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<blockquote data-quote="Alikar" data-source="post: 4892371" data-attributes="member: 54594"><p>As far as I can tell this does not exist. In fact NPCs in general are few and far between in the book. Most of the NPCs in the book are for strange things like nano swarms, advanced robots, and aliens. I'm guessing that they expect you to construct most of your NPCs from scratch. Which is rather unfortunate. As for how to balance them I'm guessing an NPCs death rating would be a good way to do so. Basically a death rating is how much damage an NPC can take before dying. For non combat since its a percentile system it would be fairly easy to simply measure what the players are capable of and giving NPCs stats around their general level.</p><p></p><p></p><p></p><p>It looks like its a light grid system. Such that you could easily run without a grid, but it would definitely help if you had one. Encounter building is incredibly loose. To the point that I can't find rules for it yet, but I have not read the book in very great detail so maybe I'm missing something.</p><p></p><p></p><p></p><p>From what I can tell you will fight other characters built with the same system as the PCs. NPCs are mainly listed for weird things. Hopefully they will release an NPC book or at least something on their website for NPCs. As a GM expect to make many many characters from scratch for your PCs to fight/interact with. As for the types of foes themselves there is not reason why you couldn't do any of that, you just need to make it yourself.</p></blockquote><p></p>
[QUOTE="Alikar, post: 4892371, member: 54594"] As far as I can tell this does not exist. In fact NPCs in general are few and far between in the book. Most of the NPCs in the book are for strange things like nano swarms, advanced robots, and aliens. I'm guessing that they expect you to construct most of your NPCs from scratch. Which is rather unfortunate. As for how to balance them I'm guessing an NPCs death rating would be a good way to do so. Basically a death rating is how much damage an NPC can take before dying. For non combat since its a percentile system it would be fairly easy to simply measure what the players are capable of and giving NPCs stats around their general level. It looks like its a light grid system. Such that you could easily run without a grid, but it would definitely help if you had one. Encounter building is incredibly loose. To the point that I can't find rules for it yet, but I have not read the book in very great detail so maybe I'm missing something. From what I can tell you will fight other characters built with the same system as the PCs. NPCs are mainly listed for weird things. Hopefully they will release an NPC book or at least something on their website for NPCs. As a GM expect to make many many characters from scratch for your PCs to fight/interact with. As for the types of foes themselves there is not reason why you couldn't do any of that, you just need to make it yourself. [/QUOTE]
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