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<blockquote data-quote="Garnfellow" data-source="post: 1189681" data-attributes="member: 1223"><p>Hey, all --</p><p></p><p>I'm getting ready for next weekend's game, which looks to be a showdown between the PCs and a big, nasty beastie. The monster concept is loosely based on Echidna of Greek myth by way of Edmund Spenser: a half woman, half dragon terror. I built her by "multiclassing" a young adult sin dragon from Green Ronin's Testament setting with a nymph. I then used the Monster's Handbook guidelines to add some more spell-like abilities and a poison sting.</p><p></p><p>Anyway, this is what I came up with in the end, and I'd appreciate any input -- problems, questions, ideas, suggested tactics, etc. The text in red are the back-up calcs, as per the useful Game Mechanics system for statting out NPCs.</p><p></p><p style="margin-left: 20px"><em>Echidna </em> is a Monster direfull dred,</p> <p style="margin-left: 20px">Whom Gods doe hate, and heauens abhor to see;</p> <p style="margin-left: 20px">So hideous is her shape, so huge her hed,</p> <p style="margin-left: 20px">That euen the hellish fiends affrighted bee</p> <p style="margin-left: 20px">At sight thereof, and from her presence flee:</p> <p style="margin-left: 20px">Yet did her face and former parts professe</p> <p style="margin-left: 20px">A faire young Mayden, full of comely glee;</p> <p style="margin-left: 20px">But all her hinder parts did plaine expresse</p> <p style="margin-left: 20px">A monstrous Dragon, full of fearefull vglinesse.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Spenser, <em>The Faerie Queene </em> Book VI, Canto VI.</p><p></p><p><strong>Echidna:</strong> female unique dragon; CR 15; Large Dragon [Evil, Extraplanar]; HD 18d12+90 plus 12d6+60; hp 314; Init +4<span style="color: Red"> (+0 Dex, +4 Improved Initiative)</span>; Spd 60 ft, swim 30 ft; AC 31, touch 16, flat-footed 31<span style="color: Red"> (-1 size, +15 natural, +7 deflection)</span>; BAB +24<span style="color: Red"> (+18 Dragon, +6 Nymph)</span>; Grp +34; Atk +30 melee (1d8+9 plus poison, barbed tail)<span style="color: Red"> (+24 BAB, +6 Str, -1 size, +1 Weapon Focus)</span>; Full Atk Atk +30 melee (1d8+9 plus poison, barbed tail) <span style="color: Red">(+24 BAB, +6 Str, -1 size, +1 Weapon Focus)</span> and +27 melee (1d8+3, 2 claws)<span style="color: Red"> (+24 BAB, +6 Str, -1 size, -2 secondary attack)</span>; Space/Reach 10 ft/5 ft; SA blinding beauty, confront sin, poison, spells, spell-like abilities, stunning glance; SQ blindsense, cold resistance 10, DR 15/cold iron, divine vulnerability, fire resistance 10, keen senses, immunities, unearthly grace, wild empathy +13; SR 20; AL NE; SV Fort +27, Ref +26, Will +29<span style="color: Red"> (Dragon F+11, R+11, W+11; Nymph F+4, R+8, W+8; Con +5, Dex +0, Wis +3; +7 unearthly grace)</span>; Str 22, Dex 10, Con 20, Int 18, Wis 16, Cha 24.</p><p></p><p><strong>Skills and Feats:</strong> Concentration +38, Diplomacy +36, Escape Artist +19, Hide +20, Intimidate +25, Knowledge (arcana) +11, Knowledge (religion) +25, Listen +38, Move Silently +29, Search +25, Sense Motive +34, Spot +38, Swim +33, Use Magical Device +13; Ability Focus (stunning glance)<span style="color: Red"> 6th</span>, Alertness<span style="color: Red"> 1st</span>, Blind Fight<span style="color: Red"> 21th</span>, Cleave<span style="color: Red"> 24th</span>, Improved Initiative<span style="color: Red"> 3rd</span>, Improved Natural Attack (barbed tail)<span style="color: Red"> 18th</span>, Improved Sunder <span style="color: Red">27th</span>, Multiattack<span style="color: Red"> 12th</span>, Power Attack<span style="color: Red"> 15th</span>, Quicken Spell-like Ability (darkness)<span style="color: Red"> 30th</span>, Weapon Focus (barbed tail)<span style="color: Red"> 9th</span>. </p><p></p><p><strong>Blinding Beauty (Su):</strong> This ability affects all humanoids within 30 feet of Echidna. Those who look directly at her must succeed on a DC 23 Fortitude save or be blinded permanently as though by the <em>blindness </em>spell. Echidna can suppress or resume this ability as a free action. The save DC is Charisma-based. </p><p></p><p><strong>Blindsense (Ex):</strong> Echidna can pinpoint creatures within a distance of 60 feet. Opponents that Echidna can’t actually see still have total concealment against her. </p><p></p><p><strong>Confront Sin (Su):</strong> Echidna is made stronger by the sin of her opponents. All physical attacks do bonus damage equal to +2 damage for each step the target's alignment is away from lawful good.</p><p></p><p><strong>Divine Vulnerability (Su):</strong> Echidna has a weakness, a special action that any person with a good alignment can do to instantly destroy her. <span style="color: Red">[I'm still playing around with what the special action might be. Any suggestions?]</span></p><p></p><p><strong>Frightful Presence (Ex):</strong> The ability takes effect automatically whenever Echidna attacks or charges. Creatures within a 150 ft radius are subject to the effect if they have less than 18 HD. A potentially affected creature that succeeds on a DC 26 Will save remains immune to Echidna's frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. The save DC is Charisma-based. </p><p></p><p><strong>Immunities (Ex):</strong> Echidna is immune to sleep effects and paralysis effects. </p><p></p><p><strong>Keen Senses (Ex):</strong> Echidna sees four times as well a human in shadowy illumination and twice as well in normal light. She also has darkvision out to 120 feet. </p><p></p><p><strong>Poison (Ex):</strong> Injury, Fortitude DC 24, initial and secondary damage 1d6 Str. The save DC is Constitution-based.</p><p></p><p><strong>Spell-Like Abilities:</strong> At will—<em>darkness</em>, <em>discern lie</em> (DC 20), <em>dispel magic</em>, <em>magic circle against good</em>; 3/day—<em>confusion</em> (DC 21), <em>crushing despair</em> (DC 21), <em>deeper darkness</em>, <em>silence</em> (DC 19), <em>slow </em>(DC 20), <em>touch of idiocy</em>; 1/day—<em>dimension door</em>, <em>insanity</em> (DC 24), <em>plane shift</em> (DC 23), <em>mass suggestion</em> (DC 23), <em>song of discord</em> (DC 22). Caster level 13th. </p><p></p><p><strong>Spells:</strong> Echidna casts divine spells as a 7th-level druid and arcane spells as a 1st-level sorcerer. </p><p></p><p><strong>Stunning Glance (Su):</strong> As a standard action, Echidna can stun a creature within 30 feet with a look. The target creature must succeed on a DC 25 Fortitude save or be stunned for 2d4 rounds. The save DC is Charisma-based. </p><p></p><p><strong>Unearthly Grace (Su):</strong> Echidna adds her Charisma modifier as a bonus on all her saving throws, and as a deflection bonus to her Armor Class. (The statistics block already reflects these bonuses). </p><p></p><p><strong>Wild Empathy (Ex):</strong> By making a successful wild empathy check, Echidna can improve the attitude of an animal as if making a Diplomacy check to improve the attitude of a person. The ability normally takes 1 minute to use, and Echidna and the animal have to be able to study each other (within 30 feet under normal visibility conditions).</p><p></p><p><strong>Druid Spells Prepared </strong>(6/5/4/3/1, DC 13 + spell level): 0—<em>flare</em>, <em>guidance</em> (2), <em>resistance</em> (2), <em>virtue</em>; 1st—<em>endure elements</em>, <em>entangle</em> (2), <em>obscuring mist</em>, <em>pass without trace</em>; 2nd—<em>bear's endurance</em>, <em>chill metal</em>, <em>fog cloud</em>, <em>owl's wisdom</em>; 3rd—<em>protection from energy</em>, <em>spike growth</em>, <em>wind wall</em>; 4th—<em>freedom of movemen</em>t. </p><p></p><p><strong>Sorcerer Spells Known</strong> (5/5, DC 17 + spell level): 0—<em>daze</em>, <em>detect magic</em>, <em>ghost sound</em>, <em>resistance</em>; 1—<em>silent image</em>, <em>sleep</em>.</p><p></p><p><strong>Possessions:</strong> <span style="color: Red">34,000 gp—</span>wand of <em>hold person</em><span style="color: Red"> 4,500 gp</span>, <em>periapt of wisdom +2</em> (reflected in statistics above)<span style="color: Red"> 4,000 gp</span>, fire opal pendant <span style="color: Red">3,600 gp</span>, gold platter <span style="color: Red">3,300 gp</span>, sapphire tipped sceptre<span style="color: Red"> 3,000 gp</span>, ivory sword<span style="color: Red"> 2,700 gp</span>, gold and silver coffer <span style="color: Red">2,500 gp</span>, brass orb inlaid with moonstone<span style="color: Red"> 2400 gp</span>, gold bull idol<span style="color: Red"> 1200 gp</span>, brass bowl<span style="color: Red"> 1000 gp</span>, tapestry<span style="color: Red"> 800 gp</span>, scroll of <em>endure elements</em>, <em>owl's wisdom</em>, <em>wind wall</em><span style="color: Red"> 575 gp,</span> potion <em>of blur</em><span style="color: Red"> 300 gp</span>, ivory statuette<span style="color: Red"> 60 gp</span>, scroll of <em>ray of enfeeblement</em> and <em>summon monster I</em><span style="color: Red"> 50 gp</span>, 4,015 gp<span style="color: Red"> remaining wealth in coins</span>. </p><p></p><p><strong>Physical Description:</strong> From above the waist, Echidna appears to be a beautiful human woman, but below is the form of a foul dragon with blue-black scales.</p><p></p><p><span style="color: Red">Skills (Dragon): Concentration 18 ranks (+5 Con), Diplomacy 16 ranks (+7 Cha), Escape Artist 7 ranks (+0 Dex), Hide 16 ranks (+0 Dex, -4 size), Intimidate 18 ranks (+7 Cha), Knowledge (arcana) 7 ranks (+4 Int), Knowledge (religion) 21 ranks (+4 Int), Listen 18 ranks (+3 Wis, +2 Alertness), Move Silently 16 ranks (+0 Dex), Search 21 ranks (+4 Int), Sense Motive 18 ranks (+3 Wis), Spot 18 ranks (+3 Wis, +2 Alertness), Swim 7 ranks (+6 Str, +8 racial trait), Use Magic Device 9 ranks (+4 Int) = 270 (210 skill points) </span></p><p><span style="color: Red"></span></p><p><span style="color: Red">Skills (Nymph): Concentration 15 ranks, Diplomacy 13 ranks, Escape Artist 12 ranks, Hide 12 ranks, Listen 15 ranks, Move Silently 13 ranks, Sense Motive 13 ranks, Spot 15 ranks, Swim 12 ranks = 120 (120 skill points). </span></p><p><span style="color: Red"></span></p><p><span style="color: Red"></span></p><p><span style="color: Red">NOTE: Number of feats is derived as follows: 1 at 1st, 3rd, 6th, 9th, 12th, 15th, 18th, 21st, 24th, 27th, 30th = 11</span></p><p></p><p>OTHER NOTES:</p><p> </p><p>The sin dragon was modified for 3.5 (CR 8 > CR 9; fire resistance 20 > fire resistance 10; cold resistance 20 > cold resistance 10; DR 10/+3 > 15/cold iron) and water movement (loses fly speed and gains swim speed). Added 2 HD of dragon and a barbed sting (with poison) for +1 CR.</p><p></p><p>Using Monster's Handbook guidelines, added 6 HD of fey and increased CR by +3 with new spell-like abilities: confusion, crushing despair, deeper darkness, insanity, plane shift, mass suggestion, silence, song of discord, touch of idiocy. Increased caster level on all spell-like abilities (where appropriate) to 13th.</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 1189681, member: 1223"] Hey, all -- I'm getting ready for next weekend's game, which looks to be a showdown between the PCs and a big, nasty beastie. The monster concept is loosely based on Echidna of Greek myth by way of Edmund Spenser: a half woman, half dragon terror. I built her by "multiclassing" a young adult sin dragon from Green Ronin's Testament setting with a nymph. I then used the Monster's Handbook guidelines to add some more spell-like abilities and a poison sting. Anyway, this is what I came up with in the end, and I'd appreciate any input -- problems, questions, ideas, suggested tactics, etc. The text in red are the back-up calcs, as per the useful Game Mechanics system for statting out NPCs. [INDENT][I]Echidna [/I] is a Monster direfull dred, Whom Gods doe hate, and heauens abhor to see; So hideous is her shape, so huge her hed, That euen the hellish fiends affrighted bee At sight thereof, and from her presence flee: Yet did her face and former parts professe A faire young Mayden, full of comely glee; But all her hinder parts did plaine expresse A monstrous Dragon, full of fearefull vglinesse. Spenser, [I]The Faerie Queene [/I] Book VI, Canto VI.[/INDENT] [B]Echidna:[/B] female unique dragon; CR 15; Large Dragon [Evil, Extraplanar]; HD 18d12+90 plus 12d6+60; hp 314; Init +4[COLOR=Red] (+0 Dex, +4 Improved Initiative)[/COLOR]; Spd 60 ft, swim 30 ft; AC 31, touch 16, flat-footed 31[COLOR=Red] (-1 size, +15 natural, +7 deflection)[/COLOR]; BAB +24[COLOR=Red] (+18 Dragon, +6 Nymph)[/COLOR]; Grp +34; Atk +30 melee (1d8+9 plus poison, barbed tail)[COLOR=Red] (+24 BAB, +6 Str, -1 size, +1 Weapon Focus)[/COLOR]; Full Atk Atk +30 melee (1d8+9 plus poison, barbed tail) [COLOR=Red](+24 BAB, +6 Str, -1 size, +1 Weapon Focus)[/COLOR] and +27 melee (1d8+3, 2 claws)[COLOR=Red] (+24 BAB, +6 Str, -1 size, -2 secondary attack)[/COLOR]; Space/Reach 10 ft/5 ft; SA blinding beauty, confront sin, poison, spells, spell-like abilities, stunning glance; SQ blindsense, cold resistance 10, DR 15/cold iron, divine vulnerability, fire resistance 10, keen senses, immunities, unearthly grace, wild empathy +13; SR 20; AL NE; SV Fort +27, Ref +26, Will +29[COLOR=Red] (Dragon F+11, R+11, W+11; Nymph F+4, R+8, W+8; Con +5, Dex +0, Wis +3; +7 unearthly grace)[/COLOR]; Str 22, Dex 10, Con 20, Int 18, Wis 16, Cha 24. [B]Skills and Feats:[/B] Concentration +38, Diplomacy +36, Escape Artist +19, Hide +20, Intimidate +25, Knowledge (arcana) +11, Knowledge (religion) +25, Listen +38, Move Silently +29, Search +25, Sense Motive +34, Spot +38, Swim +33, Use Magical Device +13; Ability Focus (stunning glance)[COLOR=Red] 6th[/COLOR], Alertness[COLOR=Red] 1st[/COLOR], Blind Fight[COLOR=Red] 21th[/COLOR], Cleave[COLOR=Red] 24th[/COLOR], Improved Initiative[COLOR=Red] 3rd[/COLOR], Improved Natural Attack (barbed tail)[COLOR=Red] 18th[/COLOR], Improved Sunder [COLOR=Red]27th[/COLOR], Multiattack[COLOR=Red] 12th[/COLOR], Power Attack[COLOR=Red] 15th[/COLOR], Quicken Spell-like Ability (darkness)[COLOR=Red] 30th[/COLOR], Weapon Focus (barbed tail)[COLOR=Red] 9th[/COLOR]. [B]Blinding Beauty (Su):[/B] This ability affects all humanoids within 30 feet of Echidna. Those who look directly at her must succeed on a DC 23 Fortitude save or be blinded permanently as though by the [I]blindness [/I]spell. Echidna can suppress or resume this ability as a free action. The save DC is Charisma-based. [B]Blindsense (Ex):[/B] Echidna can pinpoint creatures within a distance of 60 feet. Opponents that Echidna can’t actually see still have total concealment against her. [B]Confront Sin (Su):[/B] Echidna is made stronger by the sin of her opponents. All physical attacks do bonus damage equal to +2 damage for each step the target's alignment is away from lawful good. [B]Divine Vulnerability (Su):[/B] Echidna has a weakness, a special action that any person with a good alignment can do to instantly destroy her. [COLOR=Red][I'm still playing around with what the special action might be. Any suggestions?][/COLOR] [B]Frightful Presence (Ex):[/B] The ability takes effect automatically whenever Echidna attacks or charges. Creatures within a 150 ft radius are subject to the effect if they have less than 18 HD. A potentially affected creature that succeeds on a DC 26 Will save remains immune to Echidna's frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. The save DC is Charisma-based. [B]Immunities (Ex):[/B] Echidna is immune to sleep effects and paralysis effects. [B]Keen Senses (Ex):[/B] Echidna sees four times as well a human in shadowy illumination and twice as well in normal light. She also has darkvision out to 120 feet. [B]Poison (Ex):[/B] Injury, Fortitude DC 24, initial and secondary damage 1d6 Str. The save DC is Constitution-based. [B]Spell-Like Abilities:[/B] At will—[I]darkness[/I], [I]discern lie[/I] (DC 20), [I]dispel magic[/I], [I]magic circle against good[/I]; 3/day—[I]confusion[/I] (DC 21), [I]crushing despair[/I] (DC 21), [I]deeper darkness[/I], [I]silence[/I] (DC 19), [I]slow [/I](DC 20), [I]touch of idiocy[/I]; 1/day—[I]dimension door[/I], [I]insanity[/I] (DC 24), [I]plane shift[/I] (DC 23), [I]mass suggestion[/I] (DC 23), [I]song of discord[/I] (DC 22). Caster level 13th. [B]Spells:[/B] Echidna casts divine spells as a 7th-level druid and arcane spells as a 1st-level sorcerer. [B]Stunning Glance (Su):[/B] As a standard action, Echidna can stun a creature within 30 feet with a look. The target creature must succeed on a DC 25 Fortitude save or be stunned for 2d4 rounds. The save DC is Charisma-based. [B]Unearthly Grace (Su):[/B] Echidna adds her Charisma modifier as a bonus on all her saving throws, and as a deflection bonus to her Armor Class. (The statistics block already reflects these bonuses). [B]Wild Empathy (Ex):[/B] By making a successful wild empathy check, Echidna can improve the attitude of an animal as if making a Diplomacy check to improve the attitude of a person. The ability normally takes 1 minute to use, and Echidna and the animal have to be able to study each other (within 30 feet under normal visibility conditions). [B]Druid Spells Prepared [/B](6/5/4/3/1, DC 13 + spell level): 0—[I]flare[/I], [I]guidance[/I] (2), [I]resistance[/I] (2), [I]virtue[/I]; 1st—[I]endure elements[/I], [I]entangle[/I] (2), [I]obscuring mist[/I], [I]pass without trace[/I]; 2nd—[I]bear's endurance[/I], [I]chill metal[/I], [I]fog cloud[/I], [I]owl's wisdom[/I]; 3rd—[I]protection from energy[/I], [I]spike growth[/I], [I]wind wall[/I]; 4th—[I]freedom of movemen[/I]t. [B]Sorcerer Spells Known[/B] (5/5, DC 17 + spell level): 0—[I]daze[/I], [I]detect magic[/I], [I]ghost sound[/I], [I]resistance[/I]; 1—[I]silent image[/I], [I]sleep[/I]. [B]Possessions:[/B] [COLOR=Red]34,000 gp—[/COLOR]wand of [I]hold person[/I][COLOR=Red] 4,500 gp[/COLOR], [I]periapt of wisdom +2[/I] (reflected in statistics above)[COLOR=Red] 4,000 gp[/COLOR], fire opal pendant [COLOR=Red]3,600 gp[/COLOR], gold platter [COLOR=Red]3,300 gp[/COLOR], sapphire tipped sceptre[COLOR=Red] 3,000 gp[/COLOR], ivory sword[COLOR=Red] 2,700 gp[/COLOR], gold and silver coffer [COLOR=Red]2,500 gp[/COLOR], brass orb inlaid with moonstone[COLOR=Red] 2400 gp[/COLOR], gold bull idol[COLOR=Red] 1200 gp[/COLOR], brass bowl[COLOR=Red] 1000 gp[/COLOR], tapestry[COLOR=Red] 800 gp[/COLOR], scroll of [I]endure elements[/I], [I]owl's wisdom[/I], [I]wind wall[/I][COLOR=Red] 575 gp,[/COLOR] potion [I]of blur[/I][COLOR=Red] 300 gp[/COLOR], ivory statuette[COLOR=Red] 60 gp[/COLOR], scroll of [I]ray of enfeeblement[/I] and [I]summon monster I[/I][COLOR=Red] 50 gp[/COLOR], 4,015 gp[COLOR=Red] remaining wealth in coins[/COLOR]. [B]Physical Description:[/B] From above the waist, Echidna appears to be a beautiful human woman, but below is the form of a foul dragon with blue-black scales. [COLOR=Red]Skills (Dragon): Concentration 18 ranks (+5 Con), Diplomacy 16 ranks (+7 Cha), Escape Artist 7 ranks (+0 Dex), Hide 16 ranks (+0 Dex, -4 size), Intimidate 18 ranks (+7 Cha), Knowledge (arcana) 7 ranks (+4 Int), Knowledge (religion) 21 ranks (+4 Int), Listen 18 ranks (+3 Wis, +2 Alertness), Move Silently 16 ranks (+0 Dex), Search 21 ranks (+4 Int), Sense Motive 18 ranks (+3 Wis), Spot 18 ranks (+3 Wis, +2 Alertness), Swim 7 ranks (+6 Str, +8 racial trait), Use Magic Device 9 ranks (+4 Int) = 270 (210 skill points) Skills (Nymph): Concentration 15 ranks, Diplomacy 13 ranks, Escape Artist 12 ranks, Hide 12 ranks, Listen 15 ranks, Move Silently 13 ranks, Sense Motive 13 ranks, Spot 15 ranks, Swim 12 ranks = 120 (120 skill points). NOTE: Number of feats is derived as follows: 1 at 1st, 3rd, 6th, 9th, 12th, 15th, 18th, 21st, 24th, 27th, 30th = 11[/COLOR] OTHER NOTES: The sin dragon was modified for 3.5 (CR 8 > CR 9; fire resistance 20 > fire resistance 10; cold resistance 20 > cold resistance 10; DR 10/+3 > 15/cold iron) and water movement (loses fly speed and gains swim speed). Added 2 HD of dragon and a barbed sting (with poison) for +1 CR. Using Monster's Handbook guidelines, added 6 HD of fey and increased CR by +3 with new spell-like abilities: confusion, crushing despair, deeper darkness, insanity, plane shift, mass suggestion, silence, song of discord, touch of idiocy. Increased caster level on all spell-like abilities (where appropriate) to 13th. [/QUOTE]
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