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*Dungeons & Dragons
ECL of monsters: Playtest of a centaur
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<blockquote data-quote="CRGreathouse" data-source="post: 84861" data-attributes="member: 474"><p>Centaurs are monstrous humanoids and thus have fighter BAB (+4 BAB for 4 HD). Their attack bonus, as listed, is +7 (+4 BAB, +4 Str, -1 size). Thus, a centaur Ftr12 has a BAB of +16.</p><p></p><p></p><p>A speed of 35 is quite impressive, compared to the human's 20. As for falling in a pit, the centaur should have no trouble getting out. It could throw a rope and have a party member tie it onto a solid structure and pull itself out (max pull = 13.8 tons) with no trouble. It could easily have a spellcaster get it out (<em>Tenser's floating disk</em>, <em>levitate</em>, <em>wind walk</em>, <em>polymorph other</em>, <em>polymorph any object</em>, <em>Otiluke's telekinetic sphere</em>, <em>phase door</em>, <em>fly</em>, <em>mass fly</em>, <em>telekinesis</em>, <em>rope trick</em>, ...), or have a creature pull it out - the fighter-types will surely have magically-enhanced strength, and the casters have <em>sommon monster</em> and <em>summon nature's ally</em>.</p><p></p><p></p><p>They should be much more common than 12th level centaur fighters. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Really, working mithral isn't that hard - with a decent Int, Skill Focus (Craft (armorsmith)), and masterwork tools, it wouldn't even take a high-level character. Good smiths are more common than adventurers.</p><p></p><p></p><p>It's challenging, but not terribly expensive - it must be custom made, but there's much less metal to be shaped. The centaur paid <strong>tens of thousands[/i] of gold pieces to have armor made special for him - and that doesn't include the magical protection.</strong></p></blockquote><p></p>
[QUOTE="CRGreathouse, post: 84861, member: 474"] Centaurs are monstrous humanoids and thus have fighter BAB (+4 BAB for 4 HD). Their attack bonus, as listed, is +7 (+4 BAB, +4 Str, -1 size). Thus, a centaur Ftr12 has a BAB of +16. A speed of 35 is quite impressive, compared to the human's 20. As for falling in a pit, the centaur should have no trouble getting out. It could throw a rope and have a party member tie it onto a solid structure and pull itself out (max pull = 13.8 tons) with no trouble. It could easily have a spellcaster get it out ([i]Tenser's floating disk[/i], [i]levitate[/i], [i]wind walk[/i], [i]polymorph other[/i], [i]polymorph any object[/i], [i]Otiluke's telekinetic sphere[/i], [i]phase door[/i], [i]fly[/i], [i]mass fly[/i], [i]telekinesis[/i], [i]rope trick[/i], ...), or have a creature pull it out - the fighter-types will surely have magically-enhanced strength, and the casters have [i]sommon monster[/i] and [i]summon nature's ally[/i]. They should be much more common than 12th level centaur fighters. :) Really, working mithral isn't that hard - with a decent Int, Skill Focus (Craft (armorsmith)), and masterwork tools, it wouldn't even take a high-level character. Good smiths are more common than adventurers. It's challenging, but not terribly expensive - it must be custom made, but there's much less metal to be shaped. The centaur paid [b]tens of thousands[/i] of gold pieces to have armor made special for him - and that doesn't include the magical protection.[/b] [/QUOTE]
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