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<blockquote data-quote="Campbell" data-source="post: 6193821" data-attributes="member: 16586"><p>Good stuff JamesonCourage and pemerton. I'll have more questions later.</p><p></p><p></p><p>In Numenera there are 3 principles ways to gain XP</p><ul> <li data-xf-list-type="ul">GM Intrusion: In Numenera players roll all the dice. Whenever they come in conflict with an NPC they roll against a difficulty level equal to the NPC's level. However, a GM may introduce a complication at anytime by declaring something happens in the fiction. If the player accepts the intrusion they receive 2 xp (one of which they must hand off to another player). They can refuse it by paying an XP.</li> <li data-xf-list-type="ul">Accomplishing a player or GM defined goal. I'm going to rely mostly on player defined goals.</li> <li data-xf-list-type="ul">Discovery: The main deal. In a more straight forward game this is focused on uncovering Numenera, the relics of a bygone age. I'm going to subvert this slightly and grant discovery XP for uncovering NPC secrets to reward players for engaging with the fiction.</li> </ul><p></p><p>Here's an example NPC to show what I mean:</p><p></p><p><u><strong>Shanna 2(6)</strong></u></p><p>Shanna used to work at the abandoned bar the PCs operate out of. Since they've moved in she's been really helpful.</p><p>She knows quite a bit about the local community of intransigents, and has assisted the PCs in locating new business "opportunities".</p><p></p><p>Shanna is a young redheaded women with a slender, pleasing figure. Her clothes have gotten more ragged over time. While generally amiable, she has a fierce determined look about her. Shanna caries a small curved blade on her belt.</p><p></p><p><strong>Motive:</strong> Learn as much as she can about the PCs. Decide if she can trust them.</p><p><strong>Health:</strong> 6</p><p><strong>Damage Inflicted:</strong> 2</p><p><strong>Movement:</strong> Short</p><p><strong>Modifications:</strong> Level 4 for understanding the local community, level 3 speed defense</p><p><strong>Interaction:</strong> Shanna has been burned before and she's not sure who she can trust. She desperately needs someone she can believe in. She tends to treat people as they treat her. Hostility will net hostility; kindness with kindness. Shanna cares deeply for the children in the community and is primarily interested in their welfare. She counts as an asset for finding notable people around the neighborhood.</p><p></p><p>Discoveries</p><p> • Since shortly after the bar closing down Shanna has been working as an informant for a shadowling (2 XP).</p><p> • Shanna has papers to prove her citizenship, but refuses to find work in more affluent parts of town. The last time she worked closer to the markets a merchant wined and dined her, but later tried to force himself on her. She responded by gutting him with his own knife. She wears it on her belt. (3 XP)</p><p></p><p></p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Campbell, post: 6193821, member: 16586"] Good stuff JamesonCourage and pemerton. I'll have more questions later. In Numenera there are 3 principles ways to gain XP [LIST] [*]GM Intrusion: In Numenera players roll all the dice. Whenever they come in conflict with an NPC they roll against a difficulty level equal to the NPC's level. However, a GM may introduce a complication at anytime by declaring something happens in the fiction. If the player accepts the intrusion they receive 2 xp (one of which they must hand off to another player). They can refuse it by paying an XP. [*]Accomplishing a player or GM defined goal. I'm going to rely mostly on player defined goals. [*]Discovery: The main deal. In a more straight forward game this is focused on uncovering Numenera, the relics of a bygone age. I'm going to subvert this slightly and grant discovery XP for uncovering NPC secrets to reward players for engaging with the fiction. [/LIST] Here's an example NPC to show what I mean: [U][B]Shanna 2(6)[/B][/U] Shanna used to work at the abandoned bar the PCs operate out of. Since they've moved in she's been really helpful. She knows quite a bit about the local community of intransigents, and has assisted the PCs in locating new business "opportunities". Shanna is a young redheaded women with a slender, pleasing figure. Her clothes have gotten more ragged over time. While generally amiable, she has a fierce determined look about her. Shanna caries a small curved blade on her belt. [B]Motive:[/B] Learn as much as she can about the PCs. Decide if she can trust them. [B]Health:[/B] 6 [B]Damage Inflicted:[/B] 2 [B]Movement:[/B] Short [B]Modifications:[/B] Level 4 for understanding the local community, level 3 speed defense [B]Interaction:[/B] Shanna has been burned before and she's not sure who she can trust. She desperately needs someone she can believe in. She tends to treat people as they treat her. Hostility will net hostility; kindness with kindness. Shanna cares deeply for the children in the community and is primarily interested in their welfare. She counts as an asset for finding notable people around the neighborhood. Discoveries • Since shortly after the bar closing down Shanna has been working as an informant for a shadowling (2 XP). • Shanna has papers to prove her citizenship, but refuses to find work in more affluent parts of town. The last time she worked closer to the markets a merchant wined and dined her, but later tried to force himself on her. She responded by gutting him with his own knife. She wears it on her belt. (3 XP) Thoughts? [/QUOTE]
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