Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
ECL 0 Shade...for my homebrew
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DulothS" data-source="post: 3156790" data-attributes="member: 13731"><p>How about shifting that ability like so:</p><p></p><p>Shadowy Form: Shades are partially composed of pure shadow, and are at their strongest in complete darkness. Shades get a +10 bonus to Hide checks against creatures with Darkvision in complete darkness(Creatures without Darkvision or another supernatural sense cannot see at all in complete darkness), a +4 bonus to Hide checks when it is not daylight, and while at least partially in shadow, their form is somewhat mutable, granting them a +2 Dodge bonus to AC and a +10 to escape artist checks. They take 2d6 damage from initial exposure to any magical light source (Any given spell only damages them once) and are unusually vulnerable to light, taking damage from spells as such(For example, Searing Light impacts them the way it does a Vampire).</p><p></p><p>Light Blindness: A well-illuminated target or a completely lit area, such as an open field during daylight, has total concealment from the Shade, and Shades will avoid such at all cost. Simply bearing a torch is not sufficient to be well illuminated, but wearing a brightly glowing suit of armor or something similar would be.</p></blockquote><p></p>
[QUOTE="DulothS, post: 3156790, member: 13731"] How about shifting that ability like so: Shadowy Form: Shades are partially composed of pure shadow, and are at their strongest in complete darkness. Shades get a +10 bonus to Hide checks against creatures with Darkvision in complete darkness(Creatures without Darkvision or another supernatural sense cannot see at all in complete darkness), a +4 bonus to Hide checks when it is not daylight, and while at least partially in shadow, their form is somewhat mutable, granting them a +2 Dodge bonus to AC and a +10 to escape artist checks. They take 2d6 damage from initial exposure to any magical light source (Any given spell only damages them once) and are unusually vulnerable to light, taking damage from spells as such(For example, Searing Light impacts them the way it does a Vampire). Light Blindness: A well-illuminated target or a completely lit area, such as an open field during daylight, has total concealment from the Shade, and Shades will avoid such at all cost. Simply bearing a torch is not sufficient to be well illuminated, but wearing a brightly glowing suit of armor or something similar would be. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
ECL 0 Shade...for my homebrew
Top