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<blockquote data-quote="Derren" data-source="post: 6257709" data-attributes="member: 2518"><p>You might want to read the Eclipse Phase rpg.</p><p></p><p>One major point of the setting is the existence of replicators which can create anything from easily available base elements (including other replicators).</p><p>In this setting there are 3 types of government</p><p></p><p>1. Old style capitalism</p><p>Replicators are heavily restricted and people have to work for money to buy things. They are rather totalitarian in order to keep replicators out of the hands of the people (as their availability would destroy their economic system)</p><p></p><p>2. Anarchy</p><p>In anarchic "governments" no money exists as everyone can make anything. The only thing of real value is knowledge (including blue prints for replicators). But they are given out more along a reputation and "you know someone who knows someone who knows how to make what you need" basis. Mostly you trade favors for other favors</p><p></p><p>3. The middle ground</p><p>I am not sure how they are called in the game. Those governments are in between the above two. Access to replicators is unrestricted, but they only contain "basic" blueprints (basic still means pretty much all food, no matter the quality, clothes, entertainment, etc.) Only real luxury items are restricted (you have to work to buy the blueprints for them) and of course dangerous stuff.</p></blockquote><p></p>
[QUOTE="Derren, post: 6257709, member: 2518"] You might want to read the Eclipse Phase rpg. One major point of the setting is the existence of replicators which can create anything from easily available base elements (including other replicators). In this setting there are 3 types of government 1. Old style capitalism Replicators are heavily restricted and people have to work for money to buy things. They are rather totalitarian in order to keep replicators out of the hands of the people (as their availability would destroy their economic system) 2. Anarchy In anarchic "governments" no money exists as everyone can make anything. The only thing of real value is knowledge (including blue prints for replicators). But they are given out more along a reputation and "you know someone who knows someone who knows how to make what you need" basis. Mostly you trade favors for other favors 3. The middle ground I am not sure how they are called in the game. Those governments are in between the above two. Access to replicators is unrestricted, but they only contain "basic" blueprints (basic still means pretty much all food, no matter the quality, clothes, entertainment, etc.) Only real luxury items are restricted (you have to work to buy the blueprints for them) and of course dangerous stuff. [/QUOTE]
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