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Ecology of Tieflings?
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<blockquote data-quote="Dirigible" data-source="post: 1090987" data-attributes="member: 12631"><p>I'm pretty sure they aren't a species unto themsleves. Although the definition could be tricky; it's quite possible two tieflings would produce another tiefling (breed true, in other words), though it may have no resemblence to them (fiendish genetics being as they are...). They aren't a 'direct crossbreed', they're the offspring of a fiend-human pairing several generations ago.</p><p></p><p>Generally, tieflings have no place in normal socierty. They're too rare and unusual to truely fit anywhere. Treat them on a case-by-case basis. They make good thieve's guildmasters, cultists and conspirators, if it helps <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>On the other hand, a setting where they were more common could be intersting. A kingdom where fiends invaded millenia ago, for istance, may carry their taint in the bloodline, making tiefers a viable race; or the royal house may have married into a demonic family (!) for power, and the heirs to the throne are tieflings.</p><p></p><p>Looking at the stats, what can we say about them :</p><p></p><p>Fast, smart, antisocial/repellent, manipulative. Can see in the dark perfectly.</p><p></p><p>With cold, electric and fire resistance, they could live in the bitterest environments without complaint. In a steampunk city, f'rinstance they could live in huts on power lines or huge boilers without injury. </p><p>In a more mundane town, they could keep working through the heat of a desert midday while everyone else has a <em>siesta</em>. They could go out in a blizzard to cut wood or hunt.</p><p></p><p>Interestingly, although they can see in any shadow or night or underground, they are just as vulnerable to each other's <em>darkness</em> spells as anyone else is.</p><p></p><p>So : </p><p>* Could live in sewers or catacombs, benefiting from low rents <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>* With <em>darkness</em>, could make good city guards, although they are genetically prone to corruption, and are more suited to the opposite side of the law.</p><p>* Excellent theives and conmen, of course.</p><p>* Probably live alone; shunned by normal society, they hate each other just as much a know <em>exactly</em> how untrustworthy another tiefling is.</p><p></p><p>Well, there's some ideas. Hope it helps.</p></blockquote><p></p>
[QUOTE="Dirigible, post: 1090987, member: 12631"] I'm pretty sure they aren't a species unto themsleves. Although the definition could be tricky; it's quite possible two tieflings would produce another tiefling (breed true, in other words), though it may have no resemblence to them (fiendish genetics being as they are...). They aren't a 'direct crossbreed', they're the offspring of a fiend-human pairing several generations ago. Generally, tieflings have no place in normal socierty. They're too rare and unusual to truely fit anywhere. Treat them on a case-by-case basis. They make good thieve's guildmasters, cultists and conspirators, if it helps :) On the other hand, a setting where they were more common could be intersting. A kingdom where fiends invaded millenia ago, for istance, may carry their taint in the bloodline, making tiefers a viable race; or the royal house may have married into a demonic family (!) for power, and the heirs to the throne are tieflings. Looking at the stats, what can we say about them : Fast, smart, antisocial/repellent, manipulative. Can see in the dark perfectly. With cold, electric and fire resistance, they could live in the bitterest environments without complaint. In a steampunk city, f'rinstance they could live in huts on power lines or huge boilers without injury. In a more mundane town, they could keep working through the heat of a desert midday while everyone else has a [i]siesta[/i]. They could go out in a blizzard to cut wood or hunt. Interestingly, although they can see in any shadow or night or underground, they are just as vulnerable to each other's [i]darkness[/i] spells as anyone else is. So : * Could live in sewers or catacombs, benefiting from low rents :) * With [i]darkness[/i], could make good city guards, although they are genetically prone to corruption, and are more suited to the opposite side of the law. * Excellent theives and conmen, of course. * Probably live alone; shunned by normal society, they hate each other just as much a know [i]exactly[/i] how untrustworthy another tiefling is. Well, there's some ideas. Hope it helps. [/QUOTE]
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