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General Tabletop Discussion
*Dungeons & Dragons
ECL of monsters: Playtest of a centaur
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<blockquote data-quote="chilibean" data-source="post: 81192" data-attributes="member: 2220"><p>The main problem I have with the ECL system is that it levels the playing field during low levels of play, but causes a huge disparity at higher levels.</p><p></p><p>I can't imagine a centaur fighter 12 being equal to a fighter 20. By that level, those extra stat points have long since lost the big difference in effectiveness they once held. If you look at a class that doesn't stack well, like wizard, it becomes even more ridiculous. A centaur wizard 12 is so incredibly weaker than a wizard 20 it's not even funny.</p><p></p><p>At first level being a centaur cost you 28,000 xp. By 12th level, the equivalent cost rose to 124,000 xp (it cost you 124k more to get to 12th than it would have otherwise). So, while the increased effectiveness slowly gets overshadowed by other abilities and magic items, the cost keeps getting bigger.</p><p></p><p>If you progressed on the chart as a first level character that simply started at -28,000, then sure it would be ok. It would be a fixed cost that didn't keep getting bigger as you went. This seems much more fair and balanced than the way they have it now.</p></blockquote><p></p>
[QUOTE="chilibean, post: 81192, member: 2220"] The main problem I have with the ECL system is that it levels the playing field during low levels of play, but causes a huge disparity at higher levels. I can't imagine a centaur fighter 12 being equal to a fighter 20. By that level, those extra stat points have long since lost the big difference in effectiveness they once held. If you look at a class that doesn't stack well, like wizard, it becomes even more ridiculous. A centaur wizard 12 is so incredibly weaker than a wizard 20 it's not even funny. At first level being a centaur cost you 28,000 xp. By 12th level, the equivalent cost rose to 124,000 xp (it cost you 124k more to get to 12th than it would have otherwise). So, while the increased effectiveness slowly gets overshadowed by other abilities and magic items, the cost keeps getting bigger. If you progressed on the chart as a first level character that simply started at -28,000, then sure it would be ok. It would be a fixed cost that didn't keep getting bigger as you went. This seems much more fair and balanced than the way they have it now. [/QUOTE]
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ECL of monsters: Playtest of a centaur
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