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ECL Races, EVER worth it?
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<blockquote data-quote="Upper_Krust" data-source="post: 2448311" data-attributes="member: 326"><p>Hey sean! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Well I already showed how to avoid problem this in one of my earlier posts, or rather I should say <strong>YOU already showed how to avoid this</strong> ironically. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Page 36 of the Forgotten Realms Campaign Setting. Your name is one of four on the cover, although I don't know how much input you had on the feats section (?) but I am sure you are at least familiar with the Innate Spell feat. You may even have designed it for all I know. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Anyway, if you apply the parameters of the Innate Spell feat to any monsters spell-like abilities then there is no way any of them become unbalanced.</p><p></p><p>I even think some monsters could gain innate spell-like abilities earlier (perhaps halving the Innate Spell modifier?) than they otherwise would, and still be balanced, provided the spell is intrinsically tied to their nature (eg. Succubus with enchantment spells, Ice Devil with cold spells, deva with good spells etc.)</p><p></p><p>So if you create a "fireballer" monster (or template) then it would need to be 13 HD (or possibly ECL?) before you would allow it to cast fireball at will.</p><p></p><p>Base 5 HD/ECL for fireball spell (3rd-level), we assume creature is fire subtype (or in some way fire is intrinsic to its make-up) meaning it only needs half the Innate Spell modifier (+4 spell levels = +8 HD/ECL) before it can gain the spell-like ability at will.</p><p></p><p>If you wish to have a Savage Species style progression for such a monster then its relatively simply to subdivide how many uses of the SLA the creature will have at lower power.</p><p></p><p>1/4 Innate Spell Modifier = 1/day</p><p>1/2 Innate Spell modifier = 3/day</p><p>3/4 Innate Spell modifier = 7/day</p><p>Full Innate Spell modifier = At will</p><p></p><p>"Fireballer" </p><p></p><p>Casts fireball 1/day at 5-6 HD/ECL</p><p>Casts fireball 3/day at 7-8 HD/ECL</p><p>Casts fireball 7/day at 9-12 HD/ECL</p><p>Casts fireball at will from 13 HD/ECL onward</p><p></p><p>You could even apply the Innate Spell feat negatively by assigning uses that are less than 1/day, only creatures intrinsically connected to spell sshould be able to gain this feature.</p><p></p><p>eg. 1/week = -1/4 Innate Spell modifier, 1/month = -1/2 Innate Spell modifier, 1/year = -3/4 Innate Spell modifier.</p><p></p><p>"Fireballer" </p><p></p><p>Casts fireball 1/week at 3-4 HD/ECL</p><p>Casts fireball 1/month at 1-2 HD/ECL</p><p></p><p>By the way if someone casts dispel magic on your caravan of dominated monsters you are in for a bit of trouble. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 2448311, member: 326"] Hey sean! :) Well I already showed how to avoid problem this in one of my earlier posts, or rather I should say [B]YOU already showed how to avoid this[/B] ironically. :D Page 36 of the Forgotten Realms Campaign Setting. Your name is one of four on the cover, although I don't know how much input you had on the feats section (?) but I am sure you are at least familiar with the Innate Spell feat. You may even have designed it for all I know. ;) Anyway, if you apply the parameters of the Innate Spell feat to any monsters spell-like abilities then there is no way any of them become unbalanced. I even think some monsters could gain innate spell-like abilities earlier (perhaps halving the Innate Spell modifier?) than they otherwise would, and still be balanced, provided the spell is intrinsically tied to their nature (eg. Succubus with enchantment spells, Ice Devil with cold spells, deva with good spells etc.) So if you create a "fireballer" monster (or template) then it would need to be 13 HD (or possibly ECL?) before you would allow it to cast fireball at will. Base 5 HD/ECL for fireball spell (3rd-level), we assume creature is fire subtype (or in some way fire is intrinsic to its make-up) meaning it only needs half the Innate Spell modifier (+4 spell levels = +8 HD/ECL) before it can gain the spell-like ability at will. If you wish to have a Savage Species style progression for such a monster then its relatively simply to subdivide how many uses of the SLA the creature will have at lower power. 1/4 Innate Spell Modifier = 1/day 1/2 Innate Spell modifier = 3/day 3/4 Innate Spell modifier = 7/day Full Innate Spell modifier = At will "Fireballer" Casts fireball 1/day at 5-6 HD/ECL Casts fireball 3/day at 7-8 HD/ECL Casts fireball 7/day at 9-12 HD/ECL Casts fireball at will from 13 HD/ECL onward You could even apply the Innate Spell feat negatively by assigning uses that are less than 1/day, only creatures intrinsically connected to spell sshould be able to gain this feature. eg. 1/week = -1/4 Innate Spell modifier, 1/month = -1/2 Innate Spell modifier, 1/year = -3/4 Innate Spell modifier. "Fireballer" Casts fireball 1/week at 3-4 HD/ECL Casts fireball 1/month at 1-2 HD/ECL By the way if someone casts dispel magic on your caravan of dominated monsters you are in for a bit of trouble. ;) [/QUOTE]
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