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Economic Problems of Brewing Mead in D&D...
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<blockquote data-quote="jasper" data-source="post: 1897074" data-attributes="member: 277"><p>Not heating it. Well I learn something new today.</p><p>No if you own the bees you are getting fees for helping a farmer/lord’s crop. Fees could be cash, goods, or services. Buy in bulk wholesale will give you a greater profit because you selling in bulk retail. I had a friend buy a 10 gal pickle bucket of honey from wholesaler at $30 and for $200 he could bought a 55 gallon drum of honey, which he thought was a good deal until he remember his wife would put his couch on the back porch with him on.</p><p>You right on the sale price but I don’t take the prices in Players or elsewhere as gospel. I just use them when I don’t want to be bothered thinking of price. It is hard to do breakeven point analysis on things in PHB because they some times don’t make sense. Also both beer, mead, and ale were seasonal with some batches lasting till the next harvest. But how much are planning on using the middle ages (seasonal) as model or assume something closer to modern model (raw materials year round but different prices). </p><p>Cooking time is not changed. But if you break your mead into three or more brands one batch can be sold three or more ways. Ex New mead 9 days old with peas porridge 9 cp, standard 21+ days price 1 sp, wine (1 year) old market price. Just divide the batch up into 3 casks and roll the wine cask into the back of cellar. </p><p>Also your brew house will want to have more than one product. I mention beeswax candles, beer, ale, etc. If you go with purified water you could sell that to commoners depending on how dirty the local water supply is. If you do beer and ale the left over solids (barley etc) could be sold or given to local farmers for feed or mixed in to compose heap. </p><p>How big of brew house you planning on? Town, city, kingdom wide?</p><p>I would NOT go with the giant bee idea. You probably get in trouble with the local druids in a sting operation.</p></blockquote><p></p>
[QUOTE="jasper, post: 1897074, member: 277"] Not heating it. Well I learn something new today. No if you own the bees you are getting fees for helping a farmer/lord’s crop. Fees could be cash, goods, or services. Buy in bulk wholesale will give you a greater profit because you selling in bulk retail. I had a friend buy a 10 gal pickle bucket of honey from wholesaler at $30 and for $200 he could bought a 55 gallon drum of honey, which he thought was a good deal until he remember his wife would put his couch on the back porch with him on. You right on the sale price but I don’t take the prices in Players or elsewhere as gospel. I just use them when I don’t want to be bothered thinking of price. It is hard to do breakeven point analysis on things in PHB because they some times don’t make sense. Also both beer, mead, and ale were seasonal with some batches lasting till the next harvest. But how much are planning on using the middle ages (seasonal) as model or assume something closer to modern model (raw materials year round but different prices). Cooking time is not changed. But if you break your mead into three or more brands one batch can be sold three or more ways. Ex New mead 9 days old with peas porridge 9 cp, standard 21+ days price 1 sp, wine (1 year) old market price. Just divide the batch up into 3 casks and roll the wine cask into the back of cellar. Also your brew house will want to have more than one product. I mention beeswax candles, beer, ale, etc. If you go with purified water you could sell that to commoners depending on how dirty the local water supply is. If you do beer and ale the left over solids (barley etc) could be sold or given to local farmers for feed or mixed in to compose heap. How big of brew house you planning on? Town, city, kingdom wide? I would NOT go with the giant bee idea. You probably get in trouble with the local druids in a sting operation. [/QUOTE]
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