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ECL 1 feline race
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<blockquote data-quote="queldonus" data-source="post: 1253859" data-attributes="member: 8010"><p>I'm a big time cat person, and i'm trying to design an anthropomorphic feline base race for use in our local group's D&D campaigns. I want ECL 1. I'm thinking a dex bonus, and a str and con penealty. I also want scent as a special ability.</p><p>I have had some stats suggested by a friend, they're 3.0 rules for a feilne race that his group used. They are in the general direction toward what i want. So if anyone else has a house rule feline race that's well balaced, or want to make some suggestions on these stats, please post.</p><p></p><p></p><p>Race: Chause </p><p> -2 Str, +3 Dex, -2 Con, +1 Cha. Chause are agile and attractive, but weak and frail.</p><p> Medium-size.</p><p> Chause base speed is 45 feet (max jump distance 1.5 X height)</p><p> Chause receive a +2 racial bonus to Jump skill checks.</p><p> Chause receive a +2 bonus to reflex saving throws.</p><p> Improved Low-light Vision: Chause can see up to four times as far as a human conditions of dim light. They can see 60' in all but the darkest night.</p><p> Proficient with scimitar.</p><p> +1 racial bonus to Hide, Listen, Move Silently, and Spot skill checks.</p><p> +1 bonus to Balance checks unless their tail is constrained. If constrained they receive -1 to balance checks; if her tail is removed they incur a permanent -2 to all balance checks.</p><p> Chause receive Ambidexterity and Multiattack as bonus feats.</p><p> Chause have access to the scent special ability, which they can take as a feat.</p><p> The Chause can use their sharp teeth and claws as natural weapons: bite attack for 1d4 damage and 2 claw attacks for 1d3 damage each.</p><p> Automatic Languages: Common and Chause. Bonus Languages: Elven, Malekai, Orc, Sylvan, Undercommon.</p><p> Favored Class: Rogue. Chause are naturally adept at the skills of a thief.</p></blockquote><p></p>
[QUOTE="queldonus, post: 1253859, member: 8010"] I'm a big time cat person, and i'm trying to design an anthropomorphic feline base race for use in our local group's D&D campaigns. I want ECL 1. I'm thinking a dex bonus, and a str and con penealty. I also want scent as a special ability. I have had some stats suggested by a friend, they're 3.0 rules for a feilne race that his group used. They are in the general direction toward what i want. So if anyone else has a house rule feline race that's well balaced, or want to make some suggestions on these stats, please post. Race: Chause -2 Str, +3 Dex, -2 Con, +1 Cha. Chause are agile and attractive, but weak and frail. Medium-size. Chause base speed is 45 feet (max jump distance 1.5 X height) Chause receive a +2 racial bonus to Jump skill checks. Chause receive a +2 bonus to reflex saving throws. Improved Low-light Vision: Chause can see up to four times as far as a human conditions of dim light. They can see 60' in all but the darkest night. Proficient with scimitar. +1 racial bonus to Hide, Listen, Move Silently, and Spot skill checks. +1 bonus to Balance checks unless their tail is constrained. If constrained they receive -1 to balance checks; if her tail is removed they incur a permanent -2 to all balance checks. Chause receive Ambidexterity and Multiattack as bonus feats. Chause have access to the scent special ability, which they can take as a feat. The Chause can use their sharp teeth and claws as natural weapons: bite attack for 1d4 damage and 2 claw attacks for 1d3 damage each. Automatic Languages: Common and Chause. Bonus Languages: Elven, Malekai, Orc, Sylvan, Undercommon. Favored Class: Rogue. Chause are naturally adept at the skills of a thief. [/QUOTE]
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ECL 1 feline race
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