Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Ecology Question for a Homebrew
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arkhandus" data-source="post: 2678021" data-attributes="member: 13966"><p>Considering that we're talking about D&D and flying islands, I'd say: whatever kind of ecology you like. D&D doesn't need flying islands to have mountaintop-style ecology, they can be tropical, desert, arctic, temperate, or whatever you like. Whatever magical forces make the island float could also make the island's top surface count as sea level for purposes of determining climate at different elevations on the island. The further one gets from the island, the more the climate resembles what one would expect at the real elevation. But while on the island or a few (dozen?) miles away from it, climate is centered on the island's own personal geography and relative elevation.</p><p></p><p>Otherwise:</p><p>It could be very cold, with thin air, and home to various hardy plants, plant creatures, giant insects, giants (as in the creature type), very hairy and fatty dire animals (think ice-age sort of stuff; i.e. dire elephants as wooly mammoths, dire tigers as sabertooth tigers, dire rhinocerii as, uhh, whatever their ice-age ancestors were (the name's on the tip of my tongue, darnit!), etc.), certain races of aberration and magical beast, and critters such as rocs, owlbears, griffins, hippogriffs, pegasi, asperi, grey (gray?) renders, minotaurs, lizardfolk, and perhaps sahuagin and/or locathah.</p><p></p><p>I imagine it would be quite windy (and thus noisy) up there, though that would be mitigated somewhat if the island is surrounded by a ring of mountains. However, if surrounded by mountains, then the interior would hardly get any rain, if any, and would be exceedingly dry. Otherwise, it might be rather temperate or wet in environment; being that high up, it would probably have an odd effect on wind currents and perhaps jetstreams, as well as hot and cold fronts. It might be very stormy just above, or just below, the center of the island, or perhaps all around the perimeter of the island. Or it might just be rather rainy over the island and windy below it, or something. It might prevent any rain from getting to the surface far below the floating island, or it might be the reverse, with all rainclouds forming below the island and leaving the island itself parched. I'm no meteorologist or climatologist, so I can't really say for sure which of these outcomes is most probable.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 2678021, member: 13966"] Considering that we're talking about D&D and flying islands, I'd say: whatever kind of ecology you like. D&D doesn't need flying islands to have mountaintop-style ecology, they can be tropical, desert, arctic, temperate, or whatever you like. Whatever magical forces make the island float could also make the island's top surface count as sea level for purposes of determining climate at different elevations on the island. The further one gets from the island, the more the climate resembles what one would expect at the real elevation. But while on the island or a few (dozen?) miles away from it, climate is centered on the island's own personal geography and relative elevation. Otherwise: It could be very cold, with thin air, and home to various hardy plants, plant creatures, giant insects, giants (as in the creature type), very hairy and fatty dire animals (think ice-age sort of stuff; i.e. dire elephants as wooly mammoths, dire tigers as sabertooth tigers, dire rhinocerii as, uhh, whatever their ice-age ancestors were (the name's on the tip of my tongue, darnit!), etc.), certain races of aberration and magical beast, and critters such as rocs, owlbears, griffins, hippogriffs, pegasi, asperi, grey (gray?) renders, minotaurs, lizardfolk, and perhaps sahuagin and/or locathah. I imagine it would be quite windy (and thus noisy) up there, though that would be mitigated somewhat if the island is surrounded by a ring of mountains. However, if surrounded by mountains, then the interior would hardly get any rain, if any, and would be exceedingly dry. Otherwise, it might be rather temperate or wet in environment; being that high up, it would probably have an odd effect on wind currents and perhaps jetstreams, as well as hot and cold fronts. It might be very stormy just above, or just below, the center of the island, or perhaps all around the perimeter of the island. Or it might just be rather rainy over the island and windy below it, or something. It might prevent any rain from getting to the surface far below the floating island, or it might be the reverse, with all rainclouds forming below the island and leaving the island itself parched. I'm no meteorologist or climatologist, so I can't really say for sure which of these outcomes is most probable. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Ecology Question for a Homebrew
Top