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Story Hour
Eclipse Phase: This Mortal Coil
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<blockquote data-quote="Iron Sky" data-source="post: 6024859" data-attributes="member: 60965"><p>Thanks @<u><a href="http://www.enworld.org/forum/member.php?u=8243" target="_blank">doghead</a></u> , glad you enjoyed it.</p><p></p><p>If my RL gaming group came apart I might be able to get this going again, but as is just finding creative time for myself can be a challenge sometimes much less trying to get any of these guys in any sort of consistent game across half the country with everyone's different schedules, jobs, commitments, and relationships forming an imposing web. The stars pretty much aligned for the game to run as long as it did and that was before <em>I</em> was in a relationship too.</p><p></p><p>There's also a few issues I have with the game since my initial fairly glowing review; namely that the characters start extremely powerful and advancement is, by default, extremely slow and doesn't have very far upwards to go. The high starting skill seems to result in the equivalent of critical success on every-other skill roll right off the bat...</p><p></p><p>It also takes me a while to re-grok everything when I sit down to run it and I always feel like I'm just barely keeping track of everything that is or could be going on between AR, VR, pure Mesh, and Meatspace interactions and trying to figure out on the fly how intrastellar Megacorps, post-scarcity anarchist collectives, and the free agents in-between would realistically behave. It's mentally exhausting even if the system itself is pretty simple (basically, the characters succeed with flying colors on almost everything they try).</p><p></p><p>Yeah.</p><p></p><p>Hope you enjoy the blog, starting to figure out what I want to write so getting some more long-term stories going amidst the scattered ideation of random inspiration and picture challenges.</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 6024859, member: 60965"] Thanks @[U][URL="http://www.enworld.org/forum/member.php?u=8243"]doghead[/URL][/U] , glad you enjoyed it. If my RL gaming group came apart I might be able to get this going again, but as is just finding creative time for myself can be a challenge sometimes much less trying to get any of these guys in any sort of consistent game across half the country with everyone's different schedules, jobs, commitments, and relationships forming an imposing web. The stars pretty much aligned for the game to run as long as it did and that was before [I]I[/I] was in a relationship too. There's also a few issues I have with the game since my initial fairly glowing review; namely that the characters start extremely powerful and advancement is, by default, extremely slow and doesn't have very far upwards to go. The high starting skill seems to result in the equivalent of critical success on every-other skill roll right off the bat... It also takes me a while to re-grok everything when I sit down to run it and I always feel like I'm just barely keeping track of everything that is or could be going on between AR, VR, pure Mesh, and Meatspace interactions and trying to figure out on the fly how intrastellar Megacorps, post-scarcity anarchist collectives, and the free agents in-between would realistically behave. It's mentally exhausting even if the system itself is pretty simple (basically, the characters succeed with flying colors on almost everything they try). Yeah. Hope you enjoy the blog, starting to figure out what I want to write so getting some more long-term stories going amidst the scattered ideation of random inspiration and picture challenges. [/QUOTE]
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