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Economic Problems of Brewing Mead in D&D...
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<blockquote data-quote="Fergus" data-source="post: 1895465" data-attributes="member: 26316"><p><strong>Thanks!</strong></p><p></p><p>Wow, go out to lunch and come back to find seven replies. I'm quite happy. *grin*</p><p></p><p></p><p></p><p>Yes, I definitely agree. The problem isn't the D&D conversion as much as it is the initial pricing that the numbers are based off of. At the same time, these are the only numbers I've been able to find that have a medieval price of honey in it. I can find different mead pricings, but no other honey pricings. I have a hard time rejecting the relative price of honey without any other numbers to go off of...</p><p></p><p></p><p></p><p>I definitely agree that meaderies would use raw honey (any purifying process would remove some of the few yeasts that are in the honey). I'm not sure if this would be enough of a financial boost as we'd pretty much need to cut the price of honey by more than half to get the numbers to work out, but it is definitely something to keep in mind. Thanks for pointing that out. *smile*</p><p></p><p></p><p></p><p>Good observation; for example, the SRD has a gallon of ale being the same price and buying five pints individually (37.5% savings). However, while this reasoning may make honey cheaper, it would also make selling the mead less profitable as one would probably sell mead wholesale as well.</p><p></p><p></p><p></p><p>If the numbers I have are right then you'd make much more money selling the honey than brewing the mead and would never bother making mead. You'd lose money buy investing your honey in mead. Also, beekeeping is a very different skill set than brewing and often a full time job in and of itself. (This is meant to apply to general "be a beekeeper" replies.)</p><p></p><p></p><p></p><p>I find it rewarding for my characters to have roots somewhere, to know what they would do if they weren't adventuring. Provides added depth and more role playing opportunities. And how better to tell the tales of your glorious adventures than by treating everyone to your finest mead? *grin*</p><p></p><p></p><p></p><p>Well, I'd have Craft(Brewing) anyway... What gets to me about what you propose is that it basically treats all crafts as the same financially. I'd expect a tailor who works with silks and lace to have a different profit multiplier than a mead brewer. Supermarkets have a very low profit multiplier and compensate with high volume transactions, whereas the materials for many paintings are an incredibly small fraction of the selling price.</p><p></p><p></p><p></p><p>Ha! *laugh* Definitely good instincts on your part. I'm totally willing to go with your suggestion if the wealth system in our game is abstracted (something like <em>Grim Tales</em> wealth syste, which I very much like in concept even though I've never used it). However, if I'm going to need to count coins to pay for something, then I'm going to want to count the coins that are coming in as well. Part of the fun of roleplaying for me is really getting involved in the world and throwing myself into the details of it and worrying about the little things just as much as the big things.</p><p></p><p>Overall, the space I'm in is pretty much what Rictus said: it's never going to work without changing honey to mead price ratio to be much less than 8:1 and I'm not sure that there's a good way of accurately doing that.</p><p></p><p>Thanks all for your input.</p></blockquote><p></p>
[QUOTE="Fergus, post: 1895465, member: 26316"] [b]Thanks![/b] Wow, go out to lunch and come back to find seven replies. I'm quite happy. *grin* Yes, I definitely agree. The problem isn't the D&D conversion as much as it is the initial pricing that the numbers are based off of. At the same time, these are the only numbers I've been able to find that have a medieval price of honey in it. I can find different mead pricings, but no other honey pricings. I have a hard time rejecting the relative price of honey without any other numbers to go off of... I definitely agree that meaderies would use raw honey (any purifying process would remove some of the few yeasts that are in the honey). I'm not sure if this would be enough of a financial boost as we'd pretty much need to cut the price of honey by more than half to get the numbers to work out, but it is definitely something to keep in mind. Thanks for pointing that out. *smile* Good observation; for example, the SRD has a gallon of ale being the same price and buying five pints individually (37.5% savings). However, while this reasoning may make honey cheaper, it would also make selling the mead less profitable as one would probably sell mead wholesale as well. If the numbers I have are right then you'd make much more money selling the honey than brewing the mead and would never bother making mead. You'd lose money buy investing your honey in mead. Also, beekeeping is a very different skill set than brewing and often a full time job in and of itself. (This is meant to apply to general "be a beekeeper" replies.) I find it rewarding for my characters to have roots somewhere, to know what they would do if they weren't adventuring. Provides added depth and more role playing opportunities. And how better to tell the tales of your glorious adventures than by treating everyone to your finest mead? *grin* Well, I'd have Craft(Brewing) anyway... What gets to me about what you propose is that it basically treats all crafts as the same financially. I'd expect a tailor who works with silks and lace to have a different profit multiplier than a mead brewer. Supermarkets have a very low profit multiplier and compensate with high volume transactions, whereas the materials for many paintings are an incredibly small fraction of the selling price. Ha! *laugh* Definitely good instincts on your part. I'm totally willing to go with your suggestion if the wealth system in our game is abstracted (something like [i]Grim Tales[/i] wealth syste, which I very much like in concept even though I've never used it). However, if I'm going to need to count coins to pay for something, then I'm going to want to count the coins that are coming in as well. Part of the fun of roleplaying for me is really getting involved in the world and throwing myself into the details of it and worrying about the little things just as much as the big things. Overall, the space I'm in is pretty much what Rictus said: it's never going to work without changing honey to mead price ratio to be much less than 8:1 and I'm not sure that there's a good way of accurately doing that. Thanks all for your input. [/QUOTE]
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