>Name:</strong> Talinthos Silvershade</p><p><strong>Race:</strong> Male High Elf</p><p><strong>Background:</strong> Soldier</p><p><strong>Class:</strong> Rogue 1 Assassin, Shadow Sorcerer 1</p><p><strong>Alignment:</strong> Chaotic Neutral</p><p><strong>Proficiency Bonus:</strong> +2</p><p><strong>Inspiration:</strong> Yes</p><p><strong>Spent HD:</strong> none</p><p></p><p><strong>Strength:</strong> 10 (+0)<p style="margin-left: 20px">+Athlethics: +2</p><p></p><p><strong>Dexterity:</strong> 18 (+4)<p style="margin-left: 20px">Acrobatics: +4</p> <p style="margin-left: 20px">+Sleight of Hand: +6</p> <p style="margin-left: 20px">*Stealth: +8</p> <p style="margin-left: 20px">*Thieves’ tools: +8</p><p></p><p><strong>Constitution:</strong> 14 (+2)</p><p></p><p><strong>Charisma:</strong> 13 (+1)<p style="margin-left: 20px">+Deception: +3</p> <p style="margin-left: 20px">+Intimidation: +3</p> <p style="margin-left: 20px">Performance: +1</p> <p style="margin-left: 20px">+Persuasion: +3</p><p>[/TD]</p><p>[TD="width: 33%"]<strong>Passive Perception:</strong> 12</p><p><strong>Passive Investigation:</strong> 11</p><p><strong>Initiative:</strong> +4</p><p><strong>AC:</strong> 16</p><p><strong>Speed:</strong> 30 ft </p><p><strong>Hit Dice:</strong> 1d8, 1d6</p><p><strong>HP:</strong> 15/15</p><p></p><p></p><p><strong>Intelligence:</strong> 12 (+1)<p style="margin-left: 20px">Arcana: +1</p> <p style="margin-left: 20px">History: +1</p> <p style="margin-left: 20px">Investigation: +1</p> <p style="margin-left: 20px">Nature: +1</p> <p style="margin-left: 20px">Religion: +1</p><p></p><p><strong>Wisdom:</strong> 11 (+0)<p style="margin-left: 20px">Animal Handling: +0</p> <p style="margin-left: 20px">Insight: +0</p> <p style="margin-left: 20px">Medicine: +0</p> <p style="margin-left: 20px">+Perception: +2</p> <p style="margin-left: 20px">Survival: +0</p><p></p><p>+Proficient</p><p>*Expertise[/TD]</p><p>[TD="width: 33%"][ATTACH]92198[/ATTACH][/TD]</p><p>[/TR]</p><p>[/TABLE]</p><p>[sblock="COMBAT"]<strong>OFFENSE</strong> Initiative: +4[TABLE="align: left"]</p><p>[TR]</p><p>[TD]<strong>Weapon</strong></p><p>Rapier</p><p>Dagger</p><p>Shortbow[/TD]</p><p>[TD="align: center"]<strong>Range</strong></p><p></p><p></p><p>80/320[/TD]</p><p>[TD="align: center"]<strong>To Hit</strong></p><p>+6</p><p>+6</p><p>+6[/TD]</p><p>[TD]<strong>Damage</strong></p><p>1d8+4 (p)</p><p>1d4+4 (p)</p><p>1d6+4 (p)[/TD]</p><p>[TD]<strong>Notes</strong></p><p>Finesse; Sneak attack 1d6</p><p>Finesse, light, thrown; Sneak attack 1d6</p><p>Ammunition, two-handed; Sneak attack 1d6[/TD]</p><p>[/TR]</p><p>[/TABLE]</p><p><strong>DEFENSE</strong> <strong>AC:</strong> 15</p><p>[TABLE="align: left"]</p><p>[TR]</p><p>[TD]<strong>Strength:</strong> +0</p><p>+<strong>Intelligence:</strong> +3[/TD]</p><p>[TD]+<strong>Dexterity:</strong> +6</p><p><strong>Wisdom:</strong> +0[/TD]</p><p>[TD]<strong>Constitution:</strong> +2</p><p><strong>Charisma:</strong> +1[/TD]</p><p>[/TR]</p><p>[/TABLE]</p><p><strong>EXPENDABLES</strong><p style="margin-left: 20px"><strong>Spell Attack:</strong> +3; <strong>Save DC:</strong> 11</p> <p style="margin-left: 20px"></p><p>[TABLE="align: left"]</p><p>[TR]</p><p>[TD]<strong>Spells Per Long Rest</strong></p><p><strong>Spells Cast</strong>[/TD]</p><p>[TD="align: center"]1st</p><p>2</p><p>0[/TD]</p><p>[TD="align: center"]2nd</p><p>-[/TD]</p><p>[TD="align: center"]3rd</p><p>-[/TD]</p><p>[TD="align: center"]4th</p><p>-[/TD]</p><p>[TD="align: center"]5th</p><p>-[/TD]</p><p>[TD="align: center"]6th</p><p>-[/TD]</p><p>[TD="align: center"]7th</p><p>-[/TD]</p><p>[TD="align: center"]8th</p><p>-[/TD]</p><p>[TD="align: center"]9th</p><p>-[/TD]</p><p>[/TR]</p><p>[/TABLE]</p><p><strong>Cantrips:</strong> Mage Hand, Douse Light, Friends*, Booming Blade#, Message#</p><p><strong>1st level:</strong> Cloying Darkness, Shield</p><p>+ Spell benefits from higher casting level. * Spell requires concentration</p><p># Requires a spell focus or cheap material component. $ Requires a material component that costs money[/sblock][sblock="FEATURES AND TRAITS"]<strong>Proficiencies and Languages</strong><p style="margin-left: 20px"><strong>Languages:</strong> Common, Elvish, and Dwarvish</p> <p style="margin-left: 20px"><strong>Armor:</strong> Light Armor</p> <p style="margin-left: 20px"><strong>Weapons:</strong> All Simple weapons, hand crossbows, longswords, rapiers, shortswords, and longbow.</p> <p style="margin-left: 20px"><strong>Tools:</strong> Gaming set (dice), Vehicles (land), Thieves’ tools</p><p><strong>Race:</strong> Elf, High<p style="margin-left: 20px">+2 to Dexterity, +1 to Intelligence</p> <p style="margin-left: 20px"><strong>Speed:</strong> 30 feet</p> <p style="margin-left: 20px"><strong>Size:</strong> Medium;</p> <p style="margin-left: 20px"><strong>Lifespan:</strong> Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.</p> <p style="margin-left: 20px"><strong>Darkvision:</strong> Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray..</p> <p style="margin-left: 20px"><strong>Keen Senses:</strong> You have proficiency in the Perception skill.</p> <p style="margin-left: 20px"><strong>Fey Ancestry:</strong> You have advantage on saving throws against being charmed, and magic can’t put you to sleep.</p> <p style="margin-left: 20px"><strong>Trance:</strong> Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.</p> <p style="margin-left: 20px"><strong>Cantrip:</strong> You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it. </p><p><strong>Background:</strong> Soldier<p style="margin-left: 20px"><strong>Skills:</strong> Athletics, Intimidiation;</p> <p style="margin-left: 20px"><strong>Military Rank:</strong> Lieutenant</p><p><strong>Feats:</strong> None</p><p><strong>Class:</strong> Rogue, Assassin<p style="margin-left: 20px"><strong>Expertise:</strong> I gain expertise with two skills/thieves' tools I am proficient with; two more at 6th level</p> <p style="margin-left: 20px"><strong>Sneak Attack:</strong> Once per turn, I can add damage to finesse/ranged attack if I have adv. I don't need adv. if a conscious ally is within 5 ft of the target and I don't have disadv.</p> <p style="margin-left: 20px"><strong>Thieves' Cant:</strong> I know the secret rogue language that I can use to convey messages inconspicuously.</p><p><strong>Class:</strong> Shadow Sorcerer<p style="margin-left: 20px"><strong>Spellcasting:</strong> [4 cantrips & 2 spells known]</p> <p style="margin-left: 20px">I can cast sorcerer cantrips/spells that I know, using Charisma as my spellcasting ability</p> <p style="margin-left: 20px">I can use an arcane focus as a spellcasting focus</p> <p style="margin-left: 20px"><strong>Taint Of Shadow:</strong> At 1st level, you gain darkvision out to 60 feet. Within that range, you see through magical darkness as if it were dim light.</p> <p style="margin-left: 20px"><strong>Evil Eye:</strong>[CHA Mod × per long rest]Starting at 1st level, you can gaze at one creature within 60 feet of you and with a bonus action, mark that creature with darkness. The marked creature has disadvantage on its next attack roll or skill check involving sight unless it makes a successful Charisma saving throw..</p><p>[/sblock][sblock="EQUIPMENT"]Studded Leather(AC 12+Dex, 13 lbs.)</p><p>Rapier (2 lbs.)</p><p>Shortbow (2 lbs.)</p><p>Dagger (x2) (1 lbs.)</p><p>Arrows 20 (1 lbs.), in quiver next to backpack</p><p>insignia of rank</p><p>Trophy (Broken Orc Blade)</p><p>waterskin</p><p>Theives' tools</p><p>backpack<p style="margin-left: 20px">Bag od 1000 ball bearings (2 lbs.)</p> <p style="margin-left: 20px">String, 10' </p> <p style="margin-left: 20px">Bell</p> <p style="margin-left: 20px">Candles 5</p> <p style="margin-left: 20px">Hooded lantern</p> <p style="margin-left: 20px">Oil, 2 flasks</p> <p style="margin-left: 20px">Rations, 3 days</p> <p style="margin-left: 20px">Tinderbox</p> <p style="margin-left: 20px">Waterskin</p> <p style="margin-left: 20px">Silk rope, 50'</p> <p style="margin-left: 20px">Bone Dice</p> <p style="margin-left: 20px"></p><p>belt pouch (33 gp, 14 sp, 19 cp)</p><p></p><p>Stored in Room</p><p>Crowbar</p><p>Hammer</p><p>Pitons 10</p><p>Rations, 2 Days</p><p></p><p>Equipment Weight: 49.6 lbs.</p><p>[sblock="Carrying Capacity"][TABLE="align: left"]</p><p>[TR]</p><p>[TD="align: center"]Encumbered</p><p>51[/TD]</p><p>[TD="align: center"]Heavily Encumbered</p><p>101[/TD]</p><p>[TD="align: center"]Carrying Capacity</p><p>150[/TD]</p><p>[TD="align: center"]Push, Drag, Lift</p><p>300[/TD]</p><p>[/TR]</p><p>[/TABLE]</p><p>[/sblock][/sblock][sblock="DESCRIPTION and HISTORY"]<strong>HISTORY:</strong> </p><p>[TABLE="width: 100%, align: left"]</p><p>[TR]</p><p>[TD="width: 33%"]<strong>Race:</strong> Elf</p><p><strong>Gender:</strong> Male</p><p><strong>Age:</strong> 175</p><p><strong>Relationship:</strong> None[/TD]</p><p>[TD="width: 33%"]<strong>Height:</strong> 5' 11"</p><p><strong>Weight:</strong> 145#</p><p><strong>Complexion:</strong> smooth</p><p><strong>Skin:</strong> light[/TD]</p><p>[TD="width: 33%"]<strong>Hair:</strong> black, long</p><p><strong>Eyes:</strong> purple</p><p><strong>Face Structure:</strong></p><p><strong>Shadow Sorcerer Quirk:</strong> Your heart beats once per minute. This event sometimes surprises you.</p><p>When I cast a spell shadow and gloom seep from my skin and eyes.</p><p>The whites of my eyes have turned black.[/TD]</p><p>[/TR]</p><p>[/TABLE]</p><p><strong>APPEARANCE:</strong></p><p></p><p><strong>PERSONALITY:</strong></p><p></p><p><em>Traits: I can stare down a owlbear without flinching.</em> </p><p><em>Traits:</em> </p><p><em>Ideal: Independence: When people obey orders blindly, they affirm a kind of tyranny. (Chaotic)</em> </p><p><em>Bond: Those who fight with me are those worth laying down my life for.</em> </p><p><em>Flaw: I'd rather eat my weapon than admit when I'm wrong.</em> </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="VLAD the Destroyer, post: 7304178, member: 6803188"] [TABLE="width: 100%, align: left"] [TR] [TD="width: 33%"][B]Name:[/B] Talinthos Silvershade [B]Race:[/B] Male High Elf [B]Background:[/B] Soldier [B]Class:[/B] Rogue 1 Assassin, Shadow Sorcerer 1 [B]Alignment:[/B] Chaotic Neutral [B]Proficiency Bonus:[/B] +2 [B]Inspiration:[/B] Yes [B]Spent HD:[/B] none [B]Strength:[/B] 10 (+0)[INDENT]+Athlethics: +2[/INDENT] [B]Dexterity:[/B] 18 (+4)[INDENT]Acrobatics: +4 +Sleight of Hand: +6 *Stealth: +8 *Thieves’ tools: +8[/INDENT] [B]Constitution:[/B] 14 (+2) [B]Charisma:[/B] 13 (+1)[INDENT]+Deception: +3 +Intimidation: +3 Performance: +1 +Persuasion: +3[/INDENT] [/TD] [TD="width: 33%"][B]Passive Perception:[/B] 12 [B]Passive Investigation:[/B] 11 [B]Initiative:[/B] +4 [B]AC:[/B] 16 [B]Speed:[/B] 30 ft [B]Hit Dice:[/B] 1d8, 1d6 [B]HP:[/B] 15/15 [B]Intelligence:[/B] 12 (+1)[INDENT]Arcana: +1 History: +1 Investigation: +1 Nature: +1 Religion: +1[/INDENT] [B]Wisdom:[/B] 11 (+0)[INDENT]Animal Handling: +0 Insight: +0 Medicine: +0 +Perception: +2 Survival: +0[/INDENT] +Proficient *Expertise[/TD] [TD="width: 33%"][ATTACH=CONFIG]92198._xfImport[/ATTACH][/TD] [/TR] [/TABLE] [sblock="COMBAT"][B]OFFENSE[/B] Initiative: +4[TABLE="align: left"] [TR] [TD][B]Weapon[/B] Rapier Dagger Shortbow[/TD] [TD="align: center"][B]Range[/B] 80/320[/TD] [TD="align: center"][B]To Hit[/B] +6 +6 +6[/TD] [TD][B]Damage[/B] 1d8+4 (p) 1d4+4 (p) 1d6+4 (p)[/TD] [TD][B]Notes[/B] Finesse; Sneak attack 1d6 Finesse, light, thrown; Sneak attack 1d6 Ammunition, two-handed; Sneak attack 1d6[/TD] [/TR] [/TABLE] [B]DEFENSE[/B] [B]AC:[/B] 15 [TABLE="align: left"] [TR] [TD][B]Strength:[/B] +0 +[B]Intelligence:[/B] +3[/TD] [TD]+[B]Dexterity:[/B] +6 [B]Wisdom:[/B] +0[/TD] [TD][B]Constitution:[/B] +2 [B]Charisma:[/B] +1[/TD] [/TR] [/TABLE] [B]EXPENDABLES[/B][INDENT][B]Spell Attack:[/B] +3; [B]Save DC:[/B] 11 [/INDENT] [TABLE="align: left"] [TR] [TD][B]Spells Per Long Rest[/B] [B]Spells Cast[/B][/TD] [TD="align: center"]1st 2 0[/TD] [TD="align: center"]2nd -[/TD] [TD="align: center"]3rd -[/TD] [TD="align: center"]4th -[/TD] [TD="align: center"]5th -[/TD] [TD="align: center"]6th -[/TD] [TD="align: center"]7th -[/TD] [TD="align: center"]8th -[/TD] [TD="align: center"]9th -[/TD] [/TR] [/TABLE] [B]Cantrips:[/B] Mage Hand, Douse Light, Friends*, Booming Blade#, Message# [B]1st level:[/B] Cloying Darkness, Shield + Spell benefits from higher casting level. * Spell requires concentration # Requires a spell focus or cheap material component. $ Requires a material component that costs money[/sblock][sblock="FEATURES AND TRAITS"][B]Proficiencies and Languages[/B][INDENT][B]Languages:[/B] Common, Elvish, and Dwarvish [B]Armor:[/B] Light Armor [B]Weapons:[/B] All Simple weapons, hand crossbows, longswords, rapiers, shortswords, and longbow. [B]Tools:[/B] Gaming set (dice), Vehicles (land), Thieves’ tools[/INDENT] [B]Race:[/B] Elf, High[INDENT]+2 to Dexterity, +1 to Intelligence [B]Speed:[/B] 30 feet [B]Size:[/B] Medium; [B]Lifespan:[/B] Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old. [B]Darkvision:[/B] Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.. [B]Keen Senses:[/B] You have proficiency in the Perception skill. [B]Fey Ancestry:[/B] You have advantage on saving throws against being charmed, and magic can’t put you to sleep. [B]Trance:[/B] Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. [B]Cantrip:[/B] You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it. [/INDENT] [B]Background:[/B] Soldier[INDENT][B]Skills:[/B] Athletics, Intimidiation; [B]Military Rank:[/B] Lieutenant[/INDENT] [B]Feats:[/B] None [B]Class:[/B] Rogue, Assassin[INDENT][B]Expertise:[/B] I gain expertise with two skills/thieves' tools I am proficient with; two more at 6th level [B]Sneak Attack:[/B] Once per turn, I can add damage to finesse/ranged attack if I have adv. I don't need adv. if a conscious ally is within 5 ft of the target and I don't have disadv. [B]Thieves' Cant:[/B] I know the secret rogue language that I can use to convey messages inconspicuously.[/INDENT] [B]Class:[/B] Shadow Sorcerer[INDENT][B]Spellcasting:[/B] [4 cantrips & 2 spells known] I can cast sorcerer cantrips/spells that I know, using Charisma as my spellcasting ability I can use an arcane focus as a spellcasting focus [B]Taint Of Shadow:[/B] At 1st level, you gain darkvision out to 60 feet. Within that range, you see through magical darkness as if it were dim light. [B]Evil Eye:[/B][CHA Mod × per long rest]Starting at 1st level, you can gaze at one creature within 60 feet of you and with a bonus action, mark that creature with darkness. The marked creature has disadvantage on its next attack roll or skill check involving sight unless it makes a successful Charisma saving throw..[/INDENT] [/sblock][sblock="EQUIPMENT"]Studded Leather(AC 12+Dex, 13 lbs.) Rapier (2 lbs.) Shortbow (2 lbs.) Dagger (x2) (1 lbs.) Arrows 20 (1 lbs.), in quiver next to backpack insignia of rank Trophy (Broken Orc Blade) waterskin Theives' tools backpack[INDENT]Bag od 1000 ball bearings (2 lbs.) String, 10' Bell Candles 5 Hooded lantern Oil, 2 flasks Rations, 3 days Tinderbox Waterskin Silk rope, 50' Bone Dice [/INDENT] belt pouch (33 gp, 14 sp, 19 cp) Stored in Room Crowbar Hammer Pitons 10 Rations, 2 Days Equipment Weight: 49.6 lbs. [sblock="Carrying Capacity"][TABLE="align: left"] [TR] [TD="align: center"]Encumbered 51[/TD] [TD="align: center"]Heavily Encumbered 101[/TD] [TD="align: center"]Carrying Capacity 150[/TD] [TD="align: center"]Push, Drag, Lift 300[/TD] [/TR] [/TABLE] [/sblock][/sblock][sblock="DESCRIPTION and HISTORY"][B]HISTORY:[/B] [TABLE="width: 100%, align: left"] [TR] [TD="width: 33%"][B]Race:[/B] Elf [B]Gender:[/B] Male [B]Age:[/B] 175 [B]Relationship:[/B] None[/TD] [TD="width: 33%"][B]Height:[/B] 5' 11" [B]Weight:[/B] 145# [B]Complexion:[/B] smooth [B]Skin:[/B] light[/TD] [TD="width: 33%"][B]Hair:[/B] black, long [B]Eyes:[/B] purple [B]Face Structure:[/B] [B]Shadow Sorcerer Quirk:[/B] Your heart beats once per minute. This event sometimes surprises you. When I cast a spell shadow and gloom seep from my skin and eyes. The whites of my eyes have turned black.[/TD] [/TR] [/TABLE] [B]APPEARANCE:[/B] [B]PERSONALITY:[/B] [I]Traits: I can stare down a owlbear without flinching.[/I] [I]Traits:[/I] [I]Ideal: Independence: When people obey orders blindly, they affirm a kind of tyranny. (Chaotic)[/I] [I]Bond: Those who fight with me are those worth laying down my life for.[/I] [I]Flaw: I'd rather eat my weapon than admit when I'm wrong.[/I] [/sblock] [/QUOTE]
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