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[ECL Evaluation] Elder Drow
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<blockquote data-quote="paqman" data-source="post: 762975" data-attributes="member: 1041"><p>Greetings all, I have created a creature recently, the Elder Drow, but I don't have the Savage Secies and was wondering if anyone could evaluate the ECL of this creatures. I have been thinking and I gave it a +5 ECL, but after re reading again I feel that It should have possibly more than that.</p><p></p><p>Anyone willing to help?</p><p>I would like, if it is possible, to have a power by power ECL value. This way I will be abale to remove what I want to attain an ECL of +5</p><p></p><p>Thanks</p><p></p><p>-----------------------------------------------------</p><p>Elder Drow</p><p>(Greater drow)</p><p></p><p>These beings are usually very rare and once one is detected at birth, are often eliminated, out of fear, while it is possible. The elder Drows are the creatures that were the rulers of the Drow society in the past and, at an unknown time in history, became extinct due to normal Drow hatred and assassination. For the last centuries, no Elder Drow came into existence due to birth control and, if ever one came to be and reached adulthood, it is quite possible that such a being might be able to rally the Drow race under a single ruler ship. At birth they have a tatoo on there forehead that can only be seen by other Drows.</p><p></p><p>Elder Drows have lots of affinity with vampires, sharing some of their innate powers, and thus are often met together (When one exists).</p><p></p><p>ABILITIES:</p><p>+4 Str, +4 Dex, +2 Con, +2 int, +0 wis, +4 cha (Edited to +4 after a suggestion by hammymchamham)</p><p></p><p>SPECIAL QUALITIES:</p><p></p><p>Claw attacks, Elder Drows are able to extend the length and hardness of their claws in the blink of an eye and use those as weapons. It inflicts 1d8 + str damage. The claws of an Elder Drow may be imbued as if imbuing weapons. Thus the claws could be imbued with Shock attack for example but not with bonuses to hit. A maximum of +5 worth of abilities may be imbued to the claws. It is also possible to change these powers if the Elder Drow wishes it. Doing so requires a special greater dispel magic casted by the Elder Drow with the intended goal of removing the magic. Casting a Greater Dispel magic to do so requires 1 hour of casting and 5 greater Dispel magic expenditure, if less than that amount of dispel magic is available to the Elder Drow, the powers are there forever, unless using a Wish of Miracle. </p><p></p><p>-Dominate, Elder Drows are able to dominate other mortals as the Dominate spell of a level equal to the class levels of the Elder Drow. DC 10 + ½ character levels + Cha bonus. Against Dark elves the Elder Drow enjoys a bonus equals to 11 +1/level competence bonus to overcome spell resistance, against other elves, 11 + only half the character levels. </p><p>-Polymorph into diminutive normal spider or (small, medium, large or huge ) monstrous spider like creature ( similar to a merge with and Alien from the movie and a spider ) or he can also polymorph into a ( small or dire ) bat like creature. Both polymorphs are available at will. </p><p>-Spider Climb as a sorceror of a level equal to the class levels of the Elder Drow. </p><p>-Dancing light, darkness, fairy fire </p><p>-Dark vision 120 feet. </p><p>-Immune to magical sleep spells and effects </p><p>- +2 racial saving throw against enchantment spells or effects. </p><p>- +2 racial bonus to Will saves against enchantment spells or effects </p><p>- +5 racial bonus to Search, Spot, listen, hide and move silently. An Elder Drow who merely passes within 5 feet of a secret or concealed door is entitled to a Search check as though actively looking for it. </p><p>- Fast healing 1 </p><p>- At 3rd level Web (3/day) </p><p>- At 9th level while in Spider form, the Elder drow gains vocal chords and may cast verbal spells. (Always) </p><p>- At 19th level +5 to spell resistance. (Always)</p><p></p><p>SPECIAL DEFENCES:</p><p></p><p>1. Spell resistance, as normal Drow (11 + character hit dices)</p><p>2. The Elder Drow has a natural ability to evade destructive area spell and spell like abilities. Thus, Elder Drows developed the Evasion ability ( As rogue equal to the character level )</p><p></p><p>OTHER:</p><p></p><p>Weakness:</p><p></p><p>Light blindness, Abrupt exposure to bright light, blinds a drow for 1 round. In addition, drow suffer -1 circumstance penality to all attack rolls, saves, and checks while operating in sunlight.</p></blockquote><p></p>
[QUOTE="paqman, post: 762975, member: 1041"] Greetings all, I have created a creature recently, the Elder Drow, but I don't have the Savage Secies and was wondering if anyone could evaluate the ECL of this creatures. I have been thinking and I gave it a +5 ECL, but after re reading again I feel that It should have possibly more than that. Anyone willing to help? I would like, if it is possible, to have a power by power ECL value. This way I will be abale to remove what I want to attain an ECL of +5 Thanks ----------------------------------------------------- Elder Drow (Greater drow) These beings are usually very rare and once one is detected at birth, are often eliminated, out of fear, while it is possible. The elder Drows are the creatures that were the rulers of the Drow society in the past and, at an unknown time in history, became extinct due to normal Drow hatred and assassination. For the last centuries, no Elder Drow came into existence due to birth control and, if ever one came to be and reached adulthood, it is quite possible that such a being might be able to rally the Drow race under a single ruler ship. At birth they have a tatoo on there forehead that can only be seen by other Drows. Elder Drows have lots of affinity with vampires, sharing some of their innate powers, and thus are often met together (When one exists). ABILITIES: +4 Str, +4 Dex, +2 Con, +2 int, +0 wis, +4 cha (Edited to +4 after a suggestion by hammymchamham) SPECIAL QUALITIES: Claw attacks, Elder Drows are able to extend the length and hardness of their claws in the blink of an eye and use those as weapons. It inflicts 1d8 + str damage. The claws of an Elder Drow may be imbued as if imbuing weapons. Thus the claws could be imbued with Shock attack for example but not with bonuses to hit. A maximum of +5 worth of abilities may be imbued to the claws. It is also possible to change these powers if the Elder Drow wishes it. Doing so requires a special greater dispel magic casted by the Elder Drow with the intended goal of removing the magic. Casting a Greater Dispel magic to do so requires 1 hour of casting and 5 greater Dispel magic expenditure, if less than that amount of dispel magic is available to the Elder Drow, the powers are there forever, unless using a Wish of Miracle. -Dominate, Elder Drows are able to dominate other mortals as the Dominate spell of a level equal to the class levels of the Elder Drow. DC 10 + ½ character levels + Cha bonus. Against Dark elves the Elder Drow enjoys a bonus equals to 11 +1/level competence bonus to overcome spell resistance, against other elves, 11 + only half the character levels. -Polymorph into diminutive normal spider or (small, medium, large or huge ) monstrous spider like creature ( similar to a merge with and Alien from the movie and a spider ) or he can also polymorph into a ( small or dire ) bat like creature. Both polymorphs are available at will. -Spider Climb as a sorceror of a level equal to the class levels of the Elder Drow. -Dancing light, darkness, fairy fire -Dark vision 120 feet. -Immune to magical sleep spells and effects - +2 racial saving throw against enchantment spells or effects. - +2 racial bonus to Will saves against enchantment spells or effects - +5 racial bonus to Search, Spot, listen, hide and move silently. An Elder Drow who merely passes within 5 feet of a secret or concealed door is entitled to a Search check as though actively looking for it. - Fast healing 1 - At 3rd level Web (3/day) - At 9th level while in Spider form, the Elder drow gains vocal chords and may cast verbal spells. (Always) - At 19th level +5 to spell resistance. (Always) SPECIAL DEFENCES: 1. Spell resistance, as normal Drow (11 + character hit dices) 2. The Elder Drow has a natural ability to evade destructive area spell and spell like abilities. Thus, Elder Drows developed the Evasion ability ( As rogue equal to the character level ) OTHER: Weakness: Light blindness, Abrupt exposure to bright light, blinds a drow for 1 round. In addition, drow suffer -1 circumstance penality to all attack rolls, saves, and checks while operating in sunlight. [/QUOTE]
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[ECL Evaluation] Elder Drow
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