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<blockquote data-quote="gizmo33" data-source="post: 4304839" data-attributes="member: 30001"><p>So where is this thread going? The OP was concerned about 900 gp/commoner. My first suggestion was to take the EL of the likely encounters in the thorpe, and make the available treasure correspond to this. A little bit of versimiltude could be managed by dividing up the treasure according to the social classes of peasants historically, if your campaign has such divisions. </p><p></p><p>Beyond that I'm not sure what the details provide that's useful. Why are we concerned with the poorest of the poor? Why would the evil PCs loot them? I think it's very unlikely that a thorpe would consist entirely of these people - persons with no possessions by definition wouldn't consititute the entire population of a thorpe. The Domesday book AFAIK was interested in property ownership - which would be the same thing that the evil PCs would be interested in. Therefore I would think that the view that the Domesday book presents of the society would be adequate for our purposes (assuming you're interested in such detail.)</p><p></p><p>Lastly, we talked about defenses. I think that, as a general guage, the fact that a village full of peasants could generate excess wealth sufficient to support a knight and his household in style would be a good measure of what surplus wealth is available. Any other organization of persons charged with the defense of the area (eg. the band of rangers example) all you'd need to do is figure out the necessary wealth to support the band, and match that up against the wealth that the village generates. Some number of peasants would also be armed - whether in the style of an Anglo-Saxon fyrd, or something later Medieval like the richest 5% of the population who would have a feudal obligation for defense - I suppose that depends on the campaign/culture.</p><p></p><p>In summary, I think this is sufficient to establish the framework for the campaign that you're describing. I'm not sure what outstanding issues remain to be resolved.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 4304839, member: 30001"] So where is this thread going? The OP was concerned about 900 gp/commoner. My first suggestion was to take the EL of the likely encounters in the thorpe, and make the available treasure correspond to this. A little bit of versimiltude could be managed by dividing up the treasure according to the social classes of peasants historically, if your campaign has such divisions. Beyond that I'm not sure what the details provide that's useful. Why are we concerned with the poorest of the poor? Why would the evil PCs loot them? I think it's very unlikely that a thorpe would consist entirely of these people - persons with no possessions by definition wouldn't consititute the entire population of a thorpe. The Domesday book AFAIK was interested in property ownership - which would be the same thing that the evil PCs would be interested in. Therefore I would think that the view that the Domesday book presents of the society would be adequate for our purposes (assuming you're interested in such detail.) Lastly, we talked about defenses. I think that, as a general guage, the fact that a village full of peasants could generate excess wealth sufficient to support a knight and his household in style would be a good measure of what surplus wealth is available. Any other organization of persons charged with the defense of the area (eg. the band of rangers example) all you'd need to do is figure out the necessary wealth to support the band, and match that up against the wealth that the village generates. Some number of peasants would also be armed - whether in the style of an Anglo-Saxon fyrd, or something later Medieval like the richest 5% of the population who would have a feudal obligation for defense - I suppose that depends on the campaign/culture. In summary, I think this is sufficient to establish the framework for the campaign that you're describing. I'm not sure what outstanding issues remain to be resolved. [/QUOTE]
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