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ECL Races, EVER worth it?
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 2435852" data-attributes="member: 12332"><p>Why are they not stealthy? They take no penalty to Dex or Int and are IMMUNE to most traps, bar direct-damage. They start with leather armor, which they can upgrade to a mithril breastplate at 1st level for free, and upgrade from there later. They'll lose out on feat-power, but will be superior in terms of armor (including a free Light Fortification) and immunity to poison, gas, nausea, etc while losing NO class levels (and thus not losing out on Evasion, Sneak Attack damage, and the like). Max out tumble and they'd make a fine fine melee rogue. </p><p></p><p>They would make poor druids and clerics, unless it was a multi-class battle cleric, where I could use the superior armor and immunities to once again out-weight the stat penalties. What really nerfs both of those classes for warforged is the Artificer, whose spell (infusion) list reads like a cleric list for Warforged ... alot of self-buffs and then arcane curing. The same arcane curing makes warforged wizards attractive ... but Artificer pulls alot of the power of Wizard off of wizard and does it BETTER. Artificer beats the snot out of Sorcerer every day of the week, and Sorcerer was already far behind the Wizard in terms of power. A wizard not afraid to spend a little XP (and in the stretch of things, VERY little XP) will out-Sorc a Sorc with items every day of the week. Artificer does that, and does it better.</p><p></p><p>Warforged and Artificer are, I think, quite flavorful, but they interact with the system in such a way as to take A WHOLE LOT away from the core races, both arcane core classes, AND the divine casters.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 2435852, member: 12332"] Why are they not stealthy? They take no penalty to Dex or Int and are IMMUNE to most traps, bar direct-damage. They start with leather armor, which they can upgrade to a mithril breastplate at 1st level for free, and upgrade from there later. They'll lose out on feat-power, but will be superior in terms of armor (including a free Light Fortification) and immunity to poison, gas, nausea, etc while losing NO class levels (and thus not losing out on Evasion, Sneak Attack damage, and the like). Max out tumble and they'd make a fine fine melee rogue. They would make poor druids and clerics, unless it was a multi-class battle cleric, where I could use the superior armor and immunities to once again out-weight the stat penalties. What really nerfs both of those classes for warforged is the Artificer, whose spell (infusion) list reads like a cleric list for Warforged ... alot of self-buffs and then arcane curing. The same arcane curing makes warforged wizards attractive ... but Artificer pulls alot of the power of Wizard off of wizard and does it BETTER. Artificer beats the snot out of Sorcerer every day of the week, and Sorcerer was already far behind the Wizard in terms of power. A wizard not afraid to spend a little XP (and in the stretch of things, VERY little XP) will out-Sorc a Sorc with items every day of the week. Artificer does that, and does it better. Warforged and Artificer are, I think, quite flavorful, but they interact with the system in such a way as to take A WHOLE LOT away from the core races, both arcane core classes, AND the divine casters. --fje [/QUOTE]
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