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ECLs and DMG...difference?
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<blockquote data-quote="FANGO" data-source="post: 141010" data-attributes="member: 2368"><p>Good point with the being immune thing. But all that does is stops the lower level casters from being able to get him (like charm person and such). There are still plenty of spells with will saves that will really mess him up, and there's really not a whole lot you can do (besides getting cloaks of resistance, which I get on all of my characters anyway) to make his will save stellar. It's always going to be low enough that it's a matter of luck whether he can make the save or not, and casting as few as two of those will save spells will probably almost guarantee a success. Spending 11 levels (is that what it is? something like that...) for only a +3 to your will save is pretty terrible, and will leave you far behind the rest of the party, human fighters included (human fighters get an extra feat...the troll will have less feats than anyone else, also, because for those 11 levels all he gets are something like 1 or 2 feats, compared to the human fighter's 8 or so, making it a whole lot harder to find some room to get iron will).</p><p></p><p>And also, as I said in my last post, the DMG doesn't lead to any more overpowering than the PHB does. All it does is allow people to have new characters with different strengths and weaknesses, and new roleplaying opportunites. It may be that these things lead to overpowering in some situations, but that is only because people find ways to exploit their new strengths. And regardless, they do have weaknesses and those are often magnified by their race (or at least they are if the strengths are exploited). Take my half-ogre fighter/barbarian/grappler type, for example, who is based off of the bugbear in the MM except he is also size large rather than medium (back in the beginning of 3e we still weren't sure how much worked, so we decided to fool around a bit). While you may think that this character would rip people up left and right, he really isn't all that powerful and is often outshined in combat even by the party cleric (if he utilizes his strengths (like grappling), however, he can usually turn things a little in his direction, but sometimes that will leave him even more open to attacks (like against the monk who I could hardly even hit while he was pummeling me for tons of damage every round because I have a terrible AC)).</p><p></p><p>I'd like to hear some reasoning behind "The DMG guidelines lead to over powering PCs whic isn't good for balance," because so far you haven't backed yourself up at all and that doesn't do anything to convince me, for one ;-)</p></blockquote><p></p>
[QUOTE="FANGO, post: 141010, member: 2368"] Good point with the being immune thing. But all that does is stops the lower level casters from being able to get him (like charm person and such). There are still plenty of spells with will saves that will really mess him up, and there's really not a whole lot you can do (besides getting cloaks of resistance, which I get on all of my characters anyway) to make his will save stellar. It's always going to be low enough that it's a matter of luck whether he can make the save or not, and casting as few as two of those will save spells will probably almost guarantee a success. Spending 11 levels (is that what it is? something like that...) for only a +3 to your will save is pretty terrible, and will leave you far behind the rest of the party, human fighters included (human fighters get an extra feat...the troll will have less feats than anyone else, also, because for those 11 levels all he gets are something like 1 or 2 feats, compared to the human fighter's 8 or so, making it a whole lot harder to find some room to get iron will). And also, as I said in my last post, the DMG doesn't lead to any more overpowering than the PHB does. All it does is allow people to have new characters with different strengths and weaknesses, and new roleplaying opportunites. It may be that these things lead to overpowering in some situations, but that is only because people find ways to exploit their new strengths. And regardless, they do have weaknesses and those are often magnified by their race (or at least they are if the strengths are exploited). Take my half-ogre fighter/barbarian/grappler type, for example, who is based off of the bugbear in the MM except he is also size large rather than medium (back in the beginning of 3e we still weren't sure how much worked, so we decided to fool around a bit). While you may think that this character would rip people up left and right, he really isn't all that powerful and is often outshined in combat even by the party cleric (if he utilizes his strengths (like grappling), however, he can usually turn things a little in his direction, but sometimes that will leave him even more open to attacks (like against the monk who I could hardly even hit while he was pummeling me for tons of damage every round because I have a terrible AC)). I'd like to hear some reasoning behind "The DMG guidelines lead to over powering PCs whic isn't good for balance," because so far you haven't backed yourself up at all and that doesn't do anything to convince me, for one ;-) [/QUOTE]
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