Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Echoes of the Past
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Campbell" data-source="post: 6196301" data-attributes="member: 16586"><p>I think I've come up with a solid bang to kick start the action, but it will require slightly changing the scenario. Rather than have the PCs start out as a group, they will all simply be squatters at the abandoned bar. Some PCs will have connections to one another, but not necessarily all - unless they want to.</p><p></p><p>At the start of play, a team dispatched by one of the private security companies will arrive. They've been sent by someone who has acquired ownership rights to clear the bar of vagrants. The mercenaries are not eager to engage in combat - they simply want to fulfill their contract. If approached with the right tact they will be willing to let the squatters stay for a month, most likely with a weekly payment.</p><p></p><ul> <li data-xf-list-type="ul">While the mercenaries are legitimate citizens, their station is not much above The Lost. They barely get by on their salaries.</li> <li data-xf-list-type="ul">Discovery: The leader of the unit owes money to a local street gang. This is where any bribery money would go.</li> <li data-xf-list-type="ul">There is dissent in the ranks. Some members of the unit want to clear out the bar right away. Others seem reluctant to put the children out on the street.</li> <li data-xf-list-type="ul">The mercenaries don't know what the new owner plans to do with the bar. If pressed the leader will express doubt that the owner plans to actually use the bar. Probably part of some bilateral trade. It might be possible to work out an arrangement with the owner, through intermediaries. That will take time though.</li> </ul><p></p><p>After some additional thought, I'm going to extend some additional back story authority to my players. They simply need to be among the Lost and owe a debt or have contractual obligations, either legitimate or not so legitimate.</p><p></p><p>It will probably be another month before I can get the game off the ground due to school obligations. I'm starting to talk to players, and they seem pretty into the concept. I'm looking at doing another iteration of the setup and progress to character creation fairly soon. I don't want to develop too much setting material without giving the players a chance to leverage some back story authority during character creation.</p><p></p><p>LostSoul, thanks a lot for sharing that article. It's got me thinking. I'm not sure I've fully comprehended the advice, but it's definitely food for thought. I'm so used to running games based on character exploration that it's kind of difficult to adjust my thought processes.</p><p></p><p>Anyone have any advice for managing time in setting? I've always treated it pretty fluidly, but if my players end up agreeing to weekly "rent" payments a more strict accounting might add some nice organic pressure.</p></blockquote><p></p>
[QUOTE="Campbell, post: 6196301, member: 16586"] I think I've come up with a solid bang to kick start the action, but it will require slightly changing the scenario. Rather than have the PCs start out as a group, they will all simply be squatters at the abandoned bar. Some PCs will have connections to one another, but not necessarily all - unless they want to. At the start of play, a team dispatched by one of the private security companies will arrive. They've been sent by someone who has acquired ownership rights to clear the bar of vagrants. The mercenaries are not eager to engage in combat - they simply want to fulfill their contract. If approached with the right tact they will be willing to let the squatters stay for a month, most likely with a weekly payment. [LIST] [*]While the mercenaries are legitimate citizens, their station is not much above The Lost. They barely get by on their salaries. [*]Discovery: The leader of the unit owes money to a local street gang. This is where any bribery money would go. [*]There is dissent in the ranks. Some members of the unit want to clear out the bar right away. Others seem reluctant to put the children out on the street. [*]The mercenaries don't know what the new owner plans to do with the bar. If pressed the leader will express doubt that the owner plans to actually use the bar. Probably part of some bilateral trade. It might be possible to work out an arrangement with the owner, through intermediaries. That will take time though. [/LIST] After some additional thought, I'm going to extend some additional back story authority to my players. They simply need to be among the Lost and owe a debt or have contractual obligations, either legitimate or not so legitimate. It will probably be another month before I can get the game off the ground due to school obligations. I'm starting to talk to players, and they seem pretty into the concept. I'm looking at doing another iteration of the setup and progress to character creation fairly soon. I don't want to develop too much setting material without giving the players a chance to leverage some back story authority during character creation. LostSoul, thanks a lot for sharing that article. It's got me thinking. I'm not sure I've fully comprehended the advice, but it's definitely food for thought. I'm so used to running games based on character exploration that it's kind of difficult to adjust my thought processes. Anyone have any advice for managing time in setting? I've always treated it pretty fluidly, but if my players end up agreeing to weekly "rent" payments a more strict accounting might add some nice organic pressure. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Echoes of the Past
Top