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<blockquote data-quote="Loonook" data-source="post: 5908451" data-attributes="member: 1861"><p>So I was doing some additional math on possible estates… And I believe I have provided for it. This estate would be around 4 square miles of farmland including the hamlet that it belongs in, and the income to the location. I have used MMS: Europe, DMG I 3.x, Stronghold Builder’s Guide, and additional resources to do the basic math required. This figures 1/3 of the land belonging directly to the noble, and 2/3 belonging to the farmers in the area, and relies on the math in our previous discussions on Famine and Copper values.</p><p> </p><p><strong>Income:</strong></p><p></p><p><strong>Manor Wheat Yield</strong></p><ul> <li data-xf-list-type="ul">Wheat Production (81269 GP) after 50% upkeep/taxes/scutage.40634.5 GP </li> <li data-xf-list-type="ul">4466.14 Taxes and Rental for all peasants in area, given in produce.</li> </ul><p>Rent (5 skilled craftsmen (1 smith with 3 prentices, 4 skilled craftsmen with no prentices, 25% produce, living on lord’s land): 2294 GP.</p><p>_______________________</p><p><span style="color: Wheat"><strong>Income Total: 47394.64</strong></span></p><p></p><p></p><p>Figuring Basics…</p><p></p><p></p><p><strong>25506.75 GP for upkeep of livestock/household/defense.</strong></p><p></p><p><strong>Guards/Soldiers.</strong></p><p><strong></strong></p><ul> <li data-xf-list-type="ul">Half of an Army Base (50 soldiers): 1200 GP/year.</li> <li data-xf-list-type="ul">Living Upkeep: 3024/year.</li> <li data-xf-list-type="ul">Equipment Upkeep (50 Soldiers): 884 GP (Saddle, Longsword, Longbow, Light Steel Shield, Dagger, Quarterstaff, Studded Leather upkeep (new set avg 1/10 yrs, 5 new sets of clothing/soldier/year, 2 new sets of peasant’s clothing/yr for staff.</li> <li data-xf-list-type="ul">Stabling Costs: 680 GP (Stablehands for 50 horse, stable upkeep basic stables).</li> <li data-xf-list-type="ul">Horse Upkeep: 750 GP (50 Light Warhorses).</li> </ul><p>__________________</p><p>Subtotal: 6538 GP/year.</p><p></p><p><strong>Household Costs:</strong></p><p></p><ul> <li data-xf-list-type="ul">Fancy Residence for 15 (Noble, Spouse, 4 children, 2 cooks, servants, Governess/Tutors (2), Butler, 3 Servants) Upkeep: 3320 GP.</li> <li data-xf-list-type="ul">Household Upkeep: 5472 (Common Upkeep for all household servants, Good Upkeep for Noble Family).</li> <li data-xf-list-type="ul">Upkeep for employees: 1116 GP.</li> <li data-xf-list-type="ul">Noble’s Stables Upkeep (Fancy): 672 GP (Stable and Groom for Twelve Horses)</li> <li data-xf-list-type="ul">Horse Upkeep: 240 GP (2 ponies, 3 Heavy Warhorse, 6 Light Horse, 1 Heavy Horse).</li> <li data-xf-list-type="ul">Dog Upkeep: 20 GP (8 Guard Dogs)</li> </ul><p>____________</p><p>Cost Subtotal: 10840 GP</p><p></p><p><strong>Exterior Costs: </strong></p><ul> <li data-xf-list-type="ul">Meat/Milk Livestock upkeep: (700 pigs, 400 cows, 1000 sheep, 2000 chicken): 814 GP/yr (after trade to mitigate costs).</li> <li data-xf-list-type="ul">Wall the Manor (72 stronghold spaces worth of wall, palisade): 7314.</li> </ul><p>__________________</p><p>Cost Subtotal: 8128 GP.</p><p></p><p>___________________</p><p><strong><span style="color: PaleGreen">Total: 25506.75 GP.</span></strong></p><p></p><p><strong><span style="color: DeepSkyBlue">Yearly Income (Net) for 4 sq. mile manor: 21887.89 GP.</span></strong></p><p></p><p></p><p><strong><span style="font-size: 15px">What could a Noble spend this type of money on? [Costs per year unless otherwise noted] </span></strong></p><p></p><ul> <li data-xf-list-type="ul"><strong>Outfit one footman to be sent to War</strong> (1 years wages (war 1) + full equipment cost): 228.8 GP.<br /> </li> <li data-xf-list-type="ul"><strong>Sponsor a Mercenary Company of Warriors (100 soldiers + 10 Sergeants, 5 lieutenants, 3 Captains) to the War </strong>(Double 1 year mercenary wages, equipment and horse ‘rental’, officers paid normal rental cost): 13270.24 GP [magic users not included save for NPC class officers].<br /> </li> <li data-xf-list-type="ul"><strong>Hire a trained Court Mage for a year (lvl 3 Wizard):</strong> 1080 GP, spellcasting negotiable<br /> </li> <li data-xf-list-type="ul"><strong>Hire a trained Combat Mage for a year (lvl. 3 Wizard plus 1.5 Hazard Pay, equipment ‘rental’ provided)</strong>: 1995 GP, spellcasting negotiable.<br /> </li> <li data-xf-list-type="ul"><strong>Hire a 3rd level Adventuring Party (4 members, wages only): </strong>4320 GP.<br /> </li> <li data-xf-list-type="ul"><strong>Outfit/Hire a 3rd level Adventuring Party: </strong>15120 (PC base wealth + 1 year of wages).<br /> </li> <li data-xf-list-type="ul"><strong>Expand Demense:</strong> Varies, may be required to provide full or half produce as taxes for a period from his Lord.<br /> </li> <li data-xf-list-type="ul"><strong>Sponsorship:</strong> Payment of Upkeep costs of individual.<br /> </li> <li data-xf-list-type="ul"><strong>Send Child to Court (with tutor): </strong>3967 GP (provides 4 horses “rental”, Sage wages, handmaiden’s wages, Guard wages, Good living accommodations for child (as adult), Common for house staff, Poor for Soldier).<br /> </li> <li data-xf-list-type="ul"><strong>Keep a Mistress</strong>: 1635 (+10 Perform check (3 gp/day), Common Lodgings).<br /> </li> <li data-xf-list-type="ul"><strong>Spies in a City:</strong> minimum 1260 GP (Skilled Expert “Sage”, Common Lodgings).<br /> </li> <li data-xf-list-type="ul"><strong>Hire Competent Assassin:</strong> Varies, minimum 360 GP/lvl per week/HD of target (year’s wage per week covers all expenses, minimum 1 month).</li> </ul><p></p><p><strong><span style="font-size: 15px">How to make more coin?</span></strong></p><p></p><p>Most Nobles have Investments that they make with their cash. Sponsorship of voyages would be a great way to make cash, though it is not without its risks. A basic income projection of 3% growth on investments for conservative investments (no risk), 6% on moderate risk (85% sure bet, lose d100 percent current bankroll) or 10% risky investment (65% sure bet, lose 2d100 percent current bankroll) are decent risk levels for most calculations. Most services will yield their money back on a seasonal basis excluding winter (compound all interest 3/year).</p><p></p><p>If our family invests 1/3 of their money into a clear, conservative investment strategy for ten generations can produce millions of GP. For the sake of not introducing Compound Interest and its hazards of creating an oligarchy <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> we will create a <strong><span style="color: DarkOrchid">Generation Block. </span></strong> </p><p></p><p>Factor in every 20 years of possession of the Manor. For every 20 years of growth add the 1.5 of the normal Net Income of the location to the Manor’s overall value. The actual value would be quite a bit more; however, we are figuring in taxation and losses as part of our figuring. This figures Conservative Growth of 1/3 of the manor’s wealth… Those who invest themselves foolishly soon find “shirt-tails to shirt-tails” an apt turn of phrase.</p><p></p><p>If our current example holds and the manor has stood for 200 years, the manor has 328318.35 GP worth of “Expansion” that has been performed. If we use the rules of Medieval Magic Society: Mythic Europe our lords could expand their arable lands in an uninhabited area by quite a bit via assarting. The nobles could invest this currency in shipping, making for a more fanciful estate, creating a castle for protection of the realm, or help to found an actual city, allowing for more individuals to gather, more taxes, etc. </p><p></p><p>This is, of course, a small but capable holding in an arable location, and does not take into account the additional income of the estate… The rest of the manor’s direct holdings (2/3 of its land) could be used for multiple purposes, and even for additional population.</p><p></p><p>I did not specifically include these in the Net Income statistics to allow for a representative sample of a group of peasants living in a large manor. The overall population of this large estate would amount to a sizeable hamlet. A lord of this sort of estate would also have the possibility of additional population centers near it; as an agricultural holding it could be just the pastoral estate of a small Aristocrat family ruling over several hamlets, thorps and villages in the general area. It can also represent mercantile holdings and farmland… The possibilities are endless.</p><p></p><p>Feel free to comment; I would be happy to hear from you.</p><p></p><p>Slainte,</p><p></p><p>-Loonook.</p></blockquote><p></p>
[QUOTE="Loonook, post: 5908451, member: 1861"] So I was doing some additional math on possible estates… And I believe I have provided for it. This estate would be around 4 square miles of farmland including the hamlet that it belongs in, and the income to the location. I have used MMS: Europe, DMG I 3.x, Stronghold Builder’s Guide, and additional resources to do the basic math required. This figures 1/3 of the land belonging directly to the noble, and 2/3 belonging to the farmers in the area, and relies on the math in our previous discussions on Famine and Copper values. [B]Income:[/B] [B]Manor Wheat Yield[/B] [list] [*]Wheat Production (81269 GP) after 50% upkeep/taxes/scutage.40634.5 GP [*]4466.14 Taxes and Rental for all peasants in area, given in produce. [/LIST] Rent (5 skilled craftsmen (1 smith with 3 prentices, 4 skilled craftsmen with no prentices, 25% produce, living on lord’s land): 2294 GP. _______________________ [COLOR="Wheat"][B]Income Total: 47394.64[/B][/COLOR] Figuring Basics… [B]25506.75 GP for upkeep of livestock/household/defense.[/B] [B]Guards/Soldiers. [/B] [LIST] [*]Half of an Army Base (50 soldiers): 1200 GP/year. [*]Living Upkeep: 3024/year. [*]Equipment Upkeep (50 Soldiers): 884 GP (Saddle, Longsword, Longbow, Light Steel Shield, Dagger, Quarterstaff, Studded Leather upkeep (new set avg 1/10 yrs, 5 new sets of clothing/soldier/year, 2 new sets of peasant’s clothing/yr for staff. [*]Stabling Costs: 680 GP (Stablehands for 50 horse, stable upkeep basic stables). [*]Horse Upkeep: 750 GP (50 Light Warhorses). [/LIST] __________________ Subtotal: 6538 GP/year. [B]Household Costs:[/B] [LIST] [*]Fancy Residence for 15 (Noble, Spouse, 4 children, 2 cooks, servants, Governess/Tutors (2), Butler, 3 Servants) Upkeep: 3320 GP. [*]Household Upkeep: 5472 (Common Upkeep for all household servants, Good Upkeep for Noble Family). [*]Upkeep for employees: 1116 GP. [*]Noble’s Stables Upkeep (Fancy): 672 GP (Stable and Groom for Twelve Horses) [*]Horse Upkeep: 240 GP (2 ponies, 3 Heavy Warhorse, 6 Light Horse, 1 Heavy Horse). [*]Dog Upkeep: 20 GP (8 Guard Dogs) [/LIST] ____________ Cost Subtotal: 10840 GP [B]Exterior Costs: [/B] [LIST] [*]Meat/Milk Livestock upkeep: (700 pigs, 400 cows, 1000 sheep, 2000 chicken): 814 GP/yr (after trade to mitigate costs). [*]Wall the Manor (72 stronghold spaces worth of wall, palisade): 7314. [/LIST] __________________ Cost Subtotal: 8128 GP. ___________________ [B][COLOR="PaleGreen"]Total: 25506.75 GP.[/COLOR][/B] [B][COLOR="DeepSkyBlue"]Yearly Income (Net) for 4 sq. mile manor: 21887.89 GP.[/COLOR][/B] [B][SIZE="4"]What could a Noble spend this type of money on? [Costs per year unless otherwise noted] [/SIZE][/B] [LIST] [*][B]Outfit one footman to be sent to War[/B] (1 years wages (war 1) + full equipment cost): 228.8 GP. [*][B]Sponsor a Mercenary Company of Warriors (100 soldiers + 10 Sergeants, 5 lieutenants, 3 Captains) to the War [/B](Double 1 year mercenary wages, equipment and horse ‘rental’, officers paid normal rental cost): 13270.24 GP [magic users not included save for NPC class officers]. [*][B]Hire a trained Court Mage for a year (lvl 3 Wizard):[/B] 1080 GP, spellcasting negotiable [*][B]Hire a trained Combat Mage for a year (lvl. 3 Wizard plus 1.5 Hazard Pay, equipment ‘rental’ provided)[/B]: 1995 GP, spellcasting negotiable. [*][B]Hire a 3rd level Adventuring Party (4 members, wages only): [/B]4320 GP. [*][B]Outfit/Hire a 3rd level Adventuring Party: [/B]15120 (PC base wealth + 1 year of wages). [*][B]Expand Demense:[/B] Varies, may be required to provide full or half produce as taxes for a period from his Lord. [*][B]Sponsorship:[/B] Payment of Upkeep costs of individual. [*][B]Send Child to Court (with tutor): [/B]3967 GP (provides 4 horses “rental”, Sage wages, handmaiden’s wages, Guard wages, Good living accommodations for child (as adult), Common for house staff, Poor for Soldier). [*][B]Keep a Mistress[/B]: 1635 (+10 Perform check (3 gp/day), Common Lodgings). [*][B]Spies in a City:[/B] minimum 1260 GP (Skilled Expert “Sage”, Common Lodgings). [*][B]Hire Competent Assassin:[/B] Varies, minimum 360 GP/lvl per week/HD of target (year’s wage per week covers all expenses, minimum 1 month). [/LIST] [B][SIZE="4"]How to make more coin?[/SIZE][/B] Most Nobles have Investments that they make with their cash. Sponsorship of voyages would be a great way to make cash, though it is not without its risks. A basic income projection of 3% growth on investments for conservative investments (no risk), 6% on moderate risk (85% sure bet, lose d100 percent current bankroll) or 10% risky investment (65% sure bet, lose 2d100 percent current bankroll) are decent risk levels for most calculations. Most services will yield their money back on a seasonal basis excluding winter (compound all interest 3/year). If our family invests 1/3 of their money into a clear, conservative investment strategy for ten generations can produce millions of GP. For the sake of not introducing Compound Interest and its hazards of creating an oligarchy ;) we will create a [B][COLOR="DarkOrchid"]Generation Block. [/COLOR][/B] Factor in every 20 years of possession of the Manor. For every 20 years of growth add the 1.5 of the normal Net Income of the location to the Manor’s overall value. The actual value would be quite a bit more; however, we are figuring in taxation and losses as part of our figuring. This figures Conservative Growth of 1/3 of the manor’s wealth… Those who invest themselves foolishly soon find “shirt-tails to shirt-tails” an apt turn of phrase. If our current example holds and the manor has stood for 200 years, the manor has 328318.35 GP worth of “Expansion” that has been performed. If we use the rules of Medieval Magic Society: Mythic Europe our lords could expand their arable lands in an uninhabited area by quite a bit via assarting. The nobles could invest this currency in shipping, making for a more fanciful estate, creating a castle for protection of the realm, or help to found an actual city, allowing for more individuals to gather, more taxes, etc. This is, of course, a small but capable holding in an arable location, and does not take into account the additional income of the estate… The rest of the manor’s direct holdings (2/3 of its land) could be used for multiple purposes, and even for additional population. I did not specifically include these in the Net Income statistics to allow for a representative sample of a group of peasants living in a large manor. The overall population of this large estate would amount to a sizeable hamlet. A lord of this sort of estate would also have the possibility of additional population centers near it; as an agricultural holding it could be just the pastoral estate of a small Aristocrat family ruling over several hamlets, thorps and villages in the general area. It can also represent mercantile holdings and farmland… The possibilities are endless. Feel free to comment; I would be happy to hear from you. Slainte, -Loonook. [/QUOTE]
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