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ECL Races, EVER worth it?
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<blockquote data-quote="seankreynolds" data-source="post: 2447404" data-attributes="member: 3029"><p>Easy. I create the "fireballer" template, which gives the creature unlimited used of <em>fireball</em> as an SLA. On a monster, the creature might get to use this ability 1-3 times at most because at the end of the encounter, it's dead. Depending on the base creature, this may be worth +1 to CR because the creature is tougher than normaly.</p><p>Now add the fireballer template to a PC. Suddenly you have a PC who can fireball all the time, every round, no stress ... ten encounters per day, at least ten fireballs. Encounters with groups of creatures become a lot easier, and weak threats are never a threat. This ability is certainly worth at least +1 LA to a low-level character, if not more.</p><p></p><p>That's how an unlimited-something in the PC's hands is more powerful than in the hands of a monster, even if "PC" and "monster" in this example are a human Wiz1 (i.e., a PC Wiz1 and an NPC Wiz1).</p><p></p><p>For a less explosive example, replace <em>fireball</em> with <em>dominate monster</em>. A monster might get to use that ability a couple of times before it dies. A PC with that ability quickly ends up with a caravan of enslaved monsters following behind it for the rest of his adventuring career. The ability to use an ability ten times per day is stronger than the ability to use it once per day, and if you're a monster, your lifespan is only a few rounds (so "at will" really only means 2-3 times per day), whereas a PCs is "on camera" all day (so "at will" really means "as often as I want it, maybe even a hundred times a day). Thus, again, even if "PC" and "monster" are the same thing, such as a Ftr1.</p></blockquote><p></p>
[QUOTE="seankreynolds, post: 2447404, member: 3029"] Easy. I create the "fireballer" template, which gives the creature unlimited used of [i]fireball[/i] as an SLA. On a monster, the creature might get to use this ability 1-3 times at most because at the end of the encounter, it's dead. Depending on the base creature, this may be worth +1 to CR because the creature is tougher than normaly. Now add the fireballer template to a PC. Suddenly you have a PC who can fireball all the time, every round, no stress ... ten encounters per day, at least ten fireballs. Encounters with groups of creatures become a lot easier, and weak threats are never a threat. This ability is certainly worth at least +1 LA to a low-level character, if not more. That's how an unlimited-something in the PC's hands is more powerful than in the hands of a monster, even if "PC" and "monster" in this example are a human Wiz1 (i.e., a PC Wiz1 and an NPC Wiz1). For a less explosive example, replace [i]fireball[/i] with [i]dominate monster[/i]. A monster might get to use that ability a couple of times before it dies. A PC with that ability quickly ends up with a caravan of enslaved monsters following behind it for the rest of his adventuring career. The ability to use an ability ten times per day is stronger than the ability to use it once per day, and if you're a monster, your lifespan is only a few rounds (so "at will" really only means 2-3 times per day), whereas a PCs is "on camera" all day (so "at will" really means "as often as I want it, maybe even a hundred times a day). Thus, again, even if "PC" and "monster" are the same thing, such as a Ftr1. [/QUOTE]
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