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General Tabletop Discussion
*Pathfinder & Starfinder
ECL vs. CR = Experience? A thought on balance
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<blockquote data-quote="Simulacrum" data-source="post: 825450" data-attributes="member: 7749"><p>Oh god dont blame me for not bringing the PERFECT mechanic for this....jeebus I just wanted to throw a stone into the water and make the talk worthwhile. Wealth is balanced by character wealth by level (as mentioned above allready...people who know how to read have the advantage) and this can be adjusted by the DM far more easily than attribute scores by people who want to play munchkinised characters.</p><p>(also you can take away someones items and money without a sweat but taking away someones character is not appreciated by players, not to mention that it will make people angry.</p><p>The game should be about what you can not what you cant.</p><p>People who want to play stronger chars are less challenged thus they get LESS of the experience!)</p><p>NPC classes are made with the 20 pointbuy method and should get +1 CR for defeating monsters.</p><p>Of course PC classes shouldnt be LEVEL = CR that is ridiculous.</p><p>Id say something like this.</p><p></p><p>Lesser PC classes like Bard +0 CR</p><p>Combat oriented class +1 CR</p><p>Mage/Cleric +2 CR</p><p>Exeptional equipment and or wealth +1 or +2 depends</p><p>Munchkinzed +1 (on top of that)</p><p></p><p>These things should be calculated in and there should be Tables and rules for it.</p><p>This is the point where you are absolutely right and I couldnt agree more...the CR system needs to make sense finally!</p></blockquote><p></p>
[QUOTE="Simulacrum, post: 825450, member: 7749"] Oh god dont blame me for not bringing the PERFECT mechanic for this....jeebus I just wanted to throw a stone into the water and make the talk worthwhile. Wealth is balanced by character wealth by level (as mentioned above allready...people who know how to read have the advantage) and this can be adjusted by the DM far more easily than attribute scores by people who want to play munchkinised characters. (also you can take away someones items and money without a sweat but taking away someones character is not appreciated by players, not to mention that it will make people angry. The game should be about what you can not what you cant. People who want to play stronger chars are less challenged thus they get LESS of the experience!) NPC classes are made with the 20 pointbuy method and should get +1 CR for defeating monsters. Of course PC classes shouldnt be LEVEL = CR that is ridiculous. Id say something like this. Lesser PC classes like Bard +0 CR Combat oriented class +1 CR Mage/Cleric +2 CR Exeptional equipment and or wealth +1 or +2 depends Munchkinzed +1 (on top of that) These things should be calculated in and there should be Tables and rules for it. This is the point where you are absolutely right and I couldnt agree more...the CR system needs to make sense finally! [/QUOTE]
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ECL vs. CR = Experience? A thought on balance
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