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Eclipse Phase: how complex are its rules in practice?
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<blockquote data-quote="Iron Sky" data-source="post: 6704477" data-attributes="member: 60965"><p>I ran a game for a while year ago and while the setting is mind-bending and the rules aren't too hard to keep track of (similar to Warhammer Fantasy 2e) there are a couple main issues I had:</p><p></p><p>1) Starting players are exceptionally good with very little room to advance. Crits/exceptional successes are boring since there seem to be 2-3 players rolling them every turn.</p><p>2) Character advancement is incredibly slow. If I remember correctly it was something like 1000 points for a starting character, then you gain 5 a session. It would be like rolling a level 18 D&D PC as your starting character, then gaining a level once every year or two.</p><p>3) I remember hacking rules being a pain to keep track of and just winged it instead</p><p>4) Trying to determine motivations is difficult given the transhuman, post-capitalist, semi-immortal nature of the game.</p><p></p><p>I wrote a <a href="http://www.enworld.org/forum/showthread.php?317074-Eclipse-Phase-This-Mortal-Coil" target="_blank">storyhour </a>about the game I ran until we gave up if you want to see what it's like in play (narratively at least).</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 6704477, member: 60965"] I ran a game for a while year ago and while the setting is mind-bending and the rules aren't too hard to keep track of (similar to Warhammer Fantasy 2e) there are a couple main issues I had: 1) Starting players are exceptionally good with very little room to advance. Crits/exceptional successes are boring since there seem to be 2-3 players rolling them every turn. 2) Character advancement is incredibly slow. If I remember correctly it was something like 1000 points for a starting character, then you gain 5 a session. It would be like rolling a level 18 D&D PC as your starting character, then gaining a level once every year or two. 3) I remember hacking rules being a pain to keep track of and just winged it instead 4) Trying to determine motivations is difficult given the transhuman, post-capitalist, semi-immortal nature of the game. I wrote a [URL="http://www.enworld.org/forum/showthread.php?317074-Eclipse-Phase-This-Mortal-Coil"]storyhour [/URL]about the game I ran until we gave up if you want to see what it's like in play (narratively at least). [/QUOTE]
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