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ECL of an awakened magebreed clawfoot?
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<blockquote data-quote="Conaill" data-source="post: 2910269" data-attributes="member: 1264"><p>So... we get:</p><p></p><p>Awakened Magebred Clawfoot Fighter 1:</p><p>Medium magical beast (augmented animal)</p><p>Hit Dice: 4d8+1d10+15 (38 HP)</p><p>Initiative: +4</p><p>Speed: 40 ft. (8 squares)</p><p>Armor Class: 21 (+4 Dex, +7 natural), touch 14, flat-footed 17</p><p>Base Attack/Grapple: +4/+10</p><p>Attack: Talons +10 melee (1d8+6)</p><p>Full Attack: Talons +10 melee (1d8+6) and 2 foreclaws +8 melee (1d3+3) and bite +8 melee (1d6+3)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: -</p><p>Special Qualities: low-light vision, scent, darkvision 60'</p><p>Saves: Fort +9, Ref +8, Will +2</p><p>Abilities: Str 22, Dex 19, Con 17, Int 10, Wis 12, Cha 12</p><p>Skills: Hide +13, Jump +23, Listen +10, Spot +10, Survival +10, +6 skill points (total 51 ranks and racial bonuses)</p><p>Feats: Run, multi-attack, two more feats</p><p>Level Adjustment: ?</p><p></p><p>vs.</p><p></p><p>Human Fighter 7</p><p>Hit Dice: 7d10 (38 HP)</p><p>Initiative: +1</p><p>Speed: 20 ft. in full plate armor (4 squares); base speed 30 ft.</p><p>Armor Class: 19 (+1 Dex, +8 full plate), touch 11, flat-footed 18</p><p>Base Attack/Grapple: +7/+11</p><p>Attack: Greatsword +11 melee (2d6+6)</p><p>Full Attack: Greatsword +11/+6 melee (2d6+6)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Saves: Fort +5, Ref +3, Will +3</p><p>Abilities: Str 18, Dex 12, Con 10, Int 10, Wis 12, Cha 11</p><p>Skills: total 30 ranks</p><p>Feats: 4 general + 4 Fighter</p><p></p><p></p><p>These guys seem reasonably well matched (note that I gave the human Ftr a 28 pointbuy, plus one stat increase at Ftr4), but that's only because I gave the human full plate whereas the dino has to rely on its own thick skin.</p><p></p><p>If you assume that in a world where Clawfeet are standard riding animals, barding for them should be failry easy to get at, it would be entirely fair to give the Clawfoot an extra +5 AC as well (+8 from plate barding, but Dex AC goes down by 3). In that, case, I think the Clawfoot would pull well ahead of the human Ftr7, with 6 more points of AC, plus better saves and skills, and longer Full Attack sequence (but a few less feats and lower damage per hit).</p><p></p><p>Assuming your DM isn't an <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> about letting your clawfoot wear armor, I would put it at a minimum of ECL 7. If you DM lets the Clawfoot yield a weapon (Greatsword 2d6+9) and manipulate items (e.g. healing your PC by getting a potion out of its pack and feeding it to you), I would probably put it at ECL 8. (Keep in mind that manual dexterity is even more important for a cohort ECL!)</p></blockquote><p></p>
[QUOTE="Conaill, post: 2910269, member: 1264"] So... we get: Awakened Magebred Clawfoot Fighter 1: Medium magical beast (augmented animal) Hit Dice: 4d8+1d10+15 (38 HP) Initiative: +4 Speed: 40 ft. (8 squares) Armor Class: 21 (+4 Dex, +7 natural), touch 14, flat-footed 17 Base Attack/Grapple: +4/+10 Attack: Talons +10 melee (1d8+6) Full Attack: Talons +10 melee (1d8+6) and 2 foreclaws +8 melee (1d3+3) and bite +8 melee (1d6+3) Space/Reach: 5 ft./5 ft. Special Attacks: - Special Qualities: low-light vision, scent, darkvision 60' Saves: Fort +9, Ref +8, Will +2 Abilities: Str 22, Dex 19, Con 17, Int 10, Wis 12, Cha 12 Skills: Hide +13, Jump +23, Listen +10, Spot +10, Survival +10, +6 skill points (total 51 ranks and racial bonuses) Feats: Run, multi-attack, two more feats Level Adjustment: ? vs. Human Fighter 7 Hit Dice: 7d10 (38 HP) Initiative: +1 Speed: 20 ft. in full plate armor (4 squares); base speed 30 ft. Armor Class: 19 (+1 Dex, +8 full plate), touch 11, flat-footed 18 Base Attack/Grapple: +7/+11 Attack: Greatsword +11 melee (2d6+6) Full Attack: Greatsword +11/+6 melee (2d6+6) Space/Reach: 5 ft./5 ft. Saves: Fort +5, Ref +3, Will +3 Abilities: Str 18, Dex 12, Con 10, Int 10, Wis 12, Cha 11 Skills: total 30 ranks Feats: 4 general + 4 Fighter These guys seem reasonably well matched (note that I gave the human Ftr a 28 pointbuy, plus one stat increase at Ftr4), but that's only because I gave the human full plate whereas the dino has to rely on its own thick skin. If you assume that in a world where Clawfeet are standard riding animals, barding for them should be failry easy to get at, it would be entirely fair to give the Clawfoot an extra +5 AC as well (+8 from plate barding, but Dex AC goes down by 3). In that, case, I think the Clawfoot would pull well ahead of the human Ftr7, with 6 more points of AC, plus better saves and skills, and longer Full Attack sequence (but a few less feats and lower damage per hit). Assuming your DM isn't an :):):) about letting your clawfoot wear armor, I would put it at a minimum of ECL 7. If you DM lets the Clawfoot yield a weapon (Greatsword 2d6+9) and manipulate items (e.g. healing your PC by getting a potion out of its pack and feeding it to you), I would probably put it at ECL 8. (Keep in mind that manual dexterity is even more important for a cohort ECL!) [/QUOTE]
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ECL of an awakened magebreed clawfoot?
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