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*Pathfinder & Starfinder
ECL of Planetouched races too High?
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<blockquote data-quote="kreynolds" data-source="post: 881215" data-attributes="member: 2829"><p>And if it adds to an already crappy stat? Just imagine for once, and I know this idea is wild, wacky, crazy, totally off the wall and deserving of a public execution for speaking such blasphemy, but imagine that a player actually has a low stat, like a 7, where that +4 is gonna go, instead of already having an 18...</p><p></p><p>...you know, I forgot where I was going with this.</p><p></p><p>Bah!</p><p></p><p>Anyways, with that worthless rant of mine aside (its a weird morning for me, so if want to ignore that mess, be my guest <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />), I'll just say that there's no way I could equate +4 to any stat to two full character levels. I think a lot of people have a tendancy to forget how much stuff you get with a class level...hit die, skill points, character level feat progression, character level ability points, character wealth, varying combinations of improving or rapidly improving saving throws, a rising base attack bonus...and to add to the list of possibles, sneak attack, uncanny dodge, bonus feats, spells, spells, spells, more spells, even more spells, virtual feats, ability score increases, combat bonuses, defense bonuses, etc, etc, etc.</p><p></p><p>Now, when I look at two level's worth of stuff...which is this right here...</p><p></p><p><strong>hit die, skill points, character level feat progression, character level ability points, character wealth, varying combinations of improving or rapidly improving saving throws, a rising base attack bonus, sneak attack</strong></p><p></p><p><strong>hit die, skill points, character level feat progression, character level ability points, character wealth, varying combinations of improving or rapidly improving saving throws, a rising base attack bonus, uncanny dodge</strong></p><p></p><p>...there's no way that a +4 to an ability score is worth all that. No way at all.</p></blockquote><p></p>
[QUOTE="kreynolds, post: 881215, member: 2829"] And if it adds to an already crappy stat? Just imagine for once, and I know this idea is wild, wacky, crazy, totally off the wall and deserving of a public execution for speaking such blasphemy, but imagine that a player actually has a low stat, like a 7, where that +4 is gonna go, instead of already having an 18... ...you know, I forgot where I was going with this. Bah! Anyways, with that worthless rant of mine aside (its a weird morning for me, so if want to ignore that mess, be my guest :)), I'll just say that there's no way I could equate +4 to any stat to two full character levels. I think a lot of people have a tendancy to forget how much stuff you get with a class level...hit die, skill points, character level feat progression, character level ability points, character wealth, varying combinations of improving or rapidly improving saving throws, a rising base attack bonus...and to add to the list of possibles, sneak attack, uncanny dodge, bonus feats, spells, spells, spells, more spells, even more spells, virtual feats, ability score increases, combat bonuses, defense bonuses, etc, etc, etc. Now, when I look at two level's worth of stuff...which is this right here... [b]hit die, skill points, character level feat progression, character level ability points, character wealth, varying combinations of improving or rapidly improving saving throws, a rising base attack bonus, sneak attack[/b] [b]hit die, skill points, character level feat progression, character level ability points, character wealth, varying combinations of improving or rapidly improving saving throws, a rising base attack bonus, uncanny dodge[/b] ...there's no way that a +4 to an ability score is worth all that. No way at all. [/QUOTE]
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ECL of Planetouched races too High?
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