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<blockquote data-quote="Cadfan" data-source="post: 4905428" data-attributes="member: 40961"><p>See, that's a great example of my 5th point then. You don't think its copyrightable, but I think that since copyright doesn't always function on single phrases taken in isolation, the collection of ranger power names, in context, might be. And that's leaving out the aesthetic choices inherent in describing something with a flavorful name and then realizing something that embodies that flavor mechanically.</p><p></p><p>I think it might be more akin to being allowed to eat one marshmallow now, or being allowed to eat one marshmallow later, while being told that there's no real rule that says you have to wait if you don't want to, and you can go ahead and eat the marshmallow now or later as you see fit, but really your Mom is going to be <em>very disappointed in you</em> if you didn't figure out that secretly everyone wanted you to wait. I'm not a fan of bait and switch.</p><p></p><p>You can do those things with a free copy. And a simple fansite policy would have accomplished encouraging these things just as easily, without the obvious and rather large side effect of offering me a free copy of their book.</p><p></p><p>Well, that's why I don't pirate. But when something is explicitly and intentionally made available to me for free, I don't have a problem taking it. I figure that whoever made that choice knew what they were doing.</p><p> </p><p>It sounds like what you really want is a patronage system. If that's really what Posthuman wants, they should just post their entire ruleset online, sell hardcopies for those who want them, and put up a paypal donation box.</p><p> </p><p>They haven't done that. </p><p></p><p>Well, no. Its a business model designed to make you feel like you're in a community building exercise in order to get you to give them your money. Trust me, secretly, in back rooms, there are discussions going on about how to make money from Creative Commons licensed properties. People are floating ideas like how to make their game compatible with accessories that are more easily purchased than downloaded, how to make their game require physical copies of as many rules as possible at the game table, and probably a dozen other ways to make sure that offering a Creative Commons license functions as a faux signal of community membership while secretly functioning as a blind.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4905428, member: 40961"] See, that's a great example of my 5th point then. You don't think its copyrightable, but I think that since copyright doesn't always function on single phrases taken in isolation, the collection of ranger power names, in context, might be. And that's leaving out the aesthetic choices inherent in describing something with a flavorful name and then realizing something that embodies that flavor mechanically. I think it might be more akin to being allowed to eat one marshmallow now, or being allowed to eat one marshmallow later, while being told that there's no real rule that says you have to wait if you don't want to, and you can go ahead and eat the marshmallow now or later as you see fit, but really your Mom is going to be [I]very disappointed in you[/I] if you didn't figure out that secretly everyone wanted you to wait. I'm not a fan of bait and switch. You can do those things with a free copy. And a simple fansite policy would have accomplished encouraging these things just as easily, without the obvious and rather large side effect of offering me a free copy of their book. Well, that's why I don't pirate. But when something is explicitly and intentionally made available to me for free, I don't have a problem taking it. I figure that whoever made that choice knew what they were doing. It sounds like what you really want is a patronage system. If that's really what Posthuman wants, they should just post their entire ruleset online, sell hardcopies for those who want them, and put up a paypal donation box. They haven't done that. Well, no. Its a business model designed to make you feel like you're in a community building exercise in order to get you to give them your money. Trust me, secretly, in back rooms, there are discussions going on about how to make money from Creative Commons licensed properties. People are floating ideas like how to make their game compatible with accessories that are more easily purchased than downloaded, how to make their game require physical copies of as many rules as possible at the game table, and probably a dozen other ways to make sure that offering a Creative Commons license functions as a faux signal of community membership while secretly functioning as a blind. [/QUOTE]
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