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<blockquote data-quote="JohnRTroy" data-source="post: 4905551" data-attributes="member: 2732"><p>First of all, I'm not saying you need to feel guilty. I am just saying that the logical consequence of people not contributing/purchasing will end up leading to less of these products being supported.</p><p></p><p>Regarding the second paragraph, yes, it might be held by the studio but I bet there's some payment arrangement with that particular artist, etc. Artists are less likely to do a gratis thing--unlike writers (and heck, in the RPG world every DM thinks they are a professional writer), artists have a talent that is very hard to duplicate, so they are savvy enough not to. While it looks like most went along with it, I'm sure this guy was like "no way, buddy". ;-)</p><p></p><p></p><p></p><p>So Cadfan, do you approve or disprove of CC stuff? It's hard to tell, you're giving mixed signals? Personally, I think all this open-source/CC stuff can only be supported in the long run by payment, otherwise a lot of this stuff will dry up. That's why I am critical of these movements in general since they ignore basic economic theory. That's why I think WoTC replaced the OGL with the GSL.</p><p></p><p>It sounds like KM is thinking of optimistically (CC is the future, commercial projects are "old hat"), while you have either the cynical view, or else are the type of audience that is the truer version (people want free stuff, and if you give your stuff away most people won't buy it at all and take full advantage of it). So what is your take of CC or other open releases. Are they a viable business model, or doomed to failure?</p><p></p><p></p><p></p><p>Finally, a subtle Irony.</p><p></p><p></p><p></p><p>Does anybody remember an outfit called the Null Foundation. It was being started by Mark Rein-Hagen and I remember a beta of the rules for a new SF game dealing with many of these concepts being release. They were trying to form a game company as a non-profit organization. It never got off the ground, from what I remember. What ended up happening with that. (This was in the days when "open source" was a hard-core geek thing and didn't have much publicity and we didn't have anythings like the OGL available, I think this was around 1996 or 1997.</p><p></p><p>ETA--Here's the remnants of that--it was for a game called Exile (not the current WW game).</p><p></p><p><a href="http://whitewolf.wikia.com/wiki/Null-f.org/main.html" target="_blank">http://whitewolf.wikia.com/wiki/Null-f.org/main.html</a></p></blockquote><p></p>
[QUOTE="JohnRTroy, post: 4905551, member: 2732"] First of all, I'm not saying you need to feel guilty. I am just saying that the logical consequence of people not contributing/purchasing will end up leading to less of these products being supported. Regarding the second paragraph, yes, it might be held by the studio but I bet there's some payment arrangement with that particular artist, etc. Artists are less likely to do a gratis thing--unlike writers (and heck, in the RPG world every DM thinks they are a professional writer), artists have a talent that is very hard to duplicate, so they are savvy enough not to. While it looks like most went along with it, I'm sure this guy was like "no way, buddy". ;-) So Cadfan, do you approve or disprove of CC stuff? It's hard to tell, you're giving mixed signals? Personally, I think all this open-source/CC stuff can only be supported in the long run by payment, otherwise a lot of this stuff will dry up. That's why I am critical of these movements in general since they ignore basic economic theory. That's why I think WoTC replaced the OGL with the GSL. It sounds like KM is thinking of optimistically (CC is the future, commercial projects are "old hat"), while you have either the cynical view, or else are the type of audience that is the truer version (people want free stuff, and if you give your stuff away most people won't buy it at all and take full advantage of it). So what is your take of CC or other open releases. Are they a viable business model, or doomed to failure? Finally, a subtle Irony. Does anybody remember an outfit called the Null Foundation. It was being started by Mark Rein-Hagen and I remember a beta of the rules for a new SF game dealing with many of these concepts being release. They were trying to form a game company as a non-profit organization. It never got off the ground, from what I remember. What ended up happening with that. (This was in the days when "open source" was a hard-core geek thing and didn't have much publicity and we didn't have anythings like the OGL available, I think this was around 1996 or 1997. ETA--Here's the remnants of that--it was for a game called Exile (not the current WW game). [url]http://whitewolf.wikia.com/wiki/Null-f.org/main.html[/url] [/QUOTE]
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