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ECL Races, EVER worth it?
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<blockquote data-quote="Felon" data-source="post: 2438352" data-attributes="member: 8158"><p>Exactly, that's another big flaw in the design; so a gnoll has to cough up two whole levels for his two crummy hit dice, and then another level for ability score bonuses because they don't zero-out? Pretty asanine. I think it's safe to say that for those two worthless humanoid hit dice, the gnoll's +4 Str, darkvision, and +1 natural armor can be "comped". Haven't these guys ever been to Vegas?</p><p></p><p>and it begs the question of why have humanoid hit dice in the first place? A creature with the humanoid type should inherently be capable of advancing through class levels. The entries for bugbears and lizardmen in the MM could just as easily be warriors of 3rd and 2nd-level, respectively.</p><p></p><p>And that would help address LA's, at least for humanoids. Instead, powerful races like drow could be built using an approach similar to that used with the gith races; don't just make racial features nifty little gift baskets you get at the door, but rather stretch out the benefits so that the really good ones kick in later on. Maybe, for instance, drow get SR at 4th level instead of an ability score increase. Maybe they gain it at 6th-level instead of a feat. Or maybe all races get something cool at 10th level, and for drow, SR is it.</p></blockquote><p></p>
[QUOTE="Felon, post: 2438352, member: 8158"] Exactly, that's another big flaw in the design; so a gnoll has to cough up two whole levels for his two crummy hit dice, and then another level for ability score bonuses because they don't zero-out? Pretty asanine. I think it's safe to say that for those two worthless humanoid hit dice, the gnoll's +4 Str, darkvision, and +1 natural armor can be "comped". Haven't these guys ever been to Vegas? and it begs the question of why have humanoid hit dice in the first place? A creature with the humanoid type should inherently be capable of advancing through class levels. The entries for bugbears and lizardmen in the MM could just as easily be warriors of 3rd and 2nd-level, respectively. And that would help address LA's, at least for humanoids. Instead, powerful races like drow could be built using an approach similar to that used with the gith races; don't just make racial features nifty little gift baskets you get at the door, but rather stretch out the benefits so that the really good ones kick in later on. Maybe, for instance, drow get SR at 4th level instead of an ability score increase. Maybe they gain it at 6th-level instead of a feat. Or maybe all races get something cool at 10th level, and for drow, SR is it. [/QUOTE]
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