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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Economy of Inherent Bonuses
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<blockquote data-quote="Blackbrrd" data-source="post: 6156214" data-attributes="member: 63962"><p>If you go with inherent bonuses, you should be able to just drop the whole economy of 4e and just run with a more ordinary one - that to me makes sense. Drop the magic item shops, and stop giving away 1-2 magic items a session. This would make finding a magic weapon much more of an occasion and less of a head ache. It's what I am going to do in my next campaign.</p><p></p><p>In addition, I am going to level-up the to-hit/ac/ref/fort/will of my monsters to be within 1-2 levels of characters. (adjusting low level mobs up and high level mobs down). This way I will be sort of simulating the bounded accuracy of 5e and hopefully make lower level mobs more interesting and high level mobs less of a bore (usually you just can't seem to hit mobs that are 4-5 level or more higher than the characters).</p><p></p><p>... I could just start playing 5e as well, but currently, it isn't close enough to done for my taste and the other campaign we are playing in is a 4e campaign, so just fiddling a bit behind the scenes will go a long way in creating the game I want. (and hopefully my players will enjoy). 4e has plenty of progress with more powers and more powerful powers and feats as you level up, and I will try to add some other goals than loot together with the players for their characters.</p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 6156214, member: 63962"] If you go with inherent bonuses, you should be able to just drop the whole economy of 4e and just run with a more ordinary one - that to me makes sense. Drop the magic item shops, and stop giving away 1-2 magic items a session. This would make finding a magic weapon much more of an occasion and less of a head ache. It's what I am going to do in my next campaign. In addition, I am going to level-up the to-hit/ac/ref/fort/will of my monsters to be within 1-2 levels of characters. (adjusting low level mobs up and high level mobs down). This way I will be sort of simulating the bounded accuracy of 5e and hopefully make lower level mobs more interesting and high level mobs less of a bore (usually you just can't seem to hit mobs that are 4-5 level or more higher than the characters). ... I could just start playing 5e as well, but currently, it isn't close enough to done for my taste and the other campaign we are playing in is a 4e campaign, so just fiddling a bit behind the scenes will go a long way in creating the game I want. (and hopefully my players will enjoy). 4e has plenty of progress with more powers and more powerful powers and feats as you level up, and I will try to add some other goals than loot together with the players for their characters. [/QUOTE]
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