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Eclipse Phase: how complex are its rules in practice?
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<blockquote data-quote="Space Jockey" data-source="post: 6703247" data-attributes="member: 6801254"><p>So I'm stuck in one of those limbos where I really like a setting but can never find anyone interested in playing it. So until that day comes I'm curious, how complex are Eclipse Phase's rules in actual gameplay? I'm not talking about character creation, since I'm well aware of it and the alternate character creation rules in the Transhuman book. I'm talking about the actual game itself. </p><p></p><p>Like, how fast does combat happen? Do you find yourself bogged down in stuff like modifiers or rules lookup that you might find in, say, D&D 3.5 or Pathfinder? My impression of the game is that the rules actually don't seem that difficult. Even the hacking rules <em>seem </em>harmless, but I've never had a chance to try the game.</p><p></p><p>I want to know this because if I end up being able to wrangle some players at the university I go to, it's almost guaranteed that none of them will have played Eclipse Phase before or be familiar with the setting's themes. It's bad enough I have to integrate them into a setting that's not your average sci-fi setting, being burdened by a ruleset that plays out badly in practice is something else.</p><p></p><p>And just for reference I'd like to stick to Eclipse Phase's ruleset, ie I know Savage Worlds and FATE are alternatives but I'd rather not pursue those.</p></blockquote><p></p>
[QUOTE="Space Jockey, post: 6703247, member: 6801254"] So I'm stuck in one of those limbos where I really like a setting but can never find anyone interested in playing it. So until that day comes I'm curious, how complex are Eclipse Phase's rules in actual gameplay? I'm not talking about character creation, since I'm well aware of it and the alternate character creation rules in the Transhuman book. I'm talking about the actual game itself. Like, how fast does combat happen? Do you find yourself bogged down in stuff like modifiers or rules lookup that you might find in, say, D&D 3.5 or Pathfinder? My impression of the game is that the rules actually don't seem that difficult. Even the hacking rules [I]seem [/I]harmless, but I've never had a chance to try the game. I want to know this because if I end up being able to wrangle some players at the university I go to, it's almost guaranteed that none of them will have played Eclipse Phase before or be familiar with the setting's themes. It's bad enough I have to integrate them into a setting that's not your average sci-fi setting, being burdened by a ruleset that plays out badly in practice is something else. And just for reference I'd like to stick to Eclipse Phase's ruleset, ie I know Savage Worlds and FATE are alternatives but I'd rather not pursue those. [/QUOTE]
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