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ECL for half-iron golem
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<blockquote data-quote="wallshot" data-source="post: 514252" data-attributes="member: 759"><p>i was wondering if my math was correct. Using Soldarin's ECL calculator, i factored the half-iron golem out to and ECL of 5. here is my breakdown</p><p></p><p>stats-</p><p>str.....+12</p><p>dex.....-2</p><p>con.....+4</p><p>total=14*.1=1.4</p><p></p><p>int.....-6</p><p>wis.....+0</p><p>cha.....-6</p><p>total=-12*.05=-.6</p><p></p><p>Natural AC=+11*.2=2.2</p><p></p><p>DR 25/+2=+1 (is it +1 for each part? cause 25 would be +1 and /+2 would be +1) </p><p></p><p>+2 Fort Save=+.2</p><p></p><p>Darkvision=+.2</p><p></p><p>breath weapon= +1(dc increase with level)</p><p></p><p>Iron Golem Magic Immunities=+1 (this should proly be higher, since iron golems are immune to a lot...)</p><p></p><p>Rust Vulnerability=-1 (while this is a very major weakness, the general party doesnt usually carry a rust monster in its portable hole...and yes i know about the summon monster-polymorph trick)</p><p></p><p>unablility to heal= -1 (this could be higher, but he can be healed...im guessing it would be a craft check?)</p><p></p><p>and now the final tally=1.4+2.2+1+1+1+0.2+0.2-1-1-0.6 = 4.4 or ecl +4 total.</p><p></p><p>so is this right? should the DR count for more? should the magic Immunities be a bigger adjustment? is the summon monster-polymorph to rustmonster trick really that deadly?</p><p></p><p>in general...is +4 for a half-iron golem right?</p><p></p><p>thnks for yor input</p><p>oh yeah, this is where its at for those who dont have it</p><p><a href="http://www.webspawner.com/users/enbsoldarin/index.html" target="_blank">http://www.webspawner.com/users/enbsoldarin/index.html</a></p></blockquote><p></p>
[QUOTE="wallshot, post: 514252, member: 759"] i was wondering if my math was correct. Using Soldarin's ECL calculator, i factored the half-iron golem out to and ECL of 5. here is my breakdown stats- str.....+12 dex.....-2 con.....+4 total=14*.1=1.4 int.....-6 wis.....+0 cha.....-6 total=-12*.05=-.6 Natural AC=+11*.2=2.2 DR 25/+2=+1 (is it +1 for each part? cause 25 would be +1 and /+2 would be +1) +2 Fort Save=+.2 Darkvision=+.2 breath weapon= +1(dc increase with level) Iron Golem Magic Immunities=+1 (this should proly be higher, since iron golems are immune to a lot...) Rust Vulnerability=-1 (while this is a very major weakness, the general party doesnt usually carry a rust monster in its portable hole...and yes i know about the summon monster-polymorph trick) unablility to heal= -1 (this could be higher, but he can be healed...im guessing it would be a craft check?) and now the final tally=1.4+2.2+1+1+1+0.2+0.2-1-1-0.6 = 4.4 or ecl +4 total. so is this right? should the DR count for more? should the magic Immunities be a bigger adjustment? is the summon monster-polymorph to rustmonster trick really that deadly? in general...is +4 for a half-iron golem right? thnks for yor input oh yeah, this is where its at for those who dont have it [url]http://www.webspawner.com/users/enbsoldarin/index.html[/url] [/QUOTE]
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ECL for half-iron golem
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