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EB's ToEE and RttToEE Campaign - IC
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<blockquote data-quote="EarlyBird" data-source="post: 7204516" data-attributes="member: 6899077"><p>There is the slightest of pauses as the dying howl of the largest creature trails off to a whisper. The large furry body crashing to the ground handaxes stuck deep in its chest. One of the now glowing hyena-men scrambles away in fear, finding its courage among the trees. And a second thinks better of taking on the huge blue dragonman and his dwarven companion. It motions towards a trio of the others and leads them off towards Javin's cart and hopefully easier prey.</p><p></p><p>The magical mudpit created by Rana slows down some of the advancing gnolls, but one on the edge manages to avoid most of the muck. As it advances it sniffs the air, and Templeton curses under his breath. The beast seems just about to find the rogue when it turns to see Zanword out in the open and turns and run towards the half-elf. Templeton wastes no time taking the <em>opportunity</em> of the beasts turned back to swing. The dagger bites deep but doesn't slow down the charging dog.</p><p></p><p>Although to Templeton's chagrin he is no longer hidden and two gnolls with nets stalk menacingly towards him. <em><span style="color: #8B4513">"Would o' smelled me anyway,"</span></em> he thinks grinning.</p><p></p><p>Aridha sees the gnoll wounded by Templeton bearing down on Zanword, and throws her ball of fire at it. As the light and heat arc over the head of the horses, they both whine and paw at the air. The sound turns the creatures head for but a moment, it is although just enough time for it to raise its shield and block the blow.</p><p></p><p>Then the clash of steel and the grunts and curses of men and beasts in close combat fills the air. Zanword avoids a well aimed attack, had he not been watchful he may very well have had a spear in his gut. Emmyr crosses both his swords and catches the haft of a spear, a smile on the dwarf's features as he thinks of the perfect counter strike. And Hexiros manages to avoid a few tentative thrusts by his adversary, realizing to late they were merely diversions. Luckily his combat training kicks in by remote and he manages to get away with only a scratch across his arm.</p><p></p><p>As the two groups engage in melee the arrows from deeper inside the forest slow down with only a few aimed at the two half-elven women standing in the road. Some are way over shot and those that aren't fall short along the road.</p><p></p><p style="text-align: center">[ATTACH]87697[/ATTACH]</p><p></p><p>[sblock=Map]</p><p>[ATTACH]87698[/ATTACH][/sblock]</p><p></p><p>[sblock=Combat]</p><p>Emmyr O9</p><p>AC:16, HP:13, sword&sword</p><p>Hexrios L10</p><p>AC:16, HP:9, halberd</p><p>Rebekah H10</p><p>AC:13, HP:10, NONE,</p><p>Templeton P14</p><p>AC:16, HP:10, dagger, cover (hidden? no)</p><p>Gwylla G11</p><p>AC:15, HP:8, NONE, mage armor (expires in 8 hours) </p><p>Rana I12</p><p>AC:15, HP:7, cane, COVER</p><p>pack frog I13</p><p>AC:10, HP:11, tongue, TOTAL COVER</p><p>Zanword L10</p><p>AC:17, HP:12, cutlass&shield</p><p>Aridha J18</p><p>AC:17, HP:10, cutlass&shield, cover</p><p></p><p>Gnoll Saves: STR(+2), DEX(+1), CON(+0), INT(-1), WIS(+0), CHA(-2)</p><p>range atk: +1, 1d8+1</p><p></p><p>Gnoll P4 AC:13, HP:14, spear, net</p><p>Gnoll O3 AC:15, HP:19, spear, shield</p><p>Gnoll N4 AC:15, HP:21, spear, shield</p><p>Gnoll M2 AC:15, HP:22, spear, shield -<em> faerie fired</em></p><p><s>Gnoll S8 AC:15, HP:27, spear, shield</s> "He's dead Jim."</p><p>Gnoll Y7 AC:17, HP:20, spear, shield, <strong>cover</strong> - <em>faerie fired</em></p><p>Gnoll R10 AC:17, HP:22, spear, shield,<strong> cover</strong> - <em>faerie fired</em></p><p>Gnoll Q11 AC:17, HP:19, spear, shield, <strong>cover</strong></p><p>Gnoll P10 AC:15, HP:22, spear, shield</p><p>Gnoll M11 AC:15, HP:12, spear, shield - wounded(shown by red dot)</p><p>Gnoll P12 AC:13, HP:16, spear, net</p><p>Gnoll Q13 AC:13, HP:13, spear, net</p><p></p><p><strong>NOTES:</strong></p><p>RD2: </p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=174600" target="_blank">1d20+0 = 6</a> Perception vs Templeton</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=174602" target="_blank">1d20+2 x3 = 17, 8, 16</a> Hit on Hexiros for 3 dmg</p><p><a href="http://roll.coyotecode.net/lookup.php?rollname=ToEE+DM" target="_blank">1d20+2 = 16</a> disadvantage vs Zanword</p><p><a href="http://www.enworld.org/forum/showthread.php?572384-Inn-of-the-Welcome-Wench RG&p=7191102&viewfull=1#post7191102" target="_blank">1d20+5 = 8,adv. 1d20+5 = 17</a> AoO by Templeton, hit for </p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=174698" target="_blank">10 dmg</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=174606" target="_blank">1d20+2 = 19</a> Str vs restrained DC13</p><p></p><p>So I find myself in a bit of a conundrum when it came to Templeton "ready to pounce" - Since he took a Dash action to get to the trees I knew he didn't have it as a ready action. But he would want to attack at the greatest opportunity, so I took and used his Secret Rolls and then afterward thought, oh no he will not be hidden anymore. Would his player want that? Should I take all that back? - And then it hit me... Templeton smells and these are dog like creatures. And the character is one that wants to be hidden but has a natural odor that doesn't help when he is hiding. An intentional drawback? Well even if it isn't I must reward it all the same. </p><p></p><p>So Templeton figured he wasn't going to stay hidden long as they could smell him, so he went for it. In game mechanics normally in combat your opponents wouldn't get a Perception check to find you while hidden unless they wanted to actively search. So I'm guessing a passive check normally. But do to Templeton's odor I allowed for a Perception check that it would not normally be allowed. And this will be the case from now on for Perception checks vs Templeton's hiding (even after a long bath - a smell lingers it is just different)</p><p></p><p>And now a reward for creativity: Templeton gains 1 Inspiration point. CONGRATS</p><p></p><p>Little white dot means difficult terrain (mostly forest) and provides cover, also moving through any of the cart space is difficult terrain. Aridha could move straight to M14 at the cost of 40' of movement. Saying she dove under the cart and came up on the other side. When in the cart space please let me know if you are under it or on top.</p><p></p><p>Red dot means wounded</p><p>gold outline = faerie fire</p><p></p><p>cover = +2 to AC and DEX saves</p><p>COVER = +5 to AC and DEX saves</p><p>TOTAL COVER = cannot be target with attack, may be caught in AoE[/sblock]</p></blockquote><p></p>
[QUOTE="EarlyBird, post: 7204516, member: 6899077"] There is the slightest of pauses as the dying howl of the largest creature trails off to a whisper. The large furry body crashing to the ground handaxes stuck deep in its chest. One of the now glowing hyena-men scrambles away in fear, finding its courage among the trees. And a second thinks better of taking on the huge blue dragonman and his dwarven companion. It motions towards a trio of the others and leads them off towards Javin's cart and hopefully easier prey. The magical mudpit created by Rana slows down some of the advancing gnolls, but one on the edge manages to avoid most of the muck. As it advances it sniffs the air, and Templeton curses under his breath. The beast seems just about to find the rogue when it turns to see Zanword out in the open and turns and run towards the half-elf. Templeton wastes no time taking the [I]opportunity[/I] of the beasts turned back to swing. The dagger bites deep but doesn't slow down the charging dog. Although to Templeton's chagrin he is no longer hidden and two gnolls with nets stalk menacingly towards him. [I][COLOR=#8B4513]"Would o' smelled me anyway,"[/COLOR][/I] he thinks grinning. Aridha sees the gnoll wounded by Templeton bearing down on Zanword, and throws her ball of fire at it. As the light and heat arc over the head of the horses, they both whine and paw at the air. The sound turns the creatures head for but a moment, it is although just enough time for it to raise its shield and block the blow. Then the clash of steel and the grunts and curses of men and beasts in close combat fills the air. Zanword avoids a well aimed attack, had he not been watchful he may very well have had a spear in his gut. Emmyr crosses both his swords and catches the haft of a spear, a smile on the dwarf's features as he thinks of the perfect counter strike. And Hexiros manages to avoid a few tentative thrusts by his adversary, realizing to late they were merely diversions. Luckily his combat training kicks in by remote and he manages to get away with only a scratch across his arm. As the two groups engage in melee the arrows from deeper inside the forest slow down with only a few aimed at the two half-elven women standing in the road. Some are way over shot and those that aren't fall short along the road. [CENTER][ATTACH=CONFIG]87697._xfImport[/ATTACH][/CENTER] [sblock=Map] [ATTACH=CONFIG]87698._xfImport[/ATTACH][/sblock] [sblock=Combat] Emmyr O9 AC:16, HP:13, sword&sword Hexrios L10 AC:16, HP:9, halberd Rebekah H10 AC:13, HP:10, NONE, Templeton P14 AC:16, HP:10, dagger, cover (hidden? no) Gwylla G11 AC:15, HP:8, NONE, mage armor (expires in 8 hours) Rana I12 AC:15, HP:7, cane, COVER pack frog I13 AC:10, HP:11, tongue, TOTAL COVER Zanword L10 AC:17, HP:12, cutlass&shield Aridha J18 AC:17, HP:10, cutlass&shield, cover Gnoll Saves: STR(+2), DEX(+1), CON(+0), INT(-1), WIS(+0), CHA(-2) range atk: +1, 1d8+1 Gnoll P4 AC:13, HP:14, spear, net Gnoll O3 AC:15, HP:19, spear, shield Gnoll N4 AC:15, HP:21, spear, shield Gnoll M2 AC:15, HP:22, spear, shield -[I] faerie fired[/I] [s]Gnoll S8 AC:15, HP:27, spear, shield[/s] "He's dead Jim." Gnoll Y7 AC:17, HP:20, spear, shield, [B]cover[/B] - [I]faerie fired[/I] Gnoll R10 AC:17, HP:22, spear, shield,[B] cover[/B] - [I]faerie fired[/I] Gnoll Q11 AC:17, HP:19, spear, shield, [B]cover[/B] Gnoll P10 AC:15, HP:22, spear, shield Gnoll M11 AC:15, HP:12, spear, shield - wounded(shown by red dot) Gnoll P12 AC:13, HP:16, spear, net Gnoll Q13 AC:13, HP:13, spear, net [B]NOTES:[/B] RD2: [URL="http://roll.coyotecode.net/lookup.php?rollid=174600"]1d20+0 = 6[/URL] Perception vs Templeton [URL="http://roll.coyotecode.net/lookup.php?rollid=174602"]1d20+2 x3 = 17, 8, 16[/URL] Hit on Hexiros for 3 dmg [URL="http://roll.coyotecode.net/lookup.php?rollname=ToEE+DM"]1d20+2 = 16[/URL] disadvantage vs Zanword [URL="http://www.enworld.org/forum/showthread.php?572384-Inn-of-the-Welcome-Wench RG&p=7191102&viewfull=1#post7191102"]1d20+5 = 8,adv. 1d20+5 = 17[/URL] AoO by Templeton, hit for [URL="http://roll.coyotecode.net/lookup.php?rollid=174698"]10 dmg[/URL] [URL="http://roll.coyotecode.net/lookup.php?rollid=174606"]1d20+2 = 19[/URL] Str vs restrained DC13 So I find myself in a bit of a conundrum when it came to Templeton "ready to pounce" - Since he took a Dash action to get to the trees I knew he didn't have it as a ready action. But he would want to attack at the greatest opportunity, so I took and used his Secret Rolls and then afterward thought, oh no he will not be hidden anymore. Would his player want that? Should I take all that back? - And then it hit me... Templeton smells and these are dog like creatures. And the character is one that wants to be hidden but has a natural odor that doesn't help when he is hiding. An intentional drawback? Well even if it isn't I must reward it all the same. So Templeton figured he wasn't going to stay hidden long as they could smell him, so he went for it. In game mechanics normally in combat your opponents wouldn't get a Perception check to find you while hidden unless they wanted to actively search. So I'm guessing a passive check normally. But do to Templeton's odor I allowed for a Perception check that it would not normally be allowed. And this will be the case from now on for Perception checks vs Templeton's hiding (even after a long bath - a smell lingers it is just different) And now a reward for creativity: Templeton gains 1 Inspiration point. CONGRATS Little white dot means difficult terrain (mostly forest) and provides cover, also moving through any of the cart space is difficult terrain. Aridha could move straight to M14 at the cost of 40' of movement. Saying she dove under the cart and came up on the other side. When in the cart space please let me know if you are under it or on top. Red dot means wounded gold outline = faerie fire cover = +2 to AC and DEX saves COVER = +5 to AC and DEX saves TOTAL COVER = cannot be target with attack, may be caught in AoE[/sblock] [/QUOTE]
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