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<blockquote data-quote="EarlyBird" data-source="post: 7219709" data-attributes="member: 6899077"><p>Emmyr finds that Hexiros and Zanword have policed the bodies while he boiled the tea, allowing him time to catch his breath and bandage a couple of the deeper cuts. The dragonborn gives over most of the gear to Templeton to stack and sort, as he and the sailor drag the bodies away from the road to where Rana made her magical muddy area. The ground is very soft and makes for easy digging.</p><p></p><p>Javin's driver comes out of hiding and the two begin thier work on the broken cart.</p><p></p><p>While everyone is busy, they reflect on the ambush and the gnoll's tactics. The initial arrows were aimed at the horses to probably sow chaos, but not to kill. That knowledge along with the nets suggests they wanted to take as many captives as possible (even live horses), but take them where? Losing their champion in the first few seconds caused them to act independently (and scared a few), so it was like battle small groups and not a large host. And finally there was the magic, a typical group of caravan guards may have one spellcaster (and that is a low chance at best), the gnoll leader signaled the retreat after three spells were cast in the area at the same time. Clearly not wishing to lose many more of its pack was the reason the gnoll lord chose to leave. You learn that some creatures are superstitious and the unknown is just as formidable a weapon as the keenest blade.</p><p></p><p>Rana <a href="http://roll.coyotecode.net/lookup.php?rollid=177100" target="_blank">investigates</a> the gnoll bodies as they await the shallow hole to be dug. She finds Disletow in their fur (made up swamp plant), and their bear feet and shins have a slight green coloration to them, as if they had walked through an algae pool's green waters. She instantly knows where they came from, although it lies miles and miles away, there is little doubt.</p><p></p><p>While the carts are being fixed and the bodies buried, the group gathers in a circle around the small fire inspecting the items they found among the gnolls.</p><p></p><p>[ooc]</p><p>7 spears - worthless save as scrapmetal</p><p>4 shields - also of worthless quality</p><p>2 nets - one needs mending</p><p>[roll0] silver</p><p>[roll1] copper</p><p>lump of blue quartz - value 10gp</p><p>Rebekah History roll DC10, 1d20+2=20</p><p>Gwllya History roll DC10, 1d20+5=16[/ooc]</p><p></p><p>As Rebekah sees the design on all the shields she gives a small gasp, she had seen the emblem once before. A banner in trophy room of the Marquis de Loncre, had the same flaming eye. It was captured by some uncle or brother-in-law of the Marquis, during...</p><p></p><p>[sblock=Emblem]</p><p>[ATTACH]88299[/ATTACH][/sblock]</p></blockquote><p></p>
[QUOTE="EarlyBird, post: 7219709, member: 6899077"] Emmyr finds that Hexiros and Zanword have policed the bodies while he boiled the tea, allowing him time to catch his breath and bandage a couple of the deeper cuts. The dragonborn gives over most of the gear to Templeton to stack and sort, as he and the sailor drag the bodies away from the road to where Rana made her magical muddy area. The ground is very soft and makes for easy digging. Javin's driver comes out of hiding and the two begin thier work on the broken cart. While everyone is busy, they reflect on the ambush and the gnoll's tactics. The initial arrows were aimed at the horses to probably sow chaos, but not to kill. That knowledge along with the nets suggests they wanted to take as many captives as possible (even live horses), but take them where? Losing their champion in the first few seconds caused them to act independently (and scared a few), so it was like battle small groups and not a large host. And finally there was the magic, a typical group of caravan guards may have one spellcaster (and that is a low chance at best), the gnoll leader signaled the retreat after three spells were cast in the area at the same time. Clearly not wishing to lose many more of its pack was the reason the gnoll lord chose to leave. You learn that some creatures are superstitious and the unknown is just as formidable a weapon as the keenest blade. Rana [URL="http://roll.coyotecode.net/lookup.php?rollid=177100"]investigates[/URL] the gnoll bodies as they await the shallow hole to be dug. She finds Disletow in their fur (made up swamp plant), and their bear feet and shins have a slight green coloration to them, as if they had walked through an algae pool's green waters. She instantly knows where they came from, although it lies miles and miles away, there is little doubt. While the carts are being fixed and the bodies buried, the group gathers in a circle around the small fire inspecting the items they found among the gnolls. [ooc] 7 spears - worthless save as scrapmetal 4 shields - also of worthless quality 2 nets - one needs mending [roll0] silver [roll1] copper lump of blue quartz - value 10gp Rebekah History roll DC10, 1d20+2=20 Gwllya History roll DC10, 1d20+5=16[/ooc] As Rebekah sees the design on all the shields she gives a small gasp, she had seen the emblem once before. A banner in trophy room of the Marquis de Loncre, had the same flaming eye. It was captured by some uncle or brother-in-law of the Marquis, during... [sblock=Emblem] [ATTACH=CONFIG]88299._xfImport[/ATTACH][/sblock] [/QUOTE]
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