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Economic game changers: Replicators
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<blockquote data-quote="garrowolf" data-source="post: 5596392" data-attributes="member: 31900"><p>Personally I love Star Trek but I think that the Replicators and Transporters were the worst things for the writers and they are extremely annoying for a GM. That was why they kept on having them break during TOS Star Trek. </p><p></p><p>If I had a Transporter and Replicator system on a Starship I would have one in each section scanning the next section. If that next section was damaged or destroyed then they would recreate all the things in that section on the fly. The people would just have a momentary hickup in their memory but keep going. The ship would heal itself instantly. </p><p></p><p>It's tied to an antimatter reactor. At warp it is using alot of power but at STL it wouldn't using very much at all. So it can dedicate all that power generation to replicating whole sections of the ship. </p><p></p><p>Need more weapons? Replicate metal objects with a high inertia state pointed at the enemy. </p><p></p><p>Need more troops? Keep repeating the last action of the transporter. They have made duplicates by accident so they can do it on purpose. </p><p></p><p>Need a doctor? Just upload your mind into a computer, reset your body to a save point, and download again. You could even have the transporter edit you each time you travel to remove any anomalies. You could even improve yourself on the fly with extra genes and cyberware at the touch of a few buttons. </p><p></p><p>Why not explore the galaxy like V'ger and transport everything you find into data? Bad guys are here? Let's save them to the computer and talk to them later. </p><p></p><p>To answer an earlier question, they did have transporters as elevators in Stargate Atlantis though why they didn't have replicators if they had transporters never made sense to me. </p><p></p><p>Having tried to run Star Trek it can be hard if you have a smart player that is devious. Of course most dumb players don't want to play Star Trek in the first place. The best advice I can give you is to do what I am working on and create an Alternate Star Trek tech level where they don't have Transporters or replicators. They have some sort of wormhole technology where they step through from place to place (not like stargate because that is still turning them into energy and back). Otherwise they need resources. It makes the setting make a whole lot more sense.</p></blockquote><p></p>
[QUOTE="garrowolf, post: 5596392, member: 31900"] Personally I love Star Trek but I think that the Replicators and Transporters were the worst things for the writers and they are extremely annoying for a GM. That was why they kept on having them break during TOS Star Trek. If I had a Transporter and Replicator system on a Starship I would have one in each section scanning the next section. If that next section was damaged or destroyed then they would recreate all the things in that section on the fly. The people would just have a momentary hickup in their memory but keep going. The ship would heal itself instantly. It's tied to an antimatter reactor. At warp it is using alot of power but at STL it wouldn't using very much at all. So it can dedicate all that power generation to replicating whole sections of the ship. Need more weapons? Replicate metal objects with a high inertia state pointed at the enemy. Need more troops? Keep repeating the last action of the transporter. They have made duplicates by accident so they can do it on purpose. Need a doctor? Just upload your mind into a computer, reset your body to a save point, and download again. You could even have the transporter edit you each time you travel to remove any anomalies. You could even improve yourself on the fly with extra genes and cyberware at the touch of a few buttons. Why not explore the galaxy like V'ger and transport everything you find into data? Bad guys are here? Let's save them to the computer and talk to them later. To answer an earlier question, they did have transporters as elevators in Stargate Atlantis though why they didn't have replicators if they had transporters never made sense to me. Having tried to run Star Trek it can be hard if you have a smart player that is devious. Of course most dumb players don't want to play Star Trek in the first place. The best advice I can give you is to do what I am working on and create an Alternate Star Trek tech level where they don't have Transporters or replicators. They have some sort of wormhole technology where they step through from place to place (not like stargate because that is still turning them into energy and back). Otherwise they need resources. It makes the setting make a whole lot more sense. [/QUOTE]
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