Khisanth the Ancient
Explorer
This is Echidna from Greek mythology, the infamous "Mother of All Monsters", as an epic fiend.
ECHIDNA
Large Outsider
Hit Dice: 30d8+273 (408 hp)
Initiative: +4
Speed: 40 ft.
Armor Class: 37 (-1 size, +20 natural, +8 profane), touch 17, flat-footed 37
Base Attack/Grapple: +30/+46
Attack: Large +5 keen frost longsword +47 melee (2d6+17 and 1d6 cold/18-20)
Full Attack: Large +5 keen frost longsword +47/+42/+37/+32 melee (2d6+17 and 1d6 cold/18-20), sting +39 melee (2d6+9 and poison)
Space/Reach: 10 ft./10 ft.
Special Attacks: Maddening gaze, frightful presence, spell-like abilities, poison, plague
Special Qualities: DR 15/epic (3/-), cold resistance 20, fire resistance 20, acid resistance 20, touch of darkness, unholy tenacity, regeneration 5
Saves: Fort +26, Ref +17, Will +22
Abilities: Str 35, Dex 10, Con 29, Int 19, Wis 21, Cha 30
Skills: Appraise +38, Bluff +43, Concentration +42, Diplomacy +43, Knowledge (arcana, nature, the planes, religion) +38, Listen +40, Spot +40, Survival +38, Swim +45
Feats: Ability Focus (maddening gaze, poison), Alertness, Endurance, Improved Initiative, Improved Natural Attack, Power Attack, Run, Toughness, Weapon Focus (longsword)
Epic Feat: Damage Reduction
Environment: Any land or underground
Organization: Unique (1 plus 3-18 fiendish constrictor snakes and 1-4 succubi)
Challenge Rating: 23
Treasure: Standard
Alignment: Always chaotic evil
Advancement: --
Level Adjustment: --
This snake-like monstrosity has the head and torso of a giantess.
Echidna has the rear body of a large constricting snake and the upper body of an ogre-sized woman. She is a great power of evil and is said to have been the mother of many legendary horrors. Some consider her to be the ultimate example of evil’s power to infect and corrupt, the queen of disease and poison.
COMBAT
Any non-evil creature approaching Echidna will be attacked viciously. She usually begins combat with a disintegrate, then hurls fireballs . If given time to prepare, she casts haste and mage armor on herself and summons monsters. When she must enter melee combat, she carves up her foes with her terrible sword and venomous sting.
Maddening Gaze (Su): Any creature within 60 feet meeting Echidna’s gaze must make a Will save (DC 37) or suffer the effects of a confusion spell at 20th caster level. Any creature which successfully saves against this ability is immune to Echidna’s maddening gaze for 24 hours.
Frightful Presence (Ex): When Echidna attacks, any creature within 100 feet seeing her must make a Will save (DC 35) or be shaken for 5d6 rounds. Any creature which successfully saves against this ability is immune to Echidna’s frightful presence for 24 hours.
Spell-Like Abilities: At will – bane, blight, bull’s strength, darkness, detect good, detect magic, dimension door, doom, fireball, gust of wind, haste, invisibility purge, mage armor, magic missile, poison, ray of enfeeblement; 3/day – chain lightning, greater dispelling, slay living, summon monster VI (as evil spell only), teleport without error; 1/day – disintegrate, earthquake, summon monster IX (as evil spell only). Saving throw DCs are 20 + spell level.
Poison (Ex): Sting, Fortitude DC 36, initial and secondary damage 1d10 Con.
Plague (Su): Once per day, Echidna can infect one creature within 60 feet with a peculiarly vicious disease, the melts. It has no incubation period, the Fortitude DC is 35, and the damage is 1d6 Con. Victims in the later stages of the disease melt away into maggot-riddled pools of ooze.
Touch of Darkness (Su): Echidna can infuse any evil being with great power at will. This requires Echidna to touch the being. It receives a +2 profane bonus on all saving throws and attack rolls for 24 hours.
Unholy Tenacity (Su): As an embodiment of evil, Echidna gains a +8 profane bonus on Armor Class.
Regeneration (Ex): Good-aligned weapons, sonic attacks, and electricity attacks deal normal damage to Echidna.
ECHIDNA
Large Outsider
Hit Dice: 30d8+273 (408 hp)
Initiative: +4
Speed: 40 ft.
Armor Class: 37 (-1 size, +20 natural, +8 profane), touch 17, flat-footed 37
Base Attack/Grapple: +30/+46
Attack: Large +5 keen frost longsword +47 melee (2d6+17 and 1d6 cold/18-20)
Full Attack: Large +5 keen frost longsword +47/+42/+37/+32 melee (2d6+17 and 1d6 cold/18-20), sting +39 melee (2d6+9 and poison)
Space/Reach: 10 ft./10 ft.
Special Attacks: Maddening gaze, frightful presence, spell-like abilities, poison, plague
Special Qualities: DR 15/epic (3/-), cold resistance 20, fire resistance 20, acid resistance 20, touch of darkness, unholy tenacity, regeneration 5
Saves: Fort +26, Ref +17, Will +22
Abilities: Str 35, Dex 10, Con 29, Int 19, Wis 21, Cha 30
Skills: Appraise +38, Bluff +43, Concentration +42, Diplomacy +43, Knowledge (arcana, nature, the planes, religion) +38, Listen +40, Spot +40, Survival +38, Swim +45
Feats: Ability Focus (maddening gaze, poison), Alertness, Endurance, Improved Initiative, Improved Natural Attack, Power Attack, Run, Toughness, Weapon Focus (longsword)
Epic Feat: Damage Reduction
Environment: Any land or underground
Organization: Unique (1 plus 3-18 fiendish constrictor snakes and 1-4 succubi)
Challenge Rating: 23
Treasure: Standard
Alignment: Always chaotic evil
Advancement: --
Level Adjustment: --
This snake-like monstrosity has the head and torso of a giantess.
Echidna has the rear body of a large constricting snake and the upper body of an ogre-sized woman. She is a great power of evil and is said to have been the mother of many legendary horrors. Some consider her to be the ultimate example of evil’s power to infect and corrupt, the queen of disease and poison.
COMBAT
Any non-evil creature approaching Echidna will be attacked viciously. She usually begins combat with a disintegrate, then hurls fireballs . If given time to prepare, she casts haste and mage armor on herself and summons monsters. When she must enter melee combat, she carves up her foes with her terrible sword and venomous sting.
Maddening Gaze (Su): Any creature within 60 feet meeting Echidna’s gaze must make a Will save (DC 37) or suffer the effects of a confusion spell at 20th caster level. Any creature which successfully saves against this ability is immune to Echidna’s maddening gaze for 24 hours.
Frightful Presence (Ex): When Echidna attacks, any creature within 100 feet seeing her must make a Will save (DC 35) or be shaken for 5d6 rounds. Any creature which successfully saves against this ability is immune to Echidna’s frightful presence for 24 hours.
Spell-Like Abilities: At will – bane, blight, bull’s strength, darkness, detect good, detect magic, dimension door, doom, fireball, gust of wind, haste, invisibility purge, mage armor, magic missile, poison, ray of enfeeblement; 3/day – chain lightning, greater dispelling, slay living, summon monster VI (as evil spell only), teleport without error; 1/day – disintegrate, earthquake, summon monster IX (as evil spell only). Saving throw DCs are 20 + spell level.
Poison (Ex): Sting, Fortitude DC 36, initial and secondary damage 1d10 Con.
Plague (Su): Once per day, Echidna can infect one creature within 60 feet with a peculiarly vicious disease, the melts. It has no incubation period, the Fortitude DC is 35, and the damage is 1d6 Con. Victims in the later stages of the disease melt away into maggot-riddled pools of ooze.
Touch of Darkness (Su): Echidna can infuse any evil being with great power at will. This requires Echidna to touch the being. It receives a +2 profane bonus on all saving throws and attack rolls for 24 hours.
Unholy Tenacity (Su): As an embodiment of evil, Echidna gains a +8 profane bonus on Armor Class.
Regeneration (Ex): Good-aligned weapons, sonic attacks, and electricity attacks deal normal damage to Echidna.
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