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*Pathfinder & Starfinder
Ecology of the Zombie City
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<blockquote data-quote="Morlock" data-source="post: 6579210" data-attributes="member: 6776981"><p>I ran a search for "ecology of the zombie" and was surprised to not get a Dragon Magazine hit. Did I use the wrong phrase?</p><p></p><p>Not that I'm really looking for the ecology of the zombie. Just some pointers as to what they do when they're not attacking PCs in hordes. Different ways settings or variant rules might approach this. Ways to spice things up and keep them interesting. I know the ways most movies handle it, how <em>Walking Dead</em> show and comic handle it, etc. Kinda dumb question, I know; they're "sleeping" or creeping around or hiding in a closet waiting to pounce, roll d3. But you never know if you don't ask.</p><p></p><p>I'm doing an ancient ruined city with enough undead in it that respectable folks stay well away, but just enough treasure to make it worth adventuring in. I don't want or expect the PCs to want to go there, but if they do, I want to be able to run the thing as a functional urban wilderness with lots of mini-dungeons (with a few leaving clues leading to a medium to large dungeon deep beneath the city). Basically, a side quest that probably won't be used.</p><p></p><p>So, first thing that came to mind was herds of zombies 24/7, and packs of shadows and maybe ghouls at night. Enough to make even 4th or 5th level parties think twice about messing with the place, but not so bad that a determined party couldn't come up with a strategy and start methodically exploring and looting the underground areas.</p><p></p><p>Anyway, suggestions for zombies or city are welcome.</p></blockquote><p></p>
[QUOTE="Morlock, post: 6579210, member: 6776981"] I ran a search for "ecology of the zombie" and was surprised to not get a Dragon Magazine hit. Did I use the wrong phrase? Not that I'm really looking for the ecology of the zombie. Just some pointers as to what they do when they're not attacking PCs in hordes. Different ways settings or variant rules might approach this. Ways to spice things up and keep them interesting. I know the ways most movies handle it, how [i]Walking Dead[/i] show and comic handle it, etc. Kinda dumb question, I know; they're "sleeping" or creeping around or hiding in a closet waiting to pounce, roll d3. But you never know if you don't ask. I'm doing an ancient ruined city with enough undead in it that respectable folks stay well away, but just enough treasure to make it worth adventuring in. I don't want or expect the PCs to want to go there, but if they do, I want to be able to run the thing as a functional urban wilderness with lots of mini-dungeons (with a few leaving clues leading to a medium to large dungeon deep beneath the city). Basically, a side quest that probably won't be used. So, first thing that came to mind was herds of zombies 24/7, and packs of shadows and maybe ghouls at night. Enough to make even 4th or 5th level parties think twice about messing with the place, but not so bad that a determined party couldn't come up with a strategy and start methodically exploring and looting the underground areas. Anyway, suggestions for zombies or city are welcome. [/QUOTE]
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Ecology of the Zombie City
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