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*Pathfinder & Starfinder
ECL vs. CR = Experience? A thought on balance
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<blockquote data-quote="Simulacrum" data-source="post: 825104" data-attributes="member: 7749"><p>This came out by collective brainstorming of my group.</p><p>I dont put it into the House Rule section because I strongly believe that this should be part of the NEW REVISED gamechanics of D&D.</p><p>Lets have a look at the word Challenge Rating. It gives us all this pain in the ass feeling doesnt it? It implies that you get challenged by something and that there is some sort of rating that makes it comparable to other factors right?</p><p>Ok why is the CR not a flexible number then??</p><p>We talked alot about how the system should treat such a number that is obviously meant for 28 pointbuy / avarage PC characters!</p><p>Why do characters with stats equal to 34 pointbuy and above get the same number of Experience than those who are TRULY challenged by the system??</p><p>We agreed on that and decided to throw out a suggestion on this forum, and hopefully WoC read it and think about it.</p><p>CR's of encounters chould drop for characters in this way:</p><p></p><p>CR's should be flexible. it should be </p><p>-0 for character between 24-28 pointbuy </p><p>(or equivalent stat no matter how it was created!)</p><p>-1 for character between 29-32 pointbuy</p><p>-2 for character between 33-37 pointbuy</p><p></p><p>-->or some similar mechanic. It cant be denied that this is the only way to go. Put some logic behind the gamemechanics!</p><p>Most will instantly agree that in a game that bases all it's blancing factors on six statistics should have such a system!</p><p>What do the other game veterans and rule mongers out there think?</p></blockquote><p></p>
[QUOTE="Simulacrum, post: 825104, member: 7749"] This came out by collective brainstorming of my group. I dont put it into the House Rule section because I strongly believe that this should be part of the NEW REVISED gamechanics of D&D. Lets have a look at the word Challenge Rating. It gives us all this pain in the ass feeling doesnt it? It implies that you get challenged by something and that there is some sort of rating that makes it comparable to other factors right? Ok why is the CR not a flexible number then?? We talked alot about how the system should treat such a number that is obviously meant for 28 pointbuy / avarage PC characters! Why do characters with stats equal to 34 pointbuy and above get the same number of Experience than those who are TRULY challenged by the system?? We agreed on that and decided to throw out a suggestion on this forum, and hopefully WoC read it and think about it. CR's of encounters chould drop for characters in this way: CR's should be flexible. it should be -0 for character between 24-28 pointbuy (or equivalent stat no matter how it was created!) -1 for character between 29-32 pointbuy -2 for character between 33-37 pointbuy -->or some similar mechanic. It cant be denied that this is the only way to go. Put some logic behind the gamemechanics! Most will instantly agree that in a game that bases all it's blancing factors on six statistics should have such a system! What do the other game veterans and rule mongers out there think? [/QUOTE]
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ECL vs. CR = Experience? A thought on balance
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