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ECL Races, EVER worth it?
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<blockquote data-quote="Felon" data-source="post: 2437816" data-attributes="member: 8158"><p>Well, it seems like the deck is being stacked if you make the human and aasimar the same level and then disregard the actual level difference. The 2nd-level aasimar paladin is a 3rd-level character. A 3rd-level character is stronger than a 2nd-level character. Even when adventuring with a human of equal level, the level difference isn't a write-off; the aasimar will still be receiving less XP a lot of the time. </p><p></p><p></p><p></p><p>I can't help but be a little amused here, because this same analysis could be applied to a human fighter and a dwarven fighter to show how the dwarf's generous allotment of special abilities make it demonstrably superior in many, many respects. Yet they're both +0 LA. And furthermore, a comparison between a dwarf wizard and elf wizard will show that the dwarf wizard comes out ahead mechanically, favored classes be hanged.</p><p></p><p>Indeed, such analyses have been abundant since 3e first came out. I think it's safe to say the D&D community has achieved consensus on that. And yet 3.5e designers still deemed fit to lather on even more enhancements to the stunties, while leaving all of the other races virtually unchanged--positively bizarre (I don't think the rationale behind that has ever been explained). And when presented with the evidence of power-level discrepencies, the counter-arguement from designers basically amounts to "yes, it's a strong +0 race".</p><p></p><p>So if you're comparing a race that actually gives up an entire level to be better than a +0 race and saying "look how well he makes out" , my answer is he'd better, otherwise he should only be a "strong +0".</p><p></p><p></p><p></p><p>I've never understood this mentality. I would be grateful as heck if you could make me comprehend. When you're designing a race, you know what classes it's geared towards. How does having drawbacks for a particular class mitigate its level adjustment, if you know this is not the race to pick for that class anyway? If a dwarf or warforged is too ugly to be a good sorcerer or bard, how does that in any way balance the rest of the "handy abilities" that makes them an outstanding fighter or a decent wizard? What, without the -2 Cha, they would suddenly require a level adjustment even though their effectiveness as a fighter hasn't really changed?</p></blockquote><p></p>
[QUOTE="Felon, post: 2437816, member: 8158"] Well, it seems like the deck is being stacked if you make the human and aasimar the same level and then disregard the actual level difference. The 2nd-level aasimar paladin is a 3rd-level character. A 3rd-level character is stronger than a 2nd-level character. Even when adventuring with a human of equal level, the level difference isn't a write-off; the aasimar will still be receiving less XP a lot of the time. I can't help but be a little amused here, because this same analysis could be applied to a human fighter and a dwarven fighter to show how the dwarf's generous allotment of special abilities make it demonstrably superior in many, many respects. Yet they're both +0 LA. And furthermore, a comparison between a dwarf wizard and elf wizard will show that the dwarf wizard comes out ahead mechanically, favored classes be hanged. Indeed, such analyses have been abundant since 3e first came out. I think it's safe to say the D&D community has achieved consensus on that. And yet 3.5e designers still deemed fit to lather on even more enhancements to the stunties, while leaving all of the other races virtually unchanged--positively bizarre (I don't think the rationale behind that has ever been explained). And when presented with the evidence of power-level discrepencies, the counter-arguement from designers basically amounts to "yes, it's a strong +0 race". So if you're comparing a race that actually gives up an entire level to be better than a +0 race and saying "look how well he makes out" , my answer is he'd better, otherwise he should only be a "strong +0". I've never understood this mentality. I would be grateful as heck if you could make me comprehend. When you're designing a race, you know what classes it's geared towards. How does having drawbacks for a particular class mitigate its level adjustment, if you know this is not the race to pick for that class anyway? If a dwarf or warforged is too ugly to be a good sorcerer or bard, how does that in any way balance the rest of the "handy abilities" that makes them an outstanding fighter or a decent wizard? What, without the -2 Cha, they would suddenly require a level adjustment even though their effectiveness as a fighter hasn't really changed? [/QUOTE]
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