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<blockquote data-quote="taliesin15" data-source="post: 4281952" data-attributes="member: 22058"><p>I'm not so sure on several levels. One, you're right, a lot of the stuff 1st level Commoners have in terms of Gear consists of farming tools (or other tools of their trade), small bits of jewelry and so forth, but realistically, how many tools does a medieval (or in my campaign's case, Dark Ages era) farmer typically own? 900 gp worth? Seriously...personal effects such as dishes, furnishings, etc. I can't imagine totalling more than 50 gp--his or her mugs and plates must be made of wood and pewter, stuff that costs a silver piece each. Most of the furniture they built themselves, beds typically for commoners were rickety, the cushioning typically being hay and the like. The crude huts are thatched over top. Probably the most expensive piece of a equipment a common farmer owned was either a plow or a cart.</p><p></p><p>As to being able to sell these things, I don't see how that is a problem--if its a commodity of any value more than a silver piece, there must be a market for it. For what its worth, the Neutral Evil NPC party I've created (the one knocking off Thorps) is posing as two petty merchants with their four mercenary guards.</p><p></p><p>Even if much of the goods held by 1st lvl Commoners (91% of any urban adult population according to the DMG) isn't worth taking, every Thorp I've randomly generated has at least 6 non 1st lvl Commoners, and one would imagine these sorts would have items such as swords and armor to take. I'm skeptical about your rationalization here, and still see that there's some serious problems with the "NPC Gear Value" and "GP Limit" in urban settings. And, frankly, I have other issues with economics in most D&D milieus, but we'll leave Macroeconomic issues for another thread.</p></blockquote><p></p>
[QUOTE="taliesin15, post: 4281952, member: 22058"] I'm not so sure on several levels. One, you're right, a lot of the stuff 1st level Commoners have in terms of Gear consists of farming tools (or other tools of their trade), small bits of jewelry and so forth, but realistically, how many tools does a medieval (or in my campaign's case, Dark Ages era) farmer typically own? 900 gp worth? Seriously...personal effects such as dishes, furnishings, etc. I can't imagine totalling more than 50 gp--his or her mugs and plates must be made of wood and pewter, stuff that costs a silver piece each. Most of the furniture they built themselves, beds typically for commoners were rickety, the cushioning typically being hay and the like. The crude huts are thatched over top. Probably the most expensive piece of a equipment a common farmer owned was either a plow or a cart. As to being able to sell these things, I don't see how that is a problem--if its a commodity of any value more than a silver piece, there must be a market for it. For what its worth, the Neutral Evil NPC party I've created (the one knocking off Thorps) is posing as two petty merchants with their four mercenary guards. Even if much of the goods held by 1st lvl Commoners (91% of any urban adult population according to the DMG) isn't worth taking, every Thorp I've randomly generated has at least 6 non 1st lvl Commoners, and one would imagine these sorts would have items such as swords and armor to take. I'm skeptical about your rationalization here, and still see that there's some serious problems with the "NPC Gear Value" and "GP Limit" in urban settings. And, frankly, I have other issues with economics in most D&D milieus, but we'll leave Macroeconomic issues for another thread. [/QUOTE]
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