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<blockquote data-quote="taliesin15" data-source="post: 4290164" data-attributes="member: 22058"><p>treebore writes:</p><p></p><p>Yeah, I think there's a consensus on this. This is why that rule looks shaky. Most of us agree that you're going to have some Commoners in particularly prosperous areas (near a silver mine, or say a particularly rich area for farming/ranching) with that kind of wealth. I would guess that most of us DMs probably ignore that and come up with something more sensible. Otherwise, macroeconomically speaking, I think this would have the effect of devaluing the currency. Even in Gary Gygax's paradigm of a boomtown economy, this seems awfully unrealistic.</p><p></p><p>I like Gizmo's idea of stratification of the classes. Maybe some kind of scale can be suggested for wealth of Commoners, the lowest having about 5 gp, the next 10-20, then 25-50? </p><p></p><p>One point I neglected to make earlier is one thing we lose from Gygax's 1st edition DMG to the 3rd edition is the presence of 0 lvl (well, there is that half lvl thing, but let's leave that aside). The point is he suggests that most of the Commoners are essentially 0 lvl characters. 'Course he didn't have Commoners, Experts, etc. I can help but thinking that a 1st lvl Commoner might not be one that has achieved some sort of status among the peasant class, and might not be of more means, whereas the ditchdiggers, dung-gatherers, bring-out-your-dead cart pushers (unskilled drones) might be more like the 0 lvl serfs of 1st edition?</p><p></p><p></p><p></p><p>3rd edition DMG suggests 91% Commoners--a figure I'm comfortable with. Of course, I would suggest that there would indeed be degrees within that class, as we all seem to think.</p><p></p><p></p><p> </p><p>Clearly, the Expert class is essentially modelled after the Medieval "Artisan." FWIW, even Renaissance masters like Leonardo considered themselves Artisans.</p><p></p><p></p><p> </p><p>Right. Also, this is all irregardless of land value (which the Commoner may or may not own; not, if rigorously based on the Medieval European paradigm)--the argument has to do with "NPC Gear Value." I do think, however, that 900 gp is realistic enough for the other NPC classes. OTOH, I think it is generally unrealistic vis a vis the Aristocrat class--900 gp sure, ok for petty Aristos, but most of them would have access to much more, in my view.</p><p></p><p></p><p></p><p>Yep. Assuming the Wizard is 7th lvl, and has the means to make a bunch of scrolls ahead of time, that's quite a load.</p><p></p><p></p><p></p><p>With all due respect, I think these are rather minor quibbles. Since the Wizard's role in the aftermath would be focussed on the coralling of the convoy of disks during the escape (note the duration of the spell, too), I don't think its a major issue.</p><p></p><p></p><p></p><p>Yes, and have come across references to the use of geese as warning animals, especially in areas subject to sudden Viking raids.</p></blockquote><p></p>
[QUOTE="taliesin15, post: 4290164, member: 22058"] treebore writes: Yeah, I think there's a consensus on this. This is why that rule looks shaky. Most of us agree that you're going to have some Commoners in particularly prosperous areas (near a silver mine, or say a particularly rich area for farming/ranching) with that kind of wealth. I would guess that most of us DMs probably ignore that and come up with something more sensible. Otherwise, macroeconomically speaking, I think this would have the effect of devaluing the currency. Even in Gary Gygax's paradigm of a boomtown economy, this seems awfully unrealistic. I like Gizmo's idea of stratification of the classes. Maybe some kind of scale can be suggested for wealth of Commoners, the lowest having about 5 gp, the next 10-20, then 25-50? One point I neglected to make earlier is one thing we lose from Gygax's 1st edition DMG to the 3rd edition is the presence of 0 lvl (well, there is that half lvl thing, but let's leave that aside). The point is he suggests that most of the Commoners are essentially 0 lvl characters. 'Course he didn't have Commoners, Experts, etc. I can help but thinking that a 1st lvl Commoner might not be one that has achieved some sort of status among the peasant class, and might not be of more means, whereas the ditchdiggers, dung-gatherers, bring-out-your-dead cart pushers (unskilled drones) might be more like the 0 lvl serfs of 1st edition? 3rd edition DMG suggests 91% Commoners--a figure I'm comfortable with. Of course, I would suggest that there would indeed be degrees within that class, as we all seem to think. Clearly, the Expert class is essentially modelled after the Medieval "Artisan." FWIW, even Renaissance masters like Leonardo considered themselves Artisans. Right. Also, this is all irregardless of land value (which the Commoner may or may not own; not, if rigorously based on the Medieval European paradigm)--the argument has to do with "NPC Gear Value." I do think, however, that 900 gp is realistic enough for the other NPC classes. OTOH, I think it is generally unrealistic vis a vis the Aristocrat class--900 gp sure, ok for petty Aristos, but most of them would have access to much more, in my view. Yep. Assuming the Wizard is 7th lvl, and has the means to make a bunch of scrolls ahead of time, that's quite a load. With all due respect, I think these are rather minor quibbles. Since the Wizard's role in the aftermath would be focussed on the coralling of the convoy of disks during the escape (note the duration of the spell, too), I don't think its a major issue. Yes, and have come across references to the use of geese as warning animals, especially in areas subject to sudden Viking raids. [/QUOTE]
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