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<blockquote data-quote="nothing to see here" data-source="post: 2848252" data-attributes="member: 16432"><p>As someone who has worked with 'the suits' for most of my career...let me tell you the 'evil' quotient is not as high as some might have you believe. Sure creative staff might chafe at people who'se motivations are driven by bottom line and not by art (I'm not saying that this was your experience...thought that is the trend I see elsewhere). But quite frankly, the creative folk are often terribly placed to figure out what Joe or Jane public actually are looking for.</p><p></p><p>Believe it or not most companies are not staffed by people looking for new ways to screw people over... it's not a very good business model (to say the least).</p><p></p><p>Sure Hasbro has internal politics, and sure career execs want to get ahead. </p><p></p><p>And how do you get ahead? by delivering returns on your responsibilities. </p><p></p><p>How do you deliver returns with D&D? By making more money on the product line. </p><p></p><p>How do you make more money on the product line? By selling more copies of your product. </p><p></p><p>What does selling more products require? Developing a superior product, and being smart about the timing and manner of it's release.</p><p></p><p>The above model is actually easier than looking for new ways to rip people off. How exactly do gamers lose when a non-gamer staff tries to secure a promotion by delivering a product that you actually want to buy?</p></blockquote><p></p>
[QUOTE="nothing to see here, post: 2848252, member: 16432"] As someone who has worked with 'the suits' for most of my career...let me tell you the 'evil' quotient is not as high as some might have you believe. Sure creative staff might chafe at people who'se motivations are driven by bottom line and not by art (I'm not saying that this was your experience...thought that is the trend I see elsewhere). But quite frankly, the creative folk are often terribly placed to figure out what Joe or Jane public actually are looking for. Believe it or not most companies are not staffed by people looking for new ways to screw people over... it's not a very good business model (to say the least). Sure Hasbro has internal politics, and sure career execs want to get ahead. And how do you get ahead? by delivering returns on your responsibilities. How do you deliver returns with D&D? By making more money on the product line. How do you make more money on the product line? By selling more copies of your product. What does selling more products require? Developing a superior product, and being smart about the timing and manner of it's release. The above model is actually easier than looking for new ways to rip people off. How exactly do gamers lose when a non-gamer staff tries to secure a promotion by delivering a product that you actually want to buy? [/QUOTE]
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